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Steam Deck Community Is Surprised That Clair Obscur Expedition 33 Was Only Rated Playable

So far, the entire gaming community, including Steam Deck users, is loving Clair Obscur Expedition 33. Have you tried it yet?

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Stellar Blade Director Gets Clair Obscur: Expedition 33 Platinum Trophy, Says It's Game of the Year

The levels of praise for Clair Obscur: Expedition 33 have been off the charts since it launched a few weeks back, and now that more people are rolling credits on the RPG, it's getting some additional Game of the Year talk.

Case in point: Kim Hyung-tae, director of Stellar Blade and founder of its developer, Shift Up, has taken to social media in order to express his love for Sandfall Interactive's debut.

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pushsquare.com
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Clair Obscur: Expedition 33 Uses Unreal Engine 5. How Is It Destroying The Industry Again?

We discuss Unreal Engine 5, which, despite being used for titles like Clair Obscur: Expedition 33, still gets accused of ruining the industry.for some reason.

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pixelbytegaming.com
Goodguy0117h ago

Game looks great but only runs decent on my high end PC. There are certain maps that also struggle my framerates. UE5 is simply known as just running horrible on current hardware and many devs just don't do a great job at optimization. UE5 looks great but honestly, there are plenty of games the last couple of generations that look just as good if not better and run amazing 100+ framerates on current hardware.

pwnmaster30003h ago

Your high end pc runs decent??
I feel like my PS5 and series x runs it perfect. Never any problems.

MrNinosan1h ago

Runs great on my PS5 Pro and no need for more than locked 60fps

LucasRuinedChildhood16h ago(Edited 16h ago)

UE5 has clear issues but there is almost no nuance about it online. Games like Expedition 33, The Talos Principle 2, Robocop, Wukong, etc show how it does allow small or less experienced teams to punch way above their weight. I suspect it helped Blooper Team a lot with developing the Silent Hill 2 remake as well and upping their game as a studio.

It allows for easier game development in general. The Oblivion remaster is so far beyond what Bethesda can do with the Creation Engine. lol.

Part of the reason that Alan Wake 2 took a while to start generating a profit is because they have to spend a lot of money maintaining their Northlight engine. Game would have been much more profitable with UE5 so if people want custom engines to stay around from moderately sized teams, please at least support teams like Remedy.

isarai4h ago(Edited 4h ago)

Some games suit it better than others, especially if the devs modify it with bespoke optimizations. But the majority of cases are just drag and dropped into UE5 just raw dogging the rendering pipeline at default making most of them look nearly identical. Not to mention the stuttering and inconsistent performance issues especially in open world settings

Tbf i think it's great for smaller games, but AAA games with hundreds of millions at hand should easily be able to create their own engines to better suit their needs

PanicMechanic3h ago

Don’t act like we don’t know what the problem is

Armaggedon1h ago

There is almost always an anomaly. People look to often at a single unideal situation as a calamity, and a single ideal situation as a rapture. 😂

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Clair Obscur: Expedition 33 Could Easily Follow in Stellar Blade's Post-Launch Footsteps

Clair Obscur: Expedition 33 already has what it takes to follow in Stellar Blade's foosteps for its post-launch roadmap, and it arguably should.

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gamerant.com
Pyrofire951h ago

I'll start waiting for the official 2B/NieR Automata DLC then