460°

PS5 Pro PSSR Updated Again to Deliver Stunning Image Quality

Sony has been quietly working on a PS5 Pro PSSR update that addresses visual issues experienced in some previously released games.

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playstationlifestyle.net
dveio70d ago (Edited 70d ago )

Fast forwarding it's going to be interesting to see how PSSR will have evolved since 2024 once the PS6 is one month or so away from release.

Personally though, I gotta admit I am still not that keen towards upscalers.

Since I've got that feeling that they've been somewhat invented to just reduce costs and therefore sacrifice quality.

But, yeah, dunno, maybe it's just me.

andy8570d ago

I love them. Anything that can deliver a similar image with vastly less power used can only be good for gamers. No evidence in games yet to say they're releasing at less quality because of them

GamerRN69d ago

I think they serve a purpose, but overall the power they use I think is better spent just giving us a smaller boost to res instead of a larger upscale. Artifacts are worse that state stepping and pixelation.

Eonjay69d ago (Edited 69d ago )

Its the difference between working smarter instead of harder. And espcially in a world where more the most performant gaming GPUs are out of the price range of most consumers.... even then the highest of high end rigs will struggle with state of the art visuals at native 4K at a decent framerate.

Mr_cheese70d ago

100% upscalers are both cost reduction and efficient improvements. That isn't a bad thing at all.

Imagine hardware costs and power consumption to handle everything natively

MrDead70d ago

My room is cooler too when using DLSS. It's a win, win.

LoveSpuds70d ago

I don't think it has much to do with financial savings personally, I think the introduction of AI upscalers is more about leveraging technology to get the most possible performance out of a GPU.

Personally, I am a big fan, I am currently playing AC Shadows on my PS5Pro and it is jaw dropping to look at!

The_Hooligan70d ago

Speaking of AC Shadows, I read somewhere that Ubi still haven't released a proper update for the Pro so once they release that, it should look even better.

jznrpg70d ago (Edited 70d ago )

You are not keen on getting more out of the power that you have? I don’t understand the argument.

Vits70d ago

You are in a console-focused space, where people's understanding of technology is barely akin to that of a child. Basically, if it looks shiny, it's good. So, I don't think your point will be popular.

But yes, ML-based upscalers were created primarily to make development easier and cheaper. They function by allowing developers to skip certain details, which are later added by the model, and by enabling the adoption of cost-saving and time-saving technologies like ray tracing.

It is quite literally the opposite of "free power" or "extracting more power" from the hardware. That would happen without these models, where rasterization techniques would need to be used, tailor-made for each game and hardware, thereby extracting every ounce of power available.

The genius of it is not the tech itself, it is the marketing. Manufacturers presented two equally bad options for users and developers: spatial algorithm upscalers and ML-based upscalers. So, these groups chose the least bad of the two, without realizing that the third, much better option, no upscalers at all, was deliberately hidden. So they are here to stay.

dveio69d ago

Thank you very much for the explaination. That's exactly how I feel about these upscalers.

And this feeling originated from, as one example watching DF tech videos.

And from them coming to the conclusion that there's a sacrifice being made by developers using upscaling.

(And that DF for that matter, although they actually have the knowledge about what's going on beneath, probably rather committing to their business model to produce videos accompanying upscale technology. But not investigating it, not going beneath it. Which is fine, because they had to make a choice business wise. I can understand Richard, who still criticizes when he seees fit.)

So thanks again!

And of course:

I knew this would blow up the downvotes.

Despite having actually phrased excitment about where PSSR will stand in a few years, right at the beginning of my comment.

But "Oh, 3 downvotes already!" often times lead to just more downvotes.

And I am totally fine with people not agreeing with a comment I've made in the Internet.

northpaws69d ago

I don't get why people against AI upscaler, eventually we won't be able to tell the differences, and we save money on keep chasing GPU with raw power for 4k, 120fps, ray tracing... which even top of the line card that costs thousands of dollars cannot do.

ActualWhiteMan69d ago

More like youll pay a premium for AI upscale rather then receive actual performance upgrade for the price.

ActualWhiteMan69d ago

You’re not wrong. It’s Faux K this generation not true 4K

PanicMechanic69d ago

You don’t like upscalers? So you don’t like getting more out of your hardware? Niiiiice

+ Show (5) more repliesLast reply 69d ago
Starman6970d ago

I just can't believe how much more emersive of a game GOW:Rangerok is on the pro. I'm going for the platinum 🏆. Stunning!

Kyizen70d ago

PS5 Pro is going to shine in 2026 and 2027, that is all.

FortWaba70d ago

I can't see any difference at all on any PSSR title. In fact, In GT7, it makes the image worse, with a weird shimmering texture on car interiors.

I feel cheated after having bought the Pro. The only really good thing about it is 60FPS in many more games. But graphically, I can't see *any* improvement, regardless of game, PSSR on or off.

andy8570d ago

What have you played though? You won't notice a difference on GT7 because of how it looks to start with. Only have to load up a game like FF7 Rebirth and it's instantly noticeable.

Babadook770d ago (Edited 70d ago )

The reason you are seeing shimmering on car interiors (in that setting) is that it is using ray tracing, which is a massive step up in visual realism but is expensive so the resolution is dropped a fair bit. I think the other modes still give PS5 Pro an advantage over PS5 so just use those if the trade offs for that setting aren't worth it for you. They are for me.

Smellsforfree70d ago

For me, biggest improvement by far: Elden Ring now gets a consistent 55-60fps in the DLC areas on performance.

Popsicle70d ago (Edited 70d ago )

Any PSSR title? What kind of TV are you using? I ask because this is the complete opposite of my experience while playing on an LG OLED G2. I suspect the panel could be an issue here.

FortWaba70d ago

I'm using a 2023 LG C2, 65".

I never said games don't look great. I just don't see any improvement with PSSR.

+ Show (1) more replyLast reply 70d ago
Tacoboto70d ago

Uhh, hey fake news!

This is a very oddly framed article reporting on the news that Ubisoft has a PSSR patch in the works for AC Shadows, but this awful author is inserting her own narrative that it's already out and updated and that it was Sony's update.

PSSR is not yet updated again. AC Shadows is not yet using PSSR. It could be days or weeks or even months before we see the AC Shadows PSSR patch and for all Ubisoft has said, they've only worked with Sony, they didn't say PSSR itself is being updated based on the work they did to implement it into the game.

Hereandthere70d ago

Reads like something a know biased PlayStation fanboy on YouTube would write to justify throwing their money away on something that's marginally better than PlayStation 5 base and especially series x.

Tacoboto69d ago

No. It just reads like someone is making their own headline and conclusion. No need to fanboy this up, troll.

PanicMechanic69d ago (Edited 69d ago )

“and especially series x”

🤣🤣🤣

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