110°

Doom: The Dark Ages - id Software's latest is a defining moment for current generation technology

Digital Foundry: The new id Tech 8 engine is extraordinary. From its reliance on ray tracing to its robust physics simulation and brand new materials system, all the through to massive scale battles boasting sublime physics and animation, this is a phenomenal technical showcase and a fantastic game. Digital Foundry goes deep on the new technology id Software has delivered.

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Obscure_Observer27d ago

Another true current gen game by XGS!

ID Software engineers are masters of their craft!

Only 2 days left then let the carnage begin!!!

MrDead26d ago (Edited 26d ago )

Yes, there would be no Doom without XGS. I'm so happy MS invented the game. Let hope Bethesda's Union is strong as MS is beginning a new round of firings.

...it would appear that being part of XGS is more of a danger to the devs.

Obscure_Observer26d ago (Edited 26d ago )

"Yes, there would be no Doom without XGS."

There would be no *Doom: The Dark Ages* and no *IDTech 8* without Phil Spencer approval and MS money, Genius. Check your freaking facts!

Doom: The Dark Ages is a 100% XGS game!

With that said, I´m not even sure why you here. I though you were done with Xbox and Bethesda games after Starfield. Looks like you can´t help yourself but make MS pockets even fatter.

Can´t really complain though. Bethesda is overall better under Xbox and the success their games are making on all platforms is nothing but proof.

Bad news for you, since MS ain´t going nowhere. Quite the opposite really since they´ll will only get bigger and stronger thanks to your hard earned money! Enjoy Xbox games, dude.

LucasRuinedChildhood25d ago (Edited 25d ago )

@Obscure_Observer

"Bethesda is overall better under Xbox"

This is a big claim. Releasing Redfall in the state it was released was so incompetent that Phil Spencer had to apologise on KindaFunny.

They shut down Arkane Austin and got rid of Tango Gameworks after the amazing Hi-Fi Rush. ***Without these studios, Bethesda's output will be reduced significantly going forward.***

MrDead24d ago

"With that said, I´m not even sure why you here. I though you were done with Xbox and Bethesda games after Starfield. Looks like you can´t help yourself but make MS pockets even fatter."

Can you quote that for me kid?

"Can´t really complain though. Bethesda is overall better under Xbox and the success their games are making on all platforms is nothing but proof."

Is that why they had to unionise under MS?

"Bad news for you, since MS ain´t going nowhere. Quite the opposite really since they´ll will only get bigger and stronger thanks to your hard earned money! Enjoy Xbox games, dude."

I like how you praise the giant corp buying and firing their way though an industry but give zero f's to the people that make the game. Real classy

Babadook726d ago

Them buying a studio is applauded now? Lol

badz14926d ago

the xbox crowd has always been cheering for the consolidation

Babadook726d ago

I guess so? The congratulations on a game that had nothing to do with MS innovation is still a bit rich.

RaidenBlack27d ago

Might seemed stupid at one point,
But now I think, given how versatile idTech 8 has become, Halo should've gone the idTech 8 route instead of UE5.
And idTech is MS owned property now.

MrDead26d ago

Glad I got a new 5090 build, I'm looking forward to seeing one of the best engines in the industry pushing raytracing and path tracing to the next level.

Obscure_Observer26d ago

"I'm looking forward to seeing one of the best engines in the industry pushing raytracing and path tracing to the next level."

Thanks to Xbox acquisition ID could reach a whole new level as part of XGS! You were expecting they to crash and burn under Xbox, but fortunately you were dead wrong. As always.

MrDead24d ago

"You were expecting they to crash and burn under Xbox, but fortunately you were dead wrong. As always."

Bethesda literally had to unionise to protect it's workforce because of MS's firing spree and MS was forced to make multiplatform publishers multiplatform again because they cut off one of their biggest revenue generators.

Reality isn't your friend little one.

SimpleSlave26d ago

2020's Quake Eternal was great. And now HeXen: The Heretic Ages is looking fire. So hopefully they'll release a Doom game soon.

Babadook726d ago (Edited 26d ago )

“Doom The Dark Ages - id Software's latest is a defining moment for current generation technology”

No. It’s not. The PS5 Pro is heavily under utilized with inexcusable drops in FPS.

