520°

Dishonored director says negative Stalker 2 reviews are why developers now make “safe boring games”

In a post on Twitter, or “X” if you’re like that, Colantonio explained that the current “Metacritic ecosystem” of game critique “encourages devs to make safe boring games”.

on_line_forever189d ago (Edited 189d ago )

He is right , reviews should be with out numbers 5/10.. 7/10...etc
If they insist to give numbers then they should give it in details for example :
Story 9/10
Gameplay 8/10
Optimization 6 /10
Art and world design 7/10

smashman98189d ago

Numbers aren't a reviewer problem they're a reader problem. Most people don't read reviews and only look at scores and aggregate scores.

on_line_forever189d ago (Edited 189d ago )

They don't need to read just give them shortcuts in one window for example :

Game name : Elden ring
Story : 8 /10 gameplay : 9/10
Optimization : 8 /10 game design : 9/10
Awards :

That's it .

I think Optimization score should be updated if the developers fix it

If this happened developers will more focus on game Quality

Cacabunga189d ago

Well mr Dishinored director, if a game is good people will jump on it regardless of reviews. If the same boring game is bad it will still be bad and not sell..

Rude-ro189d ago

There is no standard AND money and connections have been driving the reviewing industry for decades.

I had a friend who was off work due to an accident..
Got hired to write reviews for games…
The only standard was the writing quality and at least 3 hours of play time on the game with zero oversight in confirming any play time at all.

At this point, people can only see reviews as marketing. Either to push impulse purchases or to negatively impact a game.

Rebel_Scum189d ago

Lets not go back to the 80’s and 90’s review scores. Thats gone the way of the Dodo for a reason.

thorstein189d ago

It's not new either. Critics have always been garbage, even before video games existed. I always use Ratatouille as a perfect example of artists stating what they think of critics in Ego's speech at the climax:

"In many ways, the work of a critic is easy. We risk very little, yet enjoy a position over those who offer up their work and their selves to our judgment. We thrive on negative criticism, which is fun to write and to read. But the bitter truth we critics must face, is that in the grand scheme of things, the average piece of junk is probably more meaningful than our criticism designating it so. But there are times when a critic truly risks something, and that is in the discovery and defense of the *new*. The world is often unkind to new talent, new creations. The new needs friends. Last night, I experienced something new: an extraordinary meal from a singularly unexpected source. To say that both the meal and its maker have challenged my preconceptions about fine cooking is a gross understatement. They have rocked me to my core. In the past, I have made no secret of my disdain for Chef Gusteau's famous motto, "Anyone can cook." But I realize, only now do I truly understand what he meant. Not everyone can become a great artist; but a great artist *can* come from *anywhere*. It is difficult to imagine more humble origins than those of the genius now cooking at Gusteau's, who is, in this critic's opinion, nothing less than the finest chef in France. I will be returning to Gusteau's soon, hungry for more."

189d ago
+ Show (2) more repliesLast reply 189d ago
maniacmayhem189d ago

Or maybe those reviews are based off of performance and critical issues a game is released to the public with?

LonDonE189d ago

exactly dude needs to wake up and be real, the game is a mess technically and its unacceptable. we have become accustomed to solid framerates, be it 30 or 60 with nice stable images and relatively bug free from sony its why they are killing it.. devs and ms and the such need to look to sony and work to that standard.

neutralgamer1992189d ago

Don't mention facts here. These developers are becoming snow flakes/soft and can't handle any sort of valid criticism. If developers don't want negative press please make games which don't require another 12 months of patches just to make it playable. So we as gamers and reviews shouldn't say anything when the game has game breaking bugs and glitches because it may offend the devlopers who may make safer games in the future. This game is a sequel so in a sense it is a much safer investment then a new IP

SimpleDad189d ago

Bravo! Absolutely on point!

-Foxtrot189d ago

I know right, I feel I'm going crazy here

The game is clearly buggy and has a hell of performance issues yet people want to brush that away because they've been sucked into the hype. Oh and not before using the "they are in a war" excuse to why they still decided to release a broken game at launch over delaying it.

It's buggy, it has issues, they reviews called them out, what do people want here. If they didn't call them out we'd be calling the game journalists hacks.

Profchaos186d ago

Agree I recall cyberpunk launching in a similar state the game is amazing now and among my favourite games on ps5 however when I pre ordered it and played through the PS4 code on ps5 I would have only given it a 4/10 at most. Most reviews did call these issues out rightfully and it lead to a lot of outrage. Stalker 2 draws a lot of parallels but there's so many people just ignoring it the game may turn into a 10/10 game in 2 years it's possible but right now clearly there's so many problems it should not have released in its current state.

Game reviews should be a point in time review not a hey things will get better so let's not be so harsh no reviews should be harsh IMO if a game is a mess on launch a publisher is charging full price for a game that's a mess it's not enough imo after charging RRP of 70 odd to turn around and issue a templated apology tweet and fix the game ver two years when the game is on sale for 10 dollars meaning base fans are really screwed

blackblades189d ago (Edited 189d ago )

Indeed, side note would be nice to have a updated review a year later but still everything rides on the actual release of the game. A game shouldn't be released as a mess and then later fixed. That's how you kill your own game.

