With Killzone 2 just a few weeks away, the hype machine behind the game is at full throttle. The game is receiving attention from just about every outlet of the enthusiast press, with people posting graphic comparisons, hands-on gameplay experiences, AI nuances, whether it will be a 'system seller', and everything else. There are even articles hyping the hype. And with all this attention focused squarely on key issues of the game, some of the finer aspects of the title have actually received a lot less attention then they honestly should have. So without further ado, here are the top 3 most under-appreciated aspects of Killzone 2.
Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.
1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland
I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.
Would like a new IP before Horizon 3. Just because games take so long to make these days.
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
Lol and I've seen all three talked down by biased websites.
That we are getting a game of Killzone 2 graphic quality so early in the Playstation 3 life-cycle. I get chills down my spine when I think about games in 2-3 years from now on the Playstation 3.
The EPIC music!!
Granted, the first Killzone wasn't anything as it was hyped to be, but the music of the first game (theme song to be returning on the second game) was epic!
If you want to know what it's like, especially those who never picked up the first and/or never played the beta, then search "killzone theme" or "killzone soundtrack" in YouTube and you'll see!
I really liked the way Metroid Prime Corruption made use of the Wii's motion controls for the switches. I'm happy to see a Dev using the sixaxis in the same way.
the fire defenetly. Ive never seen a game where unscripted fire actually interacts with the enviroment, like starts burning a flag. (there might be games out there, but ive never seen one)