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400°

Doom: The Dark Ages proves what we all knew: Day-one Game Pass cannibalizes sales

Despite many having great things to say about Doom: The Dark Ages, it seems that Xbox Game Pass may have hurt its sales upon release.

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4d ago
Fishy Fingers4d ago

Absolutely does and absolutely has since 2017. I would have bought it in the good ol' days but instead just downloaded on gamepass. Ideal.

£70 or 7 months GP. I know which works for me. Do what works for you.

Lightning774d ago

As I mentioned above The sand fall devs seem to be happy with sells and that's on GP and Oblivion.

Dudebro3d ago

Sand fall is a new dev studio with a jrpg i.p...probably wasn't confident enough to pass on the money for raw sales.the game has sold 4mil, so they're next game won't be day and date with game pass.

1Victor3d ago (Edited 3d ago )

@fishy: “Absolutely does and absolutely has since 2017.”
Totally agree with you there.
IF the article is to be believed it sold less than 1/3 the number of active players reported on day 1 but I’ll be fair and say it sold 1/3,
According to a certain community any game that sold a million or less is a flop. 🤷🏿 🤦🏿
Edited to fix text

S2Killinit3d ago

7 months or 3.5? Isn’t gamepass $20/month?

crazyCoconuts3d ago

Maybe he has PC GP - that's cheaper. for US it's 12/month, so $70 will get you about 6 months right now.

XBManiac3d ago (Edited 3d ago )

PC GP 12$/month with the first month for free (7 months for $70 in practice). But you need to create a new account and pass content if you want to maintain achievements and the same friends automatically.

S2Killinit2d ago (Edited 2d ago )

I see so its $20/month on xbox only, but on pc its 12 the first year. I swear MS is trying to scorch earth console gaming.

Lightning773d ago (Edited 3d ago )

@Dude We dont know if it will be day and date. New studio, new new game is risky for not only the devs but the player. Skeptical players would GP it. They did, but more bought it and that's impressive for a new studio and new IP. GP didn't hurt them in any way.

@pach First Party that still sold well. They released at the same time also.

Sonic18813d ago (Edited 3d ago )

Same here. I just downloaded it on gamepass and saved money

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Lightning774d ago

What about expedition 33? That sold well as along side Oblivion remaster.

I think It was MS cramming these games together. Especially when you factor in 2 high profile releases. Ppl are still playing Expedition and Oblivion.

Stevonidas3d ago

Expedition 33 was $50 with a 10% discount to those who preordered before release.

You’d think more publishers would realize that lowering the price of your game (especially if its’s on GamePass) would lead to more sales. After all, 70% of $50 is better than 100% of nothing.

Their greed will be their downfall. Good riddance.

Lightning773d ago

The price plays a small role. If it did then South Of Midnight numbers would of gotten revealed through other sources. (No MS since they don't directly give numbers) that's a 40 game.

Eonjay3d ago

Perhaps. You are probably right to some degree here because those 1 million copies (mostly split between PS5 and PC) aren't that hight either so the game just didn't sell well at all

tay87013d ago (Edited 3d ago )

Expedition 33 has sold well because of playstation fans and steam, xbox fans have little to do with its success.

CrashMania3d ago

Id be willing to bet as many as 90-95% of those sales are PS5 and steam, I think Doom had more going against that just gamepass, all things considered.

andy853d ago

It sold well on PS and Steam. Also because its a masterpiece

neutralgamer19923d ago (Edited 3d ago )

There’s been a lot of debate about whether Xbox Game Pass cannibalizes game sales, especially for first-party titles. The truth is, Microsoft (MS) is still experimenting with the Game Pass model — trying to find the sweet spot between subscriber growth and traditional game sales.

Some titles perform extremely well despite launching day one on Game Pass. Others struggle to gain traction. Timing, genre, marketing, and competing releases all play a role. For instance, if a game drops during a crowded release window — especially following major titles — it might not get the spotlight it deserves. I personally believe if some of these releases had launched in a quieter period like July, they might’ve seen better overall engagement and sales.

But here’s the thing: I don’t think MS is overly concerned about individual game sales on Xbox. Their larger strategy seems clear — grow Game Pass Ultimate as a platform, even if that means sacrificing some direct Xbox revenue.