JEECE189d ago

Of course, reviewers (and gamers, for that matter), are highly selective on whether launch performance issues should heavily impact a game's score. Elden Ring had major stuttering issues and a wildly inconsistent framerate at launch, but the general consensus was to ignore those issues because they would be ironed out. It was even legitimately suggested that you should just play the PS4 version of the game on PS5 so you could have a stable framerate.

If a game is from a beloved dev you'll just be told "well just use VRR" but if it's from someone who isn't the performance issues are heavily factored into the score.

M_Prime189d ago

agreed. Most of the stuff i saw was "this game is good, but it doesn't work properly, it needs more polish"

i bet if they didnt have so many technical issues the scores would reflect that, but a broken game needs to be reviewed as such and not for the potential it may have because it may never be fixed.

+ Show (3) more repliesLast reply 186d ago
Npugz7189d ago

Well than quit making excuses and make a good game! Don’t blame the people for your horrible games. The reason why people complain is because the lack of talent and creativity in games nowadays. Developers just make boring rehashed remakes to make a quick buck. It’s pure laziness in the industry and pathetic that you would blame the audience for this!

Reaper22_189d ago

I think you missed the entire point of the article. It's not all about whether a game is good or bad.

MWeaver589189d ago

I mean, the problem is his comment has more holes than Swiss cheese.

It sounds more like he wants points for just being different. That sometimes happens, but his comment makes so much more sense when you realize it's fundamentally flawed.

> As long as a game is polished at launch, you’re guaranteed a 80%, no matter how boring the game might be.

No matter what, there is going to be some kind of baseline score. A score where an average game, that performs fine gets a predictable score. But even if people changed it, making scores based off how unique a game is doesn't solve the problem. It's still an arbitrary guideline that positively impacts one group, and negatively impacts another one.

But his biggest fault is the 80 percent guarantee. While again, there will always be a baseline, I think most would agree the "safe" score is 70. That might seem like semantics, but it helps to remember his game got a 73. That is ultimately the point, which is fundamentally wrong.

He is basically saying, he scored lower than what he feels a safe game is guaranteed, though by all accounts he scored higher. His comment also ignores eight outlets gave it a 90+ scores on PC, and in doing so also misses the point.

His problem is honestly more to do with averages than anything. Anyone who understands basic math knows that maintaining a high number is extremely difficult if you get an extremely low number. So in his case his game's lowest three PC Metacritic scores are 55, 50, and 50. You add these 11 numbers together and his average is just 80.4.

That's all it took. Three low scores decimated his one perfect score, and seven great scores. Xbox is no different. It got four 90s, and one 40, which is also 80. But then again, I'm just one of those critics, so what do I know.

pwnmaster3000189d ago

I’m playing the game and tbh it’s nothing that special. It’s fun but the score matches if you count the performance.
Cyberpunk was destroyed because of the same thing

got_dam189d ago

Hope stalker gets a cyberpunk style redemption. I loved cyberpunk, even on release... but there was no arguing with the outrage. It was warranted. In the end they gave us a great game. Home gsc can do the same.

AuraAbjure189d ago

How could you love cyberpunk on release when you as a consumer were treated like trash considering you were sold a broken game that functioned so poorly it literally had to be pulled off Sony's virtual shelf?

IAMRealHooman188d ago

Bones of cyberpunk were strong enough for some player to preserver. I beat it at launch despite crashing every hour, and a long with laundry lists of issues. story, world, quests, characters, and gameplay were strong enough, and now can be enjoyed fully, But it was rushed and never should of released on last gen.

got_dam188d ago

@Aura i have a very good pc. The game was a buggy mess, but ran wellenough for me to have fun. What do you care if i liked it? I fully acknowledged they deserved all the hate and anger they got. But I also enjoyed the game. I'm allowed to like what I like.

anast189d ago

It has had performance issues.

Show all comments (59)
120°

Lighthouse Games on making a "disruptive" driving game to take on Forza Horizon

Lighthouse Games, the AAA Leamington Spa-based studio formed in 2022 by Playground Games co-founder and former studio head Gavin Raeburn, has revealed it's developing a "disruptive" driving game and secured additional investment from Tencent to make it happen.

Read Full Story >>
gamesindustry.biz
Obscure_Observer2d ago

I feel sorry for this guy and his newly formed studio.

He left XGS and Playground to pursue his multi platform dreams just to find out next that Xbox will be making games for every single platform. Smh.

Lightning771d 23h ago

I don't think it's any of that. Im sure hes heard of Xbox multiplat approach but wanted to do their own thing anyway. He has complete freedom and direction. This game could be a break out hit and join Larian Studios Baldurs Gate and Clair Obscure Expedition 33 a more independent studios.

Tacoboto18h ago

"I would say we're not building Horizon. If I wanted to build Horizon 6, 7 and 8, I would have stayed at Playground"

He didn't want to keep making Horizon. Try reading any article before giving a nod to Microsoft.

dveio11h agoShow
Lightning771d 23h ago (Edited 1d 22h ago )

I'm glad studios are breaking off from big pubs and doing their own thing.

