The Elder Scrolls: Oblivion Remastered comes as quite a surprise. Launching nearly two decades after the original, the game was outsourced to a third-party studio. Instead of the Creation Engine or ID Tech, the remake uses the Unreal Engine 5. And we all know about UE5’s problems.
George writes: The Elder Scrolls IV: Oblivion Remastered on Xbox and Game Pass is a phenomenal achievement that hits so many highs.
Digital Foundry: "Returning to Oblivion Remastered for a second round of console testing brings a great many issues to light. This isn't a PS5 versus Xbox issue; all are affected by hitching, crashes, bugs, major sub-60fps drops, and an uneven 30fps line on quality mode. The chance to revisit with a focus on PS5 consoles only underlines the scale of its issues across a breadth of platforms - and the pressing need for a patch to resolve these profound issues."
It also has a quick save bug that's corrupting save data and the camera breaks the longer you play and eventually crashes when loading a save
Definitely taking a break. I haven't had any major problems yet but the more horror stories I read the more I'm reminded of my ordeal on the PS3 with FO3. Not trying to relive those moments. 😆
I was right. This stuff should have been included in the initial reviews. Everyone giving this game a 10 out the gate only to turn around a month later and show everyone the actual product. This stuff is sleazy to the bone.
Oblivion Remastered is full of Ayleid Ruins, leading many players to wonder about the significance of this long-dead, star-worshipping race.
I've read the game crashes according to Steam users and tons of performance issues. Some even posted it was only hitting 30fps with a 7900GRE, which is equivalent to a 4070 or so. Another one is saying a 3080 isn't enough. Another one saying a 3060ti is struggling to hit 40fps. 50% chance it will crash on the loading screen and so on.