260°

Daniel Vávra, Deliverance 2 Director, Criticizes Lower Scoring Outlets on X/Twitter

Daniel writes: "You trusted source of gaming news! Last time they refused to give us any score 🤣"

"A trusted news source. Mission accomplished. We no longer have 90% Metacritic score. Be proud of your excellent journalistic standards!"

Putte111d ago

What the F is this. The game has insane good reviews everywhere and a nearly 90 on metacritic. Makes no sense this article.

Killa78111d ago

He should accept the criticisms for bugs and fix them.

Crying about poor review scores when reviewers are calling the game out reeks of insecurity and gas lighting.

If I played a game that deleted 3 hours of progress because of a crash / glitch, I certainly wouldn't be rating it a 9/10.

H9111d ago

Yeah that's the only reason why I wouldn't say Dragon's Dogma 2 was game of the year because it was broken

thorstein111d ago

Critics are crybaby narcissistic trash. Always have been, always will be.

1nsomniac111d ago

The job of any games reviewer is to objectively review the game as a commercial product sold to a customer. I’m sick of reviewers believing they shouldn't disclose bugs and that they should be ignored for the purpose of the review. Just shows how incompetent at the job they are.

H9111d ago

Reviewers were out talking about the game and it's political views but ignored the performance, and this guy is looking for every negative word that have been said about the game to harass who said them, the game is sitting at 88 and that guy is still complaining

porkChop111d ago

I don't agree with him calling out the review outlets as reviews are entirely opinion-based. I do agree with his criticism of metacritic though. Many issues with how they weigh reviews. OpenCritic is just a much better aggregator.

anast111d ago

Your game is janky, it's lucky to get an 8.

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70°

Kingdom Come: Deliverance 2's Smartest Accessibility Feature Understands Players More Than Most RPGs

Kingdom Come: Deliverance 2 includes a feature that waits until players have forgotten how to play before reminding them of why they always loved it.

Read Full Story >>
gamerant.com
110°

‘I was so tired’: Behind Clair Obscur: Expedition 33’s beloved ‘whee whoo’ scene

Jennifer Svedberg-Yen: ‘That was me at three in the morning trying to come up with something’

230°

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

Read Full Story >>
gamesindustry.biz
darthv725d ago

I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.

S2Killinit4d ago

Missed opportunity? They lied. It was the biggest lie in gaming history.

merlox4d ago

You can use the Kinect as an SLS camera for paranormal investigations. So it wasn’t a complete failure.

Cacabunga4d ago (Edited 4d ago )

Remember Star Wars Kinect announcement? Biggest laughable acting seen

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rlow14d ago (Edited 4d ago )

Do you mean about project Milo?

+ Show (2) more repliesLast reply 4d ago
-Foxtrot5d ago

It was built on lies Peter...you know this.

isarai5d ago

Bro that thing NEVER existed, what we got was a concept video

Knushwood Butt5d ago

"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."

Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.

Nor do I see how the field of view thing is relevant to the discussion.

isarai5d ago

Exactly! Tf kinda BS statement was that? i don't really see how fov is relevant at all, since when do you move all around a room while talking/interacting to someone?

Amplitude4d ago (Edited 4d ago )

This is entirely untrue. There was never a 5000 dollar Kinect prototype that could somehow use a wider field of view to scan and import generated in-game items and advance AI by over a decade. Anybody that fell for this was a stupid moron child, myself included. Anybody that falls for this lie now is a stupid moron child who doesn't realize that these people *only* know how to lie.

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