Avowed has been out on PC and Xbox Series consoles for a week. The game leverages the Unreal Engine 5, heavily utilizing Nanite to render the Living Lands. It also uses Virtual Shadows. These two tend to be VRAM hogs, but Obsidian has found a way around it.
Carrie Patel, ex-Game Director for Avowed, takes her expertise to Netflix's Night School after 12 impressive years at Obsidian.
The Morrowind gag is, blessedly, still in the game in a different form.
Matt Owen from Super Gamesite 64 says..."While all are serviceable, some are better than others. Make sure you pick the best companions in Avowed for the job."
Honestly. The best fix for performance issues is to purchase Lossless Scaling. I was skeptical of it, but it works better than FSR framge gen in my opinion. I'm able to crank everything to epic (no rtx) on a 3080, i7-8700, 32gb ram. 30fps with frame gen to 90fps. Yes. It's not as smooth with a base frame rate of 30fps, but it's certainly more playable and without stutter.
I was skeptical of Lossless Scaling, but for 6.99 you get a great piece of software.
Still find calling a 4060 a low end PC mad. According to steam survey only about 20-25% of users have a more powerful GPU.