170°

Death Stranding 2 Lets Players Skip Boss Battles For An Easier Time

Hideo Kojima has revealed a new feature in Death Stranding 2, promising a more accessible experience for newcomers to action games.

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tech4gamers.com
gold_drake60d ago

ehm okeeey.
i guess i get it, but shouldn't be a difficulty setting be the solution and not a skip feature?

StoneTitan60d ago

That is the difficulty setting ^^

Knushwood Butt60d ago

Love the first game but the boss battles were crap, especially the Cliff ones. All Cliff encounters are exactly the same, only in different environments. Furthermore, you have to do the same thing 4 times! No different forms, no different patterns, nothing.

-Foxtrot60d ago

I mean that's a nice thought and all but if you are going to get the sequel to this I'm guessing you are going to be one of those fans who managed to do the boss battles in the original.

I don't think this is going to bring in new fans or ones who didn't like the first one in general.

I understand if it was a brand new story with new characters where you get a clean fresh slate to try and bring in everyone again but a straight up sequel...it has it's fans and I bet they managed to get through the first game no problem.

60d ago
H960d ago

A weird idea for a sequel to have, since players need to beat the bosses of the first game, unless he plans on making the bosses more complicated this time around which I highly doubt. Honestly it's a horrible feature, for a game about the struggle of going around to deliver things, to let you skip fighting which is a part of the struggle.

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70°

The Witcher 3 Immerse Gamepack — Product Introduction with Marcin Przybyłowicz

Join Marcin Przybyłowicz, Expert Composer at CD PROJEKT RED and the mind behind The Witcher 3: Wild Hunt OST, as he sets up Immerse Gamepack on PC and dives into Geralt's adventures like never before — with spatial audio powered by Embody.

1d 20h ago
60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

110°

Epic Games Store manager admits the PC marketplace sucks, but major features are finally coming soon

Epic Games Store general manager Mike Allison explains that the PC marketplace is going to be massively improved very soon.

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videogamer.com