460°

It’s Just Over For ‘Marathon’

Marathon has always been teetered on the edge of future failure, but now that seems set in stone after recent events.

Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community15d ago
15d ago Replies(4)
CrashMania15d ago

Paul Tassi is a known xbox/MS stooge.

Saying that, Marathon looks so meh to me, absolutely no interest at all.

JEECE15d ago

Once he wrote an article characterizing Horizon Forbidden West, which came out over a year after the PS5 released, as a PS5 "launch game." Assuming this was just a mistake, I pointed out to him that "launch games" for a console are widely understood to be the games that come out on the day of a console's launch or in the immediate window thereafter. He responded and told me that he understood "launch game" to mean a game that launches, which would mean that every game that releases on a console is a "launch game" for that console.

I've basically ignored everything he has said since then. But I don't care about Marathon either way; playing Hunt: Showdown turned me off this genre pretty much.

Killer2020UK14d ago

He sounds like a stubborn moron

babadivad14d ago

It's releasing on Xbox...

Notellin14d ago

He's a Sony and Destiny fanboy. Has been forever. He plays Destiny 2 on PS5, what are you even talking about?

+ Show (2) more repliesLast reply 14d ago
neutralgamer199215d ago

If I was running Sony why would I not try to have bungie reboot Killzone and have it as their Halo. Honestly I don't know how Sony could justify that 3.6 billion purchase price. Insomniac games at 256 million has been their greatest acquisition in Playstation history for what they have already delivered and what's the pipeline

Profchaos15d ago

The smart money would have given them killzone but they brought them to be a pillar of their live services investment and seeming have no interest in allowing them near a single player story driven game again.

Lightning7714d ago

The bigger mistake imo is not having them do any SP projects. Just all LS stuff.

Also want to clear up some misinformation on my part about Marathon. It wasn't due to creative differences as to why Jade left it was due to early internal Play tests were reportedly not received very well. Which probably prompted her to leave. My fault on that.

Ghostwood15d ago

It does look like ass shit.

Would pulling the plug now make any difference or is Bungie thoroughly cooked regardless?

peppeaccardo15d ago

Since when Forbes is relevant for the gaming community?

Profchaos14d ago

Have a read and you can't say they are not wrong.

S2Killinit14d ago

I had a read and it was pure hyperbole

Show all comments (48)
240°

Your Indie Game Just Sold 2 Million Copies… So Why Are You Still Broke?

Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "

Create Report !X

Add Report

Reports

+ Updates (2)- Updates (2)

Updates

Changed from Pending to Approved
Community16h ago
Changed: title, content, url, credit url
Christopher1d 10h ago
Terry_B1d 10h ago

I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.

Seriously, no.

StoneTitan12h ago

its an independent studio that is not owned by any big studio or publisher. what else would you call them?

TheCaptainKuchiki5h ago(Edited 5h ago)

Indie means independant PLUS low budget.
Say I'm a billionnaire and decide to fund my own game with a $20M budget, is it an indie game just because I don't call a publisher? Dev costs increase yeah, but $10M is hardly indie

TheColbertinator8h ago

Game development expenditures have exploded since the old days, Terry. Office space, hiring computer techs, game development equipment and art direction all have insane costs now.

Terry_B6h ago

Stardew Valley.

a game does not have to cost 10 millions or even 1 million..or even 100k to be successful

thorstein5h ago

Office space is cheap since so many people now work from home.

The only thing exploding is the price to the customer and the CEO's bank account.

TheColbertinator6h ago

Regardless the expenses are still there. If every indie studio had a success like Stardew Valley, they wouldn't be begging big time publishers, crowdfunders and investors to cover development costs. Alas most don't.

Santouryuu15h ago

I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?

thorstein14h ago(Edited 14h ago)

CEO makes CEO noises.

If he takes a 1 million dollar bonus every year the game is being made and the game took 5 years to be made, the "cost" isn't 10 million, it should be 5 million.

It's just more magical accounting. This industry is replete with it.

staticall14h ago(Edited 13h ago)

@Santouryuu
Yeah, it's weird. On top of that, he subtracts engine, tax from HIS own money, but this should be put on the publisher (or at least be split, 50%/50% or how they agree), because they're benefitting from the sales as well. On top of that, he makes it look like he didn't get a cent, but he (and his team) was paid the salary the whole way through, with bonuses and stuff. Probably rent for the office was taken care of as well and licenses/devices too.

And also, he acts like his games' average price was $10 (by the way, if the game cost $10 million, who decided to sell it for $20?! Sounds idiotic), which is ridiculous, popular indie games don't do 50% discount right after release and the most of the sales are done a few months after release (according to the publishers). As an example, look at Rimworld, Dwarf Fortress, Factorio, Kenshi, they either didn't have 50% discount yet or had it years after the release.

Also, he acts like the game was only sold on Steam, but that's false. And Microsoft, i'm more than sure, didn't take 30% from them (because it's a game published by them on their platform).

The only thing this tells me is that someone is trying to manipulate us and you shouldn't work with Microsoft if you want to remain sane.

StoneTitan12h ago(Edited 12h ago)

because thats what he has to HAVE RIGHT NOW to develop the next game (engine, tax andso on)

Yes xbox of course did not have the 30% tax but then again he is just making a hypothetical, I am pretty sure their game did not sell exactely 20millions ^^

StoneTitan12h ago(Edited 12h ago)

Its not the cost of storefront. Your game made 20million but from those 20million the store takes 30%. Steam took 30% from the 20million you made. got it?
If you make 20million in sales Steam takes 6 million.
So you only get 14millions. Then you have to pay back what you owe the publisher, so 10millions in devcost and 2million in marketing.
So you are left with 2millions.
From the 2millions of pure profit 70% goes to the publisher and 30% to the developer (depending on your contract)
So you are left with 600k to pay for your next game, for now.
lots of numbers but very clearly put

attilayavuzer11h ago

Really enjoy the Ori games, but the studio head has always been an insufferable dickhead. Those costs aren't included cause he's miserable and full of shit.

+ Show (1) more replyLast reply 11h ago
leahcim13h ago

please bring Ori to Playstation!!!!

T_T

100°

Hi-Fi Rush Developer Tango Gameworks Reveals New Logo, Working On Unannounced Action Game

Hi-Fi Rush developer Tango Gameworks has revealed a brand new logo/website, and that it is currently working on an unannounced action game.

Read Full Story >>
twistedvoxel.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community20h ago
robtion19h ago

Hopefully they do a new The Evil Within or something similar to that.

Abnor_Mal12h ago

If I were them, I would not even put my next game on Xbox, the way they were treated . Plus they’d probably need the sales not just yea someone played our game.

170°

IO Interactive Reveals Their IOI Showcase Lineup

IO Interactive is doing their own showcase this Friday and have revealed what is in store.

Create Report !X

Add Report

Reports

+ Updates (2)- Updates (2)

Updates

Changed from Pending to Approved
Community1d 3h ago
Changed: title
Garethvk1d 7h ago
Obscure_Observer1d 5h ago

Looking forward to 007 and Project Fantasy!

Garethvk1d 5h ago

Hopefully it's good..I still miss E3.

repsahj1d 2h ago

I'm also excited to see Project Fantasy.

Garethvk1d 2h ago (Edited 1d 2h ago )

It may be interesting.
I am curious about their decision to do their own show.

yeastori11h ago

we need a Hitman game that is like the old ones, not too interactive and network based. I want to be able to use every weapon and unlock them for every form of gameplay style. I hate that you get punished in these modern Hitman game for using a rifle rather than your silent pistol.