PlayStation has spent $4 billion over the past four years, acquiring nine studios, with the priciest acquisition being Bungie.
PlayStation Plus is getting a price rise in Australia and other global regions, with subscribers set to pay a few dollars more on each tier.
Sadly the price increases are expanding to Australia and likely other regions beyond.
Seems like it's best to stack now if you're in the position to do so
You gotta love the attitude people had before: "Price hike! NO, THIS IS TERRIBLE, I HATE—wait ... South America? lol ok."
It starts hitting closer to home and now we're worried. It was always a concern and people should have always treated it that way.
Funny enough, Sony is likely losing subscribers with every price hike, and all they're doing is offering the beefed up service to fewer people. Doubtful this offsets the lost subs.
Haven't had Plus in years, and I don't miss it. And frankly, with the way things are going, I just don't see myself getting into the next generation either. Increased reliance on AI, stagnant gaming experiences despite better tech, untenable budgets, increased cost to consumers, tendency to push GaaS, very long development cycles, weak/non-existent digital rights protections, poor global economy, tariff madness.
It's probably a better use of my time to double down on my other hobbies. Can't speak for others, but it wouldn't be surprising if the market crashes because enough people come to the same conclusion.
After months of reports of VRR issues on PlayStation consoles, Digital Foundry confirms that there is an issue impacting both PS5 and PS5 Pro.
Like… a dropped frame every 8 seconds? Hope it’s fixed - but it’s not a huge issue.
What a bunch if nonsense. DF scraping the bottom of the barrel to find anything to downplay the PS5 🤣🤣🤣
Looks like an Xbox advertisement.
I haven’t noticed it in real life so it probably is a you notice it when you are testing for it thing. I’ll do some testing of my own but like I said I don’t think it’s a human eye thing as I should have noticed it by now.
I can't say I've noticed it and I've been using vrr since the update.
That's not at all to dismiss the problem it seems fixable given it's not prevalent in every game on the system.
Last week we reported that Sony had added 371 new PS5 Cloud Games in the Week. Today, our script found that they added cloud gaming support to 65 additional titles over the past 7 days.
"Sony had a budget of $11.5 billion for future acquisitions in May of 2024. So, it remains to be seen how the company will use its budget to acquire more studios in the coming years."
I feel like they should expand their current studios strategically. Every studio working on multiple projects at different stages of development. But i suppose they already do this to an extent. But it would be cool for a studio to have output similar to Insomniac
Bungie, Firewalk and Haven…I’d rather have seen them snap up some Crystal Dynamics, Eidos-Montréal, Square Enix Montréal with their vast catalogue of IPs. Would have been way better and a lot cheaper.
Deus Ex, Thief, Legacy of Kain, Tomb Raider etc
What a waste
Sega’s market cap is at around USD$4B… tonnes of ip there
Monolith, Eidos, Ninja Theory, Crystal Dynamics just to name a few, were a total steal. How I wish some were still kicking.
I'm really not sure that simply pumping out more games from more studios is the way to go.
Just focus on quality, a polished product at launch, and solid support post launch.
Yesterday I spent several hours on LoU Part II No Return mode, which just got a content update. A quality game with great support.