GameBosh writes: "Death Jr may not be a household name to most gamers, but he does hold a bit of a special place in PSP history. The original Death Jr game was the very first PSP game to be shown off for the console, although surprisingly it didn't actually wind up as a launch title. Obviously he must have had some fans, as this mini-reaper managed to get himself a sequel.
The name of the game, which is a pun and not a spelling error, refers to the big bad boss that Death Jr and his friend Pandora accidentally release while wandering the forest in search of a Cocoon. We first meet this bad ass female in a cartoonish, but impressive looking cut-scene, before flashing back in time for the first few levels to uncover how she came to be released."
VGChartz's Adam Cartwright: "3D platformers have long been a favourite genre of mine. Growing up on the likes of Crash Bandicoot and Spyro the Dragon on PS1 means I’ve been conditioned to love the colourful, vibrant worlds and the exploration-based gameplay that often goes with the 3D platformer. In recent generations the genre has stalled, with fewer new releases and publishers unwilling to invest in new titles, and even older mascots falling by the wayside.
Yet thanks to its brilliant backwards-compatibility with PS1 and PSP games, the Vita has become something of a home for the neglected genre, with plenty of classic games playable (especially thanks to HD Remasters from the PS2 era) and a few brilliant modern titles thrown into the mix too."
CheatCC writes: "Overall, this is a great port and a must-buy for fans of the series. It is also a great choice for platforming fans who may not be familiar with the series. Either way, you're bound to have some serious fun with Death Jr.! "
GameSpy writes: "Our last couple of previews for Death Jr.: Root of Evil have been decidedly positive, so it was delightful to see the finished product incorporate all of our favorite things from the preview version, particularly the tight Wii controls. Backbone Entertainment has done a fantastic job of creating responsive Wii Remote and Nunchuck controls that don't rely too heavily on motion-sensing, but also provide accurate shooting mechanics. Throw in the kooky plot and characters, and you've got a classic formula for a nice mix of platforming and shooting action... and even split-screen co-op to get other members of your family on the Wii."
Pros:
-Perfectly executed control scheme
-Beautiful high-res textures
-Surprisingly funny story
Cons:
-Childish themes and puerile humor could be a turn-off
-Considerably more difficult than it looks
I want this.sounds cool as f*ck.maybe things are changing and third parties can see through the smoke of wii hate and realise that they can make good wii games