Marvel Rivals game director Thaddeus Sasser explains why PlayStation exclusive Concord failed upon release.
Mark Rubin, the lead designer of Ubisoft’s now-dead free-to-play shooter XDefiant, has left the games industry following his project’s death.
So much wrong with Xdefiant. At one point they started using the worst ideas for their game and FPS fans saw it in the previews.
No offense but if Xdefiant represents your best the industry is better off for it.
"We had other issues though as well that we tried to be transparent about. For one we had crippling tech debt using an engine that wasn’t designed for what we were doing...Another issue we had was having the right resources to make content for the game."
Ubi set them up for failure out of the gate. And he says they had stuff in the pipes that should have been at launch means Ubi rushed it out and the devs didn't.
Localthunk: "The honest reason I don't have microtransactions/season pass/ads/100 DLCs/etc in Balatro isn't just about the ethics of those practices but because when I play other games that have those things it makes me want to put my computer in the dishwasher and set it to pots & pans."
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Maybe but even though it would never have been as bad as Concord, they do have the Marvel IP backing it with multiple fan favourite characters in the spotlight. Could they have really done as well standing out and keeping interest in a now oversaturated market if it was an original IP.
So unique value means cloning famous pvp FPS ?
Little early to be calling Rivals a success. I guess that bar has lowered and not immediately tanking inside a week is a success now.
none of the characters in concord were attractive enough to get R34'd.
I'm serious Overwatch is popular because of it's pron, and marvel rivals female design is appealing for the same reason.
Look at the gacha games that make bank ( genshin, zzz, nikke) , its the hot females that sell.
Having the marvel IP helps a ton. I find the game to be weak tbh.