Digital Foundry interviews the developers of Assassin's Creed Shadows, discussing the major upgrades made to its Anvil Engine.
Ubisoft: "Hello everyone,
Tomorrow, June 25, we will be releasing Title Update 1.0.6 for Assassin's Creed Shadows @ 2 pm UTC / 10 am EDT / 7 am PT.
Thank you to everyone who has taken the time to report these issues to us via the Bug reporter. As always, you can contact our support team if you run into any trouble.
Have a look at tomorrow's upcoming changes and be sure to check out the Year 1 Roadmap for more information on what's coming next for Assassin's Creed Shadows!"
It took going back to a much older game to realise just how empty Assassin's Creed Shadows feels.
"I've never thought feudal Japan would be a good Assassin's Creed setting. Give me 1960s southern England with mods and rockers."
Aaaaaaand that's where I stopped reading.
And shadows reminds me of something origins is lacking. Virtually every game is lacking something. It is because it is lacking, that it has what it isnt. Funny dichotomy that…
Origins is a beautiful game made by talented people that got turned into a brutal level-gate fest by the CEOs.
There are only a few Assassin's Creed games I played. Original, The Ezio Collection, and what I think is probably the best in the series Assassin's Creed Odyssey with the DLC. I'm done with the series, it's the same shit.
Fans and collectors will likely be thrilled over the new vinyl soundtrack release for the game.
I am lucky enough to have a great TV and the game looks amazing on my PS5 Pro. I have lost count of how many times I have found myself just walking through towns taking in the sights and atmosphere. Such an atmospheric game, even more so than Tsushima in my opinion, whilst Tsushima was a better game, the towns are so much bigger and better in Shadows.
It´s truly amazing to see that Ubisoft is one of the few publishers which possess a true current gen engine that can can go head to head with UE5.
AC Shadows looks phenomenal!