100°

StarCraft II Q&A by Blizzard - Batch no 48

After a long time, a new Q&A batch is released by Karune, the Community Manager of StarCraft II.

Karune promises a load of new artwork for all kinds of units' deaths, and new macromanagement features in multiplayer. He also answers questions about map-making, help for the colour-blind in the game, multi-monitor support, "caster" units, Xel'Naga artefacts, Zealot charge ability and map-makers ability to make their maps official content.

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starcraftwire.net
Maticus5577d ago

There won't be many more of these if the beta is coming soon!

Leord5577d ago

Good point. I wonder if they will continue to make them during the closed Beta. They might embargo players and just release info through the batches? o.O

SCFreelancer5577d ago

Never thought I would say this, but I hope not!... except if more means they continue the series after the launch for the other chapters!

Leord5577d ago

I'm really happy to hear more about map-making at the very least!

Leord5577d ago (Edited 5577d ago )

Yeah, lots of buzz about it lately!

4 Major things in just 4 days:

Win Starcraft II BETA keys !!!
http://www.starcraftwire.ne...

Calm Before the (Beta) Storm?
http://www.starcraftwire.ne...

Rumour: StarCraft II Beta in March
http://www.starcraftwire.ne...

StarCraft II Beta Release Date
http://www.starcraftwire.ne...

SCFreelancer5577d ago

@Leord, yea expect for this QA, it would be nice to finally get a date to look forward to :)

Medievaldragon5577d ago

Map Makers and modding community are going to be very happy

Leord5577d ago

I'll be waiting to see what wonderful things we'll see out of that community after release! =)

theCHUNK5577d ago

I don't know why they don't spend a bit more time answering some of the more interesting questions with regard to the editor. Surely one of the things they are working on at this point is making the custom content tools - yet we've hardly heard anything with respect to what the editor can do for a year now. Being able to change weather and having the option to get melee maps selected for ladder aren't particularly interesting questions... but all the promise is that the editor is going to be awesome.

I can't imagine that the issue is that no one is asking interesting questions, yet we still don't even know if there will be things like items and unit inventories in the single-player mode, do we?

Leord5577d ago (Edited 5577d ago )

Perhaps they don't have answers yet =P

Besides, they already said we could use weather in a previous interview or QA batch!

Actually, they have also said item inventories will be available. Look out for a massive article on it at StarCraftWire.net...

theCHUNK5576d ago

Well, if they don't have those answers yet, they can't be all that far along with respect to releasing a finished product. I mean, they must know the base language being used and *something* about the campaign map and editor - considering that that is exactly how they actually make the campaigns.

They developed the WC3 World Editor while making their own campaigns and they used it to develop their campaigns for WC3... so if we are to believe they are making the Human Campaign as we speak, how else could they be making it if not with the very tools we are asking questions about, right?

Show all comments (17)
90°

It Seems Pretty Clear Why StarCraft 3 is Not a Thing Yet

Even though fans have been clamoring for a StarCraft 3 for years now, it seems like Blizzard really has no reason to spend time making one.

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gamerant.com
StormSnooper165d ago

They sort of ran the story as far as it could go.

Also, it seems like blizzard is more busy with mediocrity at this point in time.

Jingsing165d ago

The problem with Blizzard is they have franchises that don't need sequels. People are happy playing the games that they previously made. What they need is new games, none of this business of trying to transport the old audience into a new version of an old game which only ends up nickle and dime'ing users.

170°

$15 horse for WoW made more money than StarCraft 2: Wings of Liberty

Jason Hall, currently an indie developer and former Blizzard employee, has been sharing some really interesting stories from his long career in the industry for a while now. Some of them are truly insightful, while others may seem depressing.

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gameworldobserver.com
Sciurus_vulgaris167d ago

I’m a little shocked that StarCraft 2: Wings of Liberty sold only around 6 million copies. The original StarCraft did over 11 million. Maybe Blizzard was too leisurely in releasing StarCraft 2? Starcraft 2 came out 12 years after it’s predecessor.

Plague-Doctor27166d ago (Edited 166d ago )

Im surprised too. Starcraft was still a huge name in 2010. It was kinda the only new RTS around and other genres like MOBAs hadn't really kicked off yet. I do remember at the time sentiment around the game was
pretty angry the game was being split into 3 but I doubt that would have impacted sales to that degree

Sciurus_vulgaris166d ago

For a long time I believed StarCraft II sold on par or better than its predecessor. There was so much hype for the game. Plus it had a pretty strong E-Sports scene for a few years.

Myself and half a dozen friends all bought StarCraft II: Wings of Liberty and played it religiously for a full year. While I bought the expansions, most of my friends did not. RPGs seem to be a generally low selling genre.

Nerdmaster166d ago

I'm not shocked at all. This was an early example of Blizzard being greedy. Instead of releasing a complete experience, splitting Starcraft 2 in 3 parts so it could make us purchase it 3 times if we wanted to know the whole story and play story mode with the other races.

Sciurus_vulgaris166d ago

I originally had that stance. However, Wings of Liberty, was just as long, if not longer than StarCraft 1. The expansions were of decent length too and added a good amount of additional content.

il-JumperMT166d ago

and people wonder why we are having mtx in everything. i blame the people who actual buy them.

Nerdmaster166d ago

It's interesting he used Brazil as an example of the importance of regional pricing. Nowadays many companies on Steam are setting their prices in Brazil as high as, if not more than, their price in USA. I simply refused to buy a few games when I noticed that's the case.

Extermin8or3_166d ago

This right here is the fucking problem.

166d ago
70°

Star Discord is a StarCraft lookalike optimised for mobile by a one-man team, out now

Illogical Games has just announced the official release of Star Discord, the one-man indie dev's charming StarCraft lookalike on mobile.

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pocketgamer.com
XiNatsuDragnel836d ago

I wish for a console version too