230°

Marvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"

Marvel Rivals game director Thaddeus Sasser explains why PlayStation exclusive Concord failed upon release.

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-Foxtrot181d ago (Edited 181d ago )

Maybe but even though it would never have been as bad as Concord, they do have the Marvel IP backing it with multiple fan favourite characters in the spotlight. Could they have really done as well standing out and keeping interest in a now oversaturated market if it was an original IP.

Tacoboto181d ago

No. And they kind of acknowledge exactly that.

"I think the trick is that you need to have that reason that people want to come and play your game and I think Marvel Rivals does that exactly with the superhero"

That's a question they'll never have to consider or think about. They just need to focus on doing the characters well, making them fun, and keeping players happy by ensuring the former.

Rangerman1208181d ago

Honestly, a hero shooter with heavy retro-futurism aesthetics doesn't too bad. The problem is that the art direction doesn't lean much on thata spect so it just look like (for the most part) another generic modern scifi setting. That, and the gameplay wise, it barely stands out much besides being the only hero shooter to not have ULTs. Yeah, there ar ethe variants but those feel more like a complicated intergrated verison of Paladins' talent system. That one mode where you're practically forced to pick a new character when you win the round isn't acrually that bad as it reinforces the whole "crewbuilding". The problem is that it was the least played mode out of the bunch unfortunately.

MrGameAndWatch181d ago

So unique value means cloning famous pvp FPS ?

jambola181d ago

lol
i like the game a lot in my few games
but i definitely had a few moments of "that's literally Pharah" or thinking I literally saw Sombra running around lol

SoloGamer1180d ago

exactly.. it just Overwatch with Marvel heroes..

Psychonaut85181d ago

Little early to be calling Rivals a success. I guess that bar has lowered and not immediately tanking inside a week is a success now.

RiseNShine181d ago (Edited 181d ago )

Concord had a max player count of 694 people on Steam, Marvel Rivals is at 500k players, and moves around 450-480k these days, if for you having half a million people (only on Steam) playing your game is not successful, you really should re-check your definition of success.

MrGameAndWatch181d ago

And you're comparing a 50$ game to a F2P..

TheNamelessOne181d ago

@MrGame

Sony doesn't seem to be even thinking about a free-to-play relaunch of Conord, which says a lot.

VenomUK181d ago

@MrGameAndWatch Concord was a failure- true. But @RiseNShine is absolutely right that it is premature to be declaring Marvel Rivals a success after just five days. Even if it had a high player count, that could just be from players eager to give it a try. XDefiant is being shut down and maybe that had good launch - but it’s the longer term player base that determines its success.

SoloZelot90180d ago

10million players says success.

IAMRealHooman181d ago

none of the characters in concord were attractive enough to get R34'd.
I'm serious Overwatch is popular because of it's pron, and marvel rivals female design is appealing for the same reason.
Look at the gacha games that make bank ( genshin, zzz, nikke) , its the hot females that sell.

Army_of_Darkness181d ago

Nobody wants to play/or see ugly character in a fictional world. Especially these Man-ish looking chicks.

IAMRealHooman181d ago

even the "fat" character squirrel girl is aesthetically plump like mei from OW, instead of obese, like the weird medic from concord.

Notellin181d ago

Yeah if I want to see manly and burly women I can just go to Whole Foods or Target. There is no need for video games to experience that phenomenon.

Moe-Gunz181d ago

Having the marvel IP helps a ton. I find the game to be weak tbh.

RiseNShine181d ago

That can be the only reason, Marvel Avengers failed miserably, just like Suicide Squad or Gotham Knights on DC side, so having Marvel characters is far from being enough for a game to succeed nowadays.

jambola181d ago

Yeah but it obviously helps get some attention and fanbase

Moe-Gunz181d ago (Edited 181d ago )

I said it helped. I didn’t say it was the only reason. I think the FTP model, Marvel, and the fact that it is a familiar type of game all play a role. However, if the Marvel IP wasn’t attached I think it would’ve had a very hard time.

Concord was burned at the stake before it was even released.

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130°

XDefiant and former CoD lead quits the games industry after Ubisoft killed their shooter

Mark Rubin, the lead designer of Ubisoft’s now-dead free-to-play shooter XDefiant, has left the games industry following his project’s death.

Goodguy013d ago

Going to ubisoft was your mistake

TheColbertinator1d 14h ago

So much wrong with Xdefiant. At one point they started using the worst ideas for their game and FPS fans saw it in the previews.

SpacedDuck1d 14h ago

No offense but if Xdefiant represents your best the industry is better off for it.

thorstein1d 11h ago

"We had other issues though as well that we tried to be transparent about. For one we had crippling tech debt using an engine that wasn’t designed for what we were doing...Another issue we had was having the right resources to make content for the game."

Ubi set them up for failure out of the gate. And he says they had stuff in the pipes that should have been at launch means Ubi rushed it out and the devs didn't.

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40°

The creator of Balatro says microtransactions "makes me want to put my computer in the dishwasher."

Localthunk: "The honest reason I don't have microtransactions/season pass/ads/100 DLCs/etc in Balatro isn't just about the ethics of those practices but because when I play other games that have those things it makes me want to put my computer in the dishwasher and set it to pots & pans."

70°

How Does The Witcher 4 Look That Good? CD Projekt Red and Epic Games Explain

While it may not have been The Witcher 4 gameplay, the Unreal Fest 2025 tech demo for CD Projekt Red's latest gave us a good idea of how the finished game might look. We talked to the developers, as well as Epic Games' Unreal Engine team, to find out exactly how the upcoming open-world RPG looks so incredible.