The Battlefield Labs second playtest confirms the return of one gameplay mechanic that has divided the community. New map gameplay surfaces.
Early impressions from Battlefield Labs PS5 pre-alpha build from community members confirm 60fps, no Tactical Sprint and more.
I got invited and for a pre alpha im already liking where this game is going, they might have something with this one fellas
I enjoyed it. It was for sure a pre alpha with missing assets and hopefully placeholder sound effects including textures, etc. I only hope they make weapons class specific and incentivize squad play a bit more. Otherwise I enjoyed my time with it
DICE knows that not locking weapons behind a specific class is a "divisive" topic among the community and seeks feedback.
Yeah...keep digging that grave, DICE & EA. Keep distancing the series with the DNA of the series itself and then wonder why the fans hate it. Classic!
Battlefield Labs just got a major update, and the datamined info suggests that EA might be preparing it for a massive launch soon.
3D spotting has been a staple of Battlefield gameplay since Bad Company.
"very rarely do I see people take advantage of this excellent stat-padding move."
I don't think I've played a single round without someone using it.
I hope it stays in