150°

Soulslikes Get Easy and That's OK

Lately, a number of notorious difficult ARPGs have added difficulty options. Is that a good thing or does it ruin the experience?

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cogconnected.com
Terry_B1d 23h ago (Edited 1d 23h ago )

As long as it is just an option, it is totally okay, but it's also OKAAAAY! To simply ignore that option.

Flewid6381d 1h ago (Edited 1d 1h ago )

You would think. And yet, Souls-fans literally rage when its an option.

CrimsonWing691d 1h ago (Edited 1d 1h ago )

It’s kind of an elitist thing. You spend all this time learning the game to git gud and it feels like you’ve earned your spot in this exclusive club, like not just any Joe Shmoe can jump in and be part of it. And honestly, I get it. These games are built around that challenge. It’s part of what makes beating them feel so satisfying.

But at the same time, it’s just a video game. If someone wants an easier mode so they can actually enjoy the game without dying 80 times, who really cares? Let people play how they want and add a trophy or something for those to have who can beat it traditionally 🤷‍♂️

Goodguy011d 21h ago

Long as fromsoft never does it. This was only expected since the soulslike genre is so popular now.

isarai1d 20h ago (Edited 1d 20h ago )

Stuff like this really shows that people completely missed the point of that argument. The argument was never that souls likes shouldn't have a difficulty option. The argument was that if someone makes a game, particularly souls likes, that did not want to include difficulty options, that you should just respect that instead of demanding and berating the developers to add them.

gold_drake1d 1h ago

if u ask dark souls die hards, they dont want difficulty options at all.

Flewid6381d 1h ago

Souls-fans still complain when there's an option.

Vits1d 17h ago

I see the lack of difficulty settings as one of the key traits that defines a Soulslike. It’s not just about being challenging. It’s about how the game is built around that challenge, expecting you to learn through failure and grow by mastering its systems. Once you introduce difficulty options, you’re changing that foundation. You’re giving players a way around the intended experience, actually you are killing the whole idea of a "intended experience".

That doesn’t make the game worse, necessarily, but at that point, it’s just not a Soulslike anymore. It's a action RPG.

toxic-inferno1d 9h ago

The Soulslike genre is a lot more than just 'hard' games. There is so much more to it than that.

In most cases, for a genre to be successful, there must be multiple entries in that genre from different franchises, some easier and some more difficult. The Soulslike genre has grown impressively well so far with most of the games being on the difficult end of the scale.

The other aspect to consider is WHAT makes Soulslike games hard. In the best examples, it isn't just because the bosses and enemies are engineered to be difficult, but because the entire gameplay (from the hard-to-master combat, to the labyrinthine levels, to the additional punishment for dying) is geared towards creating a world that seems to be trying to prevent you from making progress. Beating a boss isn't the only thing that makes you feel as though you've progressed in a Soulslike - finding a shortcut, a particular item, or learning how to defeat a particular enemy type are all forms of progression.

An 'easier' game can still exist with all those elements.

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30°
8.0

Death Stranding 2: On the Beach Review: "More Metal Gear Solid, for Better and Worse" | GR+

GamesRadar+: "Death Stranding 2: On the Beach builds on the foundations of the original, but adds whole new wings with a different vibe. This tarpunk delivery epic is more Metal Gear Solid than ever, for better and worse – but it well serves series fans like me. Charmingly bizarre with its worldbuilding and spectacle, there's still a real sense of community as you bring the world online with other players at your side."

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gamesradar.com
40°
8.0

Death Stranding 2: On The Beach Review | TheSixthAxis

TSA writes: Eat. Sleep. Deliver. Repeat. Death Stranding 2 is thoroughly familiar, retreading a lot of the same ground, but does build to a gobsmacking conclusion.

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thesixthaxis.com
70°

Death Stranding 2 Tech Review: One of the best-looking games of this console generation

Digital Foundry: John Linneman reviews Death Stranding 2 - how does the latest Kojima joint deliver in terms of tech, image quality, audio and performance?

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eurogamer.net
lukasmain1h ago(Edited 1h ago)

I haven't seen any of the recent trailers since it's reveal years ago, but man, I just started playing and it's the first time my eyes were wide open and my jaw was agape, haven't had that since I started Demon's Souls at the PS5 launch. I'm just blown away by how amazing it looks on my 85" TV.