Making games that are player lead and games that devs want to make and play themselves. This is how it was in the 90's 2000's even early 2010's. That's part of the reason why gaming was better back then. With more independency in the industry we'll have more creative games. Not this formulaic dopamine reward driven systems. But engaging, dynamic and most importantly organically fun to play. Not manufactured fake fun like how it is these days.

Rant over it'll be probably be awhile till we see their game but here's hoping it's good.

60°

Mario Kart World Interview: How the Switch 2 Fueled the Series' Biggest Reinvention Yet

Mario Kart World is the series’ biggest shake-up yet, and producer Kosuke Yabuki explains how the Switch 2 helped make it possible.

Read Full Story >>
cgmagonline.com
260°

Your Indie Game Just Sold 2 Million Copies… So Why Are You Still Broke?

Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "

Terry_B2d ago

I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.

Seriously, no.

StoneTitan1d 2h ago

its an independent studio that is not owned by any big studio or publisher. what else would you call them?

TheCaptainKuchiki19h ago(Edited 19h ago)

Indie means independant PLUS low budget.
Say I'm a billionnaire and decide to fund my own game with a $20M budget, is it an indie game just because I don't call a publisher? Dev costs increase yeah, but $10M is hardly indie

StoneTitan10h ago

@TheCaptainKuchiki I mean there is a word, independent, now look up what independent means.

https://dictionary.cambridg...

If you are a billionaire and fund your own game your game your studio is definately an independent studio xD
Thats what the word means.

TheColbertinator22h ago

Game development expenditures have exploded since the old days, Terry. Office space, hiring computer techs, game development equipment and art direction all have insane costs now.

Terry_B20h ago

Stardew Valley.

a game does not have to cost 10 millions or even 1 million..or even 100k to be successful

thorstein19h ago

Office space is cheap since so many people now work from home.

The only thing exploding is the price to the customer and the CEO's bank account.

TheColbertinator20h ago

Regardless the expenses are still there. If every indie studio had a success like Stardew Valley, they wouldn't be begging big time publishers, crowdfunders and investors to cover development costs. Alas most don't.

Santouryuu1d 5h ago

I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?

thorstein1d 4h ago (Edited 1d 4h ago )

CEO makes CEO noises.

If he takes a 1 million dollar bonus every year the game is being made and the game took 5 years to be made, the "cost" isn't 10 million, it should be 5 million.

It's just more magical accounting. This industry is replete with it.

staticall1d 4h ago (Edited 1d 4h ago )

@Santouryuu
Yeah, it's weird. On top of that, he subtracts engine, tax from HIS own money, but this should be put on the publisher (or at least be split, 50%/50% or how they agree), because they're benefitting from the sales as well. On top of that, he makes it look like he didn't get a cent, but he (and his team) was paid the salary the whole way through, with bonuses and stuff. Probably rent for the office was taken care of as well and licenses/devices too.

And also, he acts like his games' average price was $10 (by the way, if the game cost $10 million, who decided to sell it for $20?! Sounds idiotic), which is ridiculous, popular indie games don't do 50% discount right after release and the most of the sales are done a few months after release (according to the publishers). As an example, look at Rimworld, Dwarf Fortress, Factorio, Kenshi, they either didn't have 50% discount yet or had it years after the release.

Also, he acts like the game was only sold on Steam, but that's false. And Microsoft, i'm more than sure, didn't take 30% from them (because it's a game published by them on their platform).

The only thing this tells me is that someone is trying to manipulate us and you shouldn't work with Microsoft if you want to remain sane.

StoneTitan1d 2h ago (Edited 1d 2h ago )

because thats what he has to HAVE RIGHT NOW to develop the next game (engine, tax andso on)

Yes xbox of course did not have the 30% tax but then again he is just making a hypothetical, I am pretty sure their game did not sell exactely 20millions ^^

StoneTitan1d 3h ago (Edited 1d 2h ago )

Its not the cost of storefront. Your game made 20million but from those 20million the store takes 30%. Steam took 30% from the 20million you made. got it?
If you make 20million in sales Steam takes 6 million.
So you only get 14millions. Then you have to pay back what you owe the publisher, so 10millions in devcost and 2million in marketing.
So you are left with 2millions.
From the 2millions of pure profit 70% goes to the publisher and 30% to the developer (depending on your contract)
So you are left with 600k to pay for your next game, for now.
lots of numbers but very clearly put

attilayavuzer1d 1h ago

Really enjoy the Ori games, but the studio head has always been an insufferable dickhead. Those costs aren't included cause he's miserable and full of shit.

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leahcim1d 3h ago

please bring Ori to Playstation!!!!

T_T

franwex12h ago

Where did those $10 million go though? It’s a loan basically, but didn’t those pay through the development? Essentially the developer got paid $10 million upfront to make a game. If the game didn’t hit $12 million in sales-say $8 million. The publisher lost that money. The developer still got $10 million. Sure, maybe their next game may not be funded-but they wouldn’t have to come up with the $4 million missing. That’s a loss from the publisher.