Get the inside scoop on The Duskbloods in this interview with the director, Hidetaka Miyazaki of FromSoftware.
Jennifer Svedberg-Yen: ‘That was me at three in the morning trying to come up with something’
FromSoftware's upcoming Nintendo exclusive The Duskbloods looks decidedly Bloodborne-like, proving the iconic PS4 game doesn't need a sequel.
No, what it needs is 3D Dot Game Heroes, or Tenchu... Anything other than yet another Souls style game. They're a one-trick pony now. As much as I love Souls games and Elden Ring. It's sad to see them fall into a one-game studio when they have other IP's they're just sitting on.
Not it isn't. It's a multiplayer spin-off, not a Bloodborne sequel. There's definitely demand for a proper Bloodborne sequel.
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.