Build A Rocket Boy: "Dear Community,
As always, thank you for your continued support and feedback.
To follow up on our update yesterday, we are sharing insights and actions from the past 24 hours at the studio.
We are heartbroken that not every player was able to experience the game as we intended. Our priority is optimizing performance and stability so that every player, across every device, can enjoy an equally high-quality experience."
WTMG's Leo Faria: "I have no idea what happened for MindsEye to come out at such a pitiful state, but even if it worked as intended, it would have been, at best, a truly mediocre cover shooter with a subpar “what if big techs were bad” story (spoiler alert: they also are in real life). But when you add in the horrendous framerate, poor optimization, braindead enemy AI, and countless bugs, then there’s no way to recommend this trainwreck, even to those looking for an ironic playthrough of a crappy game. Don’t bother with it, there’s plenty of fish in the sea right now. You don’t need to risk your stomach eating one that has eaten too many microplastics over the years."
MindsEye’s flashy graphics and cinematics can’t hide its serious lack of substance and major performance problems.
I don't get it. It looks better than a Bethesda game, but it's not getting auto 10'd.
What exactly went wrong with MindsEye? Find out in our MindsEye review, where we cover the story, gameplay and unfortunately issues.
"We are heartbroken that not every player was able to experience the game as we intended".
Who would have experienced the game as intended? No one! Just not a good game.
NevermindsEye
The game just isn't good.
It's always very curious when a game releases in this shape , and the studio says they're sad people didn't have a good experience. I mean, you released the game like this. You knew what it was before you sent it out to the wild. So what could you actually expect. Were you hoping people just wouldn't notice. Or maybe thought they would just ignore the glaring issues.
They sure cranked up the advertising to 11 leading up to its release, all the while knowing the game was broken/not good. Now they apologize as if they didn't see this coming, as if they didn't know the state the game was in.