290°

Select EU Retailers Are Abandoning Nintendo's Suggested Retail Price For Switch 2 Games

Nintendo Life: "As brought to our attention by the wonderful Jon Cartwright on BlueSky, some EU listings for upcoming Switch 2 titles are already appearing as low as €60 — a €20 drop on Nintendo's suggestion. French retailer CDiscount has copies of Donkey Kong Bananza up for pre-order for €59.90, and regional Amazon listings for The Legend of Zelda: Tears of the Kingdom - Nintendo Switch 2 Edition can be found at the same price."

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nintendolife.com
gold_drake42d ago

this wont work for long tho.
cause retailers need to make profits too and if they sell these games at a loss,this will not fly for long.

this is pure pr work.

Si-Fly42d ago (Edited 42d ago )

Bollocks. This is the way it’s been throughout the Switch 1’s lifecycle in the UK. Argos, Sainsbury’s or Tescos have always undercut the RRP from Nintendo, no reason to expect it won’t be the same for Switch 2.

Edit : Just checked and TOTK is £59.99 at Nintendo and £44.99 at Argos :)

Cacabunga42d ago

Only select retailers.. i hope it spreads out prior to release with an official statement from Nintendo. They risk breaking their teeth in case they remain so stubborn.

Profchaos42d ago

Agree same thing happens frequently in Australia with most major retailers engaging in a price war always out to beat Amazon

PapaBop40d ago

Yeah, it's always been this way over here. Supermarkets like Sainsburys and Tesco generally don't mind as they see cheaper games as a lucrative way to encourage shoppers to do their regular shopping at the stores to make the profits. It's why I'll never embrace a digital only console as there is just so much money to be saved with physical media.

anast42d ago

For an extremely limited time...

Puty42d ago

Maybe they(Nintendough) want only USA to be screwed in the ass?

Si-Fly41d ago

It’s Trump that’s screwing the USA not Nintendo.

180°

Ubisoft Announces Weak Financial Results, Delays Games, but Assassin's Creed Shadows is Going Strong

Ubisoft announced its financial results for the fiscal year 2024-2025, and they're not good, but Assassin's Creed Shadows is doing well.

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simulationdaily.com
neutralgamer19922d ago

Three companies keep showing their true faces and telling us who they are but for some weird reason we refuse to believe them. Even when everything they show just makes their greediness even stands out more

Keep messing with the consumers and keep being greedy. Keep telling your consumers to get comfortable now owning your games and we will. You only have few IP's that gamers care about anyways so

"soon enough tencent will buy you out. They already own 49%. Keep deleting games from gamers libraries and getting sued over it instead of making offline play possible for the crew" it's sad that I believe in 10 cents more than UBI because atleast tencent knows how to run a proper business

These executives can taking millions and bonuses and stock options yet they fire those actually making the games without thinking twice. Gaming has become so greedy that their own greed will be their downfall. Companies like Capcom have realized making good quality games and treat gamers with respect

AC series started with a soul but now it's just a soulless empty option world with icons filling the game map. They make their own games so grindy so that they can see the XP boosters to even the odds. As a gamer in my 40's all I want to know is when did gaming just stop being about Fun and all about greed. Double XP weekends selling cosmetics and dances. I use to be a big sports game guy when I was in my 20's the other day I wanted to play NBA 2k and after doing some deep research I realized the best NBA game was 2k17 and NBA 2k25 at $9.79 I couldn't pull the trigger on that 2k25 for how egregious the micro transactions were. So much of the fun is behind a pay wall

dveio2d ago

True words, buddy.

Q: "So how many units did Shadows sell?"

Ubisoft: "Well, look, we ... it's been a busy week."

neutralgamer19922d ago

For over a decade, the price of video games remained steady. We paid $50, then $60 for full, content-rich experiences. Developers found creative ways to deliver incredible games without charging more. From the PS2 era through the PS4/Xbox One, pricing consistency gave players a sense of value and trust.

But then came the jump to $70 during the PS5 and Xbox Series X launches—justified by "rising development costs." And now, barely four years later, we’re seeing $80 price tags becoming more common for standard editions. At this pace, by the time the next generation of consoles launches around 2027, $90 games could be the norm. And with a behemoth like GTA 6 on the horizon, a $99.99 base price wouldn’t be shocking at all.

Yet we’ve also seen proof that this kind of pricing isn’t necessary for success. Look at the recent launches of Expedition 33 and The Elder Scrolls IV: Oblivion Remastered. Both released at $49.99 and have been met with strong sales and positive reception. These games show that there’s still plenty of room for high-quality, mid-budget (AA) titles that offer great value—and gamers are more than willing to support them at fair prices.

But here’s the problem: the big publishers don’t care. If we as consumers keep paying for deluxe editions, early access, and overpriced base games, they’ll keep pushing the limits. They’re not going to back down unless we speak with our wallets—because that’s the only language they listen to. If they see record sales, they’ll take it as validation.

