210°

Phantom OS, the 21st Century OS?

jonr writes "Phantom OS doesn't have files. Well, there are no files in the sense that a developer opens a file handle, writes to it, and closes the file handle. From the user's perspective, things still look familiar - a desktop, directories, and file icons. But a file in Phantom is simply an object whose state is persisted. You don't have to explicitly open it. As long as your program has some kind of reference to that object, all you need to do is call methods on it, and the data is there as you would expect."

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Lord Anubis5557d ago

sorry the image is not the Phantom Operating System. Its from an operating system called gOS a cloud base operating system. I was unable to find the Phantom GUI

JsonHenry5557d ago

Holy cow batman! That sounds S=W=E=E=T!!!!!!!!

ExcelKnight5557d ago

I'm sure nobody short of programmers will understand what this even means. Then again, this sort of behavior is slightly similar to that of serializing program configuration and runtime data.

Lord Anubis5557d ago

this is a virtual machine sort of that runs on java. i have to agree that this is an Operating System more suited for our future needs and likely the direction the current operating systems will take.

hit the via for question and answer the original source. I didn't submit it as such because it would have not passed approval. But if you want to find out more you can read here:

http://www.dz.ru/en/solutio...

Proxy5557d ago (Edited 5557d ago )

So basically a file can be opened by more than one program at the same time? Sounds nice, but what is the need?

In the end, you have 1's and 0's on the HDD, or in memory. You either divide these up into "files" or you just chunk them all together - basically instead of multiple files, you have just one big file. A 1.5 terabyte file, that sounds fun to work with.

It will be some time before we move away from "files" how to interface with them will change however.

Relin5557d ago

It does sound like the one persistent 'file' as we would recognize it would be the memory mirror copied to the hard-drive by the OS. Might sound like a daunting thing to work with, but the developer would never deal with that. It would get read during the boot sequence, but that would simply copy it back into your system's memory for use.

I think the real problem is the memory footprint of this OS, from the sound of it. The OS itself might not be all that big, but if everything is loaded into memory and used as an object instead of a streamed file, resources will get eaten up really quickly, particularly with bigger programs.

Gonna try and keep an ear out on this one.

Ju5556d ago

No files. Imagine you do an mmap of an object. But the objects ctor would handle all read/write data of that object to the file. You would simple instantiate this object (I don't even say "create/new()" it, because you just "use it"), and by say, "updateContents" it does whatever it needs to do. You wouldn't even see data are read or written to disk.

Now go a step further and say, the OS always (!) creates this object for you. It is already created when you instantiate it. You can think of it like the bootstrapper did that for you. They use one (!) memory block, all objects are persistent. When the OS goes down, all objects remain in its state. Memory does not exist as such, it is completely virtualized. That's why they talk about object states, rather then "memory". There is none. If it goes down, all its states are already on the HDD. Basically its a huge virtual bubble containing persistent objects rather then a file system and memory.

Imagine the mem is virtually paged and the HDD is always in sync with the mem. The next time the machine boots, the states are restored, the memory gets filled with what was there before the shutdown.

Because it has no pointers and no real memory, it can use one large piece of address space. Means no memory redundancies per process. Further more, processes don't exist (not needed). All objects can be shared across the system. This is very memory efficient and safe. It should be way more efficient then java. Java - if it would be an OS - could possibly be the closes this could be compared with.

Its an interesting idea. At least in theory. Would be nice to see this in a real world application.

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Theoneneo815557d ago

sounds cool but a total rip off the mac os UI

Godmars2905557d ago

Sounds way too much like the Phantom game console. And who knows what happened to that.

Forget that if it is real it has to get past MS's strangle hold on the industry.

Boty5556d ago

BUT, I'm so use to Linux OSX and Windows. Should be fun for programmers. I will stick with programing for windows(C++), just until I get more info on this OS.

230°

Fallout 4's 'next gen' update is over 14 gigs, breaks modded saves, & doesn't change much at all

We were expecting problems with mod support, but there are a lot of other issues.

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Community5h ago
isarai10h ago

Wow what the actual hell 🤣🤣🤣

just_looken10h ago

This is why you get the GOG version on gog you can select the version of the game to download.

On pc fallout 4 fallout new vegas and skyrim are all broken on steam because they all got the same "next gen" update.

Skyrim dec 2023
https://www.pcgamer.com/sky...

Can not find new vegas but anyone that modded it knows the script extender there was also broken

Valkyrye8h ago

Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.

just_looken6h ago

There doing the same on starfield with a mods store and blocking mods

There goal is like blizzard and what they did with fallout 76 you make mods they can sell and you become a slave.

On skyrim they have "trusted" mod devs now basically a badge that lets your mod on the store you get a crumb of the sale when someone buys it.

Inverno5h ago

lol to the disagrees, the last Skyrim update broke mods too. They've been trying to kill mods to monetize them in creation club for years, it's not a stretch that they purposely put out patches just to break free mods.

porkChop3h ago

The disagrees are from people who have common sense. They aren't trying to kill mods. Most mods for any game will break with a new update because they rely on files/code that have been changed. This isn't new. Even with Bethesda this would happen way before the creation club. Mod support is literally one of the things that got Bethesda to where they are, and they're one of the only devs that releases comprehensive mod tools for each of their games.

Chocoburger4h ago

Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.

Par for Bethesda.

Aussiesummer3h ago

It's not a remaster, it's a next gen update.

badz1493h ago

LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?

Profchaos2h ago(Edited 2h ago)

The ps5 version doesn't change a ton but from my small playtime it's enough to make me want to replay it just to have it running at 60.

A side note to this my PS4 version no longer boots after it's "update" so I guess that's what it feels like to own a Bethesda game on PC

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100°

Gears of War Voice Actor Hints At New Game Announcement Coming In June

A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.

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Ra30303h ago

Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.

Sciurus_vulgaris2h ago

The Locust trilogy concluded with Gears of War 3. I don’t get how Gears 4 and 5 are “woke” .

80°

Honkai Star Rail's Revival Tendencies Take Away the Seriousness of Character Deaths

While many are fans of the Honkai Star Rail story so far, The Nerd Stash believes that the deaths of Robin and Firefly no longer carry much weight.

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