Marvel Rivals game director Thaddeus Sasser explains why PlayStation exclusive Concord failed upon release.
In the future clones walk amongst us, and you need to kill them before they kill you.
Marvel Rivals didn't deliver Blade when fans expected it to, and while that may have disappointed some, it's better for the game in the long run.
Nintendo president comments on the situation with Switch 2 stock and apologizes for shortages.
I might get one in a couple years but I’m in no hurry. Nothing at launch I want to play.
There isn't one in US, I saw plenty posting pictures of it many stores in still have plenty in stock.
This is just them referring to stock situation mostly in Japan.
Sounds like he low key also spreading FOMO pressuring people to go out and buy one for no good reason?
It's not exactly flying off the shelves here in Thailand though, there's basically no real hype here at all other than the fanboys lining up for it the first few days.
You can easily order one right now in Thailand from all the official authorized stores, not out of stock at all.
The price of 17800 THB or around 550 USD here for a standard SKU and high game prices probably has a lot to do with it.
Maybe but even though it would never have been as bad as Concord, they do have the Marvel IP backing it with multiple fan favourite characters in the spotlight. Could they have really done as well standing out and keeping interest in a now oversaturated market if it was an original IP.
So unique value means cloning famous pvp FPS ?
Little early to be calling Rivals a success. I guess that bar has lowered and not immediately tanking inside a week is a success now.
none of the characters in concord were attractive enough to get R34'd.
I'm serious Overwatch is popular because of it's pron, and marvel rivals female design is appealing for the same reason.
Look at the gacha games that make bank ( genshin, zzz, nikke) , its the hot females that sell.
Having the marvel IP helps a ton. I find the game to be weak tbh.