Painkiller Interview – The Difficult Choice to Pivot to Co-Op, UE Optimization and More
We spoke to Damian Wyspiański, the Creative Director on Painkiller, all about the game, the guns, the gore, and the need for co-op. (And much more!)
We spoke to Damian Wyspiański, the Creative Director on Painkiller, all about the game, the guns, the gore, and the need for co-op. (And much more!)