Here’s what I think the current Xbox/MS playbook looks like:

Day One on Game Pass (Ultimate only): Drive subscriptions and maintain value for loyal Xbox users.

Full-price release on PlayStation: Tap into the massive PlayStation player base and make up revenue there.

Full-price release on Nintendo Switch (if supported): Another revenue stream, especially among family/portable gamers.

Steam full-price release: Reach PC gamers who might not want subscriptions — and make a healthy profit.

This hybrid approach allows Microsoft to benefit from both worlds: steady subscription revenue and sales from non-Xbox platforms. Game Pass becomes a “home base” for value-seeking players, while the broader ecosystem continues to bring in traditional revenue.

And let’s not ignore a key part of the subscription model — the silent income stream. A large chunk of users (especially parents or casual gamers) sign up, input their credit cards, and forget to cancel. This kind of passive, recurring income is incredibly valuable. Microsoft, like other subscription-based companies, counts on this as part of its financial forecast.

At the end of the day, Microsoft isn't trying to sell every game to every Xbox user anymore. They’re playing the long game — building an ecosystem, spreading across platforms, and converting passive users into recurring income, all while keeping Xbox users engaged with Game Pass Ultimate.

Is it perfect? No. Is it working? For MS, it might just be

kindi_boy3d ago

shhhh don't let common sense get in the way of the narrative.

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lucasnooker3d ago

It probably does but I don’t think this game was as hype as eternal in general.

Eternal got released for pirate pre-cracked day of release for free and sold very well.

This time around I personally just played it on game pass because I wasn’t feeling it as much as eternal.

Profchaos3d ago

Gave it a pass because it wasn't on the disc ended up borrowing it from a mate played it through in like a week it was fun better than eternal not as good as 2016

Sciurus_vulgaris3d ago

Oblivion Remastered seems to have done fine despite GP. My guess it had more hype than Doom: the Dark Ages due to ongoing rumours of its release. I also think MS might have released Doom: the Dark Ages I a bit to close to Oblivion Remastered.

Reaper22_3d ago

Maybe so but GP subscriptions keeps the money coming in.

lukasmain3d ago

Obviously not enough was 'coming in', so they had to resort to releasing all their games on Playstation

crazyCoconuts3d ago

Well GP isn't on PlayStation so that's not technically true - they're just trying to max revenue.
Not saying GP is making money - just saying going to PS doesn't prove that it's not.

wesnytsfs3d ago

So Playstation exclusives do not make enough money either according to you that is why they release on Computer. I think your nartative is short sighted why would you not port your games to diff platforms after a certain time period.

kindi_boy3d ago

Just an idea what if enough is coming in but I want more?

crazyCoconuts3d ago

None of us know for sure whether it's enough to offset that calibration. I have a strong intuition that it's not and MS is scrambling but not much data to back it.

Reaper22_3d ago

You're right we don't know. But Microsoft is set to make more than 5 Billion this year ftom GP. I tend to believe them over some random gamers that do the know what the hell they're talking about. They must me doing something right because devs and publishers keep supplying games for the service. It's very profitable for them. You may not believe it or like it, but that's reality. If it was losing money it would of been canned by now.

crazyCoconuts3d ago (Edited 3d ago )

"If it was losing money it would of been canned by now."
I don't think that's true. Netflix operated for a really long time in the red... Lots of tech companies do that with aggressive growth targets. After growth levels off is when the changes start happening to get into the black. I think we're about to see that

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80°

The Modern Doom Trilogy Is The Knives Out Of Shooters

Benoit Blanc and the Doom Slayer have more in common than you think.

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StarcrossedBits10d ago

This is an impressively dumb article.

gigoran810d ago

they all wanna feel special, so if it isn't giving a controversial score to a game for clicks, it's writing BS like this one did

UnbreakableAlex3d ago

I would have never bought it for 80€ but I played it with pleasure on Gamepass. Actually I never paid more than 40€ for a digital only game in my life.

70°

Oddly Enough, One of Doom: The Dark Age’s Best Gunplay Changes is an Omission

Doom: The Dark Ages chooses to relieve itself of a gunplay staple in its predecessors' soft reboot entries and is debatably better for it.

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