Oblivion and Skyrim both have their strengths, and their disparate design approaches are reflected in their balance of story and side content.
"It really happened! The Elder Scrolls IV: Oblivion Remastered has been released! Developed by Bethesda Game Studios and Virtuos, it is available right now for PC, Xbox Series X|S, and PS5. The base game includes all of the old DLCs that are available for the original version of the game. However, there is also a Digital Deluxe Edition that features quests for new armour and weapons, as well as a digital artbook and the game’s soundtrack!" Charlie @ Thumb Culture
Oblivion Remastered shows how Bethesda once embraced discomfort in game design, forcing players to adapt rather than guiding them every step.
The Outerhaven says: The Elder Scrolls IV: Oblivion Remastered looks fantastic, but that doesn’t make it a remake. Here's why the distinction matters for gamers and developers.
Just like how, RE2 was/is regarded as a Remake benchmark (FF7 is a more ambitious project) and later that became SH2 ... Oblivion should be the new Remaster benchmark (although Nightdive's multitude of Remaster efforts should also be commendable) ... previously held by CoD4 Remaster and recently Dead Rising Remaster
Other notable mentions : Remasters : Halo and Gears Anniversaries, Tomb Raiders, MediEvil etc
Remakes : Mafia 1, Demon Souls, Dead Space, Ninja Gaiden 2, Persona 3 Reload, Spyro Reignited etc
Why does the naming matter at all? Let's all just be glad its a better version of oblivion than what initially released all those years ago. Getting caught up in a moniker is not the hill anyone should die on.
It’s not a full remake but it’s plenty good enough. I just hope for a physical copy!
It's the cheapest possible touch up job by a lot of people that struggled using the engine. It still needs a lot of work.
I still haven't finished Skyrim's main story. It's so stupid, it makes the game not fun. Though, I do I like collecting plants and books in Skyrim.