Hideo Kojima has revealed a new feature in Death Stranding 2, promising a more accessible experience for newcomers to action games.
Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.
Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.
Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...
Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.
I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?
I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.
A media event for Death Stranding 2 was recently held in Japan, and the preview embargo is expected to be lifted on May 8, 2025.
An interview with Tymon Smektala (Franchise Director, Dying Light) where I get to ask him as to how Techland was impacted by its DLC story leaks, how the studio has changed after being acquired by Tencent, where he sees the Dying Light franchise going in future, and how he's been able to maintain enthusiasm for the Dying Light franchise since he joined Techland 10-odd years ago. Enjoy!
ehm okeeey.
i guess i get it, but shouldn't be a difficulty setting be the solution and not a skip feature?
Love the first game but the boss battles were crap, especially the Cliff ones. All Cliff encounters are exactly the same, only in different environments. Furthermore, you have to do the same thing 4 times! No different forms, no different patterns, nothing.
I mean that's a nice thought and all but if you are going to get the sequel to this I'm guessing you are going to be one of those fans who managed to do the boss battles in the original.
I don't think this is going to bring in new fans or ones who didn't like the first one in general.
I understand if it was a brand new story with new characters where you get a clean fresh slate to try and bring in everyone again but a straight up sequel...it has it's fans and I bet they managed to get through the first game no problem.
A weird idea for a sequel to have, since players need to beat the bosses of the first game, unless he plans on making the bosses more complicated this time around which I highly doubt. Honestly it's a horrible feature, for a game about the struggle of going around to deliver things, to let you skip fighting which is a part of the struggle.