It’s frustrating when these same companies report record-breaking revenue and profits—yet still complain about tariffs, still find excuses to raise prices, and still hand out bigger bonuses to their CEOs. If they’re doing so well financially, why are they passing more of the burden onto players?

It’s because gaming has become the second biggest entertainment market in the world. And with that comes attention from hedge funds, investors, and boardrooms focused on short-term profit, not long-term player trust. To them, your passion is just a revenue stream. They care about quarterly numbers, not the health of the industry or the joy of the experience.

And unless we—as players—take a stand, the greed won’t stop. The monetization will grow, the price hikes will continue, and the soul of gaming will keep slipping away. The choice is ours. We can either keep paying more for less, or we can push back. One purchase—or one refusal to purchase—at a time

dveio2d ago

"And unless we—as players—take a stand, the greed won’t stop."

And that's the tough part about it.

Look at those annual figures showing billions and billions of money being spent on the most ridiculous add-ons, DLCs, pre-release accesses, even pre-orders, digital deluxe crap, etc.

I mean - we've stood together at times. I don't say it didn't happen before.

But within all of our communities there's so much passive aggressive defensiveness.

Look at the debates regarding physical vs digital.

Publishers can't keep a straight face reading our discussions in which many people abandon physical.

Playing straight into the cards of publishers out there.

neutralgamer19921d 6h ago (Edited 1d 6h ago )

Like I said gamers are the biggest issue with gaming. We may united on a issue but as soon as our favorite gaming franchise gets a release we will support it. If there any doubt Mario kart will be one of the best selling games on switch 2?

Things we use to unlock by simply playing a game has not be sold to us as extra content

Rainbowcookie1d 19h ago

I think people arebgetting tired of the formula. We see it in sales. People just want fun again.

neutralgamer19921d 6h ago

I just want games to be fun and not geindy and full of micro transactions

anast1d 15h ago

Even the $130 ultimate editions of UBI games are only a bit less grindy and they still beg people to buy helix coins throughout the whole experience.

It's a travesty what 2K did to NBA 2K.

neutralgamer19921d 6h ago

It really is because NBA 2K is simply unplayable without spending money and you can't even respec for a new my player you are required to spend again

+ Show (1) more replyLast reply 1d 6h ago
SimpleDad2d ago

When you don't disclose units sold... and your stock goes down... how is this doing well?

CantThinkOfAUsername1d 22h ago

"According to the company, Assassin’s Creed Shadows achieved the second-highest Day 1 sales revenue in franchise history, following Assassin’s Creed Valhalla. It actually had the best Day 1 performance of Ubisoft’s history on the PlayStation Store."

S2Killinit1d 13h ago

AC Shadows is doing good yes.

Chocoburger1d 16h ago

Ubishit burned so many bridges with fans, releasing filler dreck that was purposefully designed to push you towards micro-trash-actions. It didn't have to be this way, they could have respected us players more, instead of making players waste countless hours of their life just to see stupid "experience points and resources numbers go up" and attempt to profit off us in such a disrespectful way. I stopped supporting them a long time ago. Keep burning bridges, and keep burning your company from within.

S2Killinit1d 13h ago

Which UBI games did that? Im legit asking.

Chocoburger13h ago(Edited 13h ago)

Any game (be it Ubisoft or any other company) with an unnecessary shoe-horned in experience points system, endless resources collection, and a micro-trash-action store that sells you boosters that alleviate the grind.

They do it on purpose to nudge players towards spending more money, and its something I refuse to support. Nearly all modern Ubisoft games have experience points and skill trees these days, not because it makes the games better, but because it can potentially make them more money by exhausting people into giving in and buying boosters.

Assassin's Creed, Ghost Recon and more series are offenders of this game design blight.

S2Killinit11h ago

I see. And I agree. I dont like these trends either. Although I dont remember AC having paid upgrades (given that my last one was black flag)

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110°

Was the rumoured Switch Pro actually Switch 2 all along?

Digital Foundry: The Switch 2's main processor has been analysed - and its design is older than you might imagine.

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eurogamer.net
franwex2d ago

The reason Nintendo took this long to release the switch 2 was due to the yen being so low. They rode that train for as long as they could.

Profchaos2d ago

Bingo they were waiting for better market conditions. The Japan launch is the first time in the history of Nintendo's console they are selling a unit at a loss.

I don't believe the switch 2 was the switch pro though u think that was something else still running hardware closer to the original Tegra architecture as you can see there's comparability issues with the t239 chip so I think it was something else as you'd need 100 percentage comparability for a pro model.

badz1492d ago

Nintendo? Selling at a loss? hahahaha...nice joke! don't tell me you really believe THAT?

Profchaos2d ago

@badz specifically in Japan the region locked model will be sold at a loss

Confirmed by cost of goods in shipping manifests

Rainbowcookie1d 19h ago

The also wanted a price drop on 8nm Samsung to make as much as they could.

60°

Bravely Default Flying Fairy HD Remaster hands-on preview [SideQuesting]

A classic epic RPG brings a remaster and some new tricks for Nintendo's Switch 2

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sidequesting.com