Build a Rocket Boy's upcoming action-adventure game, MindsEye, is set for long-term storytelling across a period of 10 years.
Digital Foundry : Big frame-rate drops and inconsistent frame-pacing must be addressed, for starters.
The catastrophic launch of MindsEye dominates the Direct this week - but how does the game actually look and run on PS5…
WTMG's Leo Faria: "I have no idea what happened for MindsEye to come out at such a pitiful state, but even if it worked as intended, it would have been, at best, a truly mediocre cover shooter with a subpar “what if big techs were bad” story (spoiler alert: they also are in real life). But when you add in the horrendous framerate, poor optimization, braindead enemy AI, and countless bugs, then there’s no way to recommend this trainwreck, even to those looking for an ironic playthrough of a crappy game. Don’t bother with it, there’s plenty of fish in the sea right now. You don’t need to risk your stomach eating one that has eaten too many microplastics over the years."
I doubt it.
Maybe instead of making 10 year plans you should instead plan on making sure your launch isn't an absolute disaster
Right......................... ............................... ........ #megafail
Instead of hating let’s see if you can make something better? it’s admirable that the producer of gta 5 Leslie Benzies has stuck to core single player experience with this game and not gone down the live service route, but yet there’s some hate for this, and the game hasn’t even been reviewed yet,
Generic the game