Those with a PS5 Pro console can now run the game at either 4K/60 FPS with ray-tracing on or 8K/30 FPS, also with ray-tracing on. Dead Space Remake has yet to make the list.
The First Descendant 1.2.20 Update is finally live.
Randy Pitchford has confirmed that Borderlands 4 will launch with a combat radar after fan reactions to an early build of the game.
The catastrophic launch of MindsEye dominates the Direct this week - but how does the game actually look and run on PS5…
Okay this blows the whole PSSR narrative out the water. I'm sorry EA and Konami... you gotta take the L here. The issue is they wanted to claim they were running enhanced without doing the work to actually update their game to use the good version. Now excuse me while I go download this update.
Edit: The game even downsamples 8K back to 4k! Chef's kiss
Dang good reports
It's a shame that some companies apparently aren't using the latest version of PSSR which is causing issues. Hope those ones get fixed and this isn't an issue going forward.
I really hope that the new consoles will not focus on 8k graphics. I mean its impressive that a mid gen console runs such a demanding game on 8k but still uncessary.
First of all the adoption of 8k tvs is not great yet and the extra resolution reaches diminishing returns territory whereas other graphics aspects (character AI physics, great distance views, real time weather effects, path tracing etc) would definitely add more to the games.
Besides in the past we opted for resolution increase following the developments in monitors and yet we still dont have 4k/60 for many games let alone with raytracing.
Next gen should deliver 4k/60 for most games with 1440p/120fps options with raytracing for instance and increase other aspects
Imagine a battefield game with fully destructible environments and weather effects with physics better than those found in Tears of the Kindgom.
cool