Assassin's Creed Shadows could change the way Ubisoft and other studios approach open worlds with a host of features that bring feudal Japan to life.
Ubisoft: "Hello everyone,
Tomorrow, June 25, we will be releasing Title Update 1.0.6 for Assassin's Creed Shadows @ 2 pm UTC / 10 am EDT / 7 am PT.
Thank you to everyone who has taken the time to report these issues to us via the Bug reporter. As always, you can contact our support team if you run into any trouble.
Have a look at tomorrow's upcoming changes and be sure to check out the Year 1 Roadmap for more information on what's coming next for Assassin's Creed Shadows!"
It took going back to a much older game to realise just how empty Assassin's Creed Shadows feels.
"I've never thought feudal Japan would be a good Assassin's Creed setting. Give me 1960s southern England with mods and rockers."
Aaaaaaand that's where I stopped reading.
And shadows reminds me of something origins is lacking. Virtually every game is lacking something. It is because it is lacking, that it has what it isnt. Funny dichotomy that…
Origins is a beautiful game made by talented people that got turned into a brutal level-gate fest by the CEOs.
There are only a few Assassin's Creed games I played. Original, The Ezio Collection, and what I think is probably the best in the series Assassin's Creed Odyssey with the DLC. I'm done with the series, it's the same shit.
Fans and collectors will likely be thrilled over the new vinyl soundtrack release for the game.
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Absolutely not the best we can hope for is that it's a good game. Forget about being great or changing the gaming for better in anyway. It's a UBI open world game their formula has remained quite similar for a long time with very minor tweaks
Nothing in that article screamed game changer, or even different from something that's been done before.
No open world game will change them forever outside maybe GTA6 and even that will follow the same old tired formula. Elden Ring tried to be a bit different with how it did things but almost every single open world that's not them all follow the same the same gameplay loop.
Go from A to B, kill them, collect that, clear this camp, litter the world with a billion collectables, tack on a RPG skill tree, throw in a few side quests that are mostly so bad you'd think it was AI made. It's all the same now outside of setting and characters.
Well that looks like an obvious click bait if I ever saw one. Not gonna fall for it.