Neil Druckmann’s new project has been in development since 2020, with Sony giving him full control over the game but not the announcement.
HITMAN Signature Edition lands June 5 on Switch 2 with 100+ hours of content and Mario & Luigi–inspired pre-order bonuses.
Original Destiny artist Darren Bacon recalls how Bungie reacted to the art style change of Halo 4 by 343 Industries.
Bungie at that time became the most wonderful bunch of hypocrites in the gaming industry. Knowing this now, gosh the entitlement they felt was out of this world.
Nothing like buying yourself from Microsoft because you don't want to be the Halo Studio anymore, and the FIRST THING you do is sign your next IP over to Activision, for a DECADE, while they are in the middle of ousting the heads of Infinity Ward so they can exert even more control over COD while screwing out the devs at IW...
Should've come as no surprise then that Activision gutted the content of Destiny 1 before launch and was a horrible partner through Destiny 2, until history repeated itself and Bungie had to split from Activision only to wind up in the arms of another major conglomerate that also doesn't know how to handle these unmanageable devs.
I liked the artstyle change. For the most part. Something looked worse but most of everything else looked better. Weapons and vehicles for sure. The wraith come to my mind instantly.
And how can they get mad when the bungie changed it with Halo Reach?
I know a lot of people dislike Halo 4’s arts style, but there’s thing about it I like and dislike. Personally, the Halo 4 design of Master Chief’s armour is my favourite depiction of the character’s armour.
An interview with Tymon Smektala (Franchise Director, Dying Light) where I get to ask him as to how Techland was impacted by its DLC story leaks, how the studio has changed after being acquired by Tencent, where he sees the Dying Light franchise going in future, and how he's been able to maintain enthusiasm for the Dying Light franchise since he joined Techland 10-odd years ago. Enjoy!
Can't wait ... new IP from ND.
Hope its the gritty sci-fi one
Literally do not care until you show gameplay and release window.
Ok. Where’s the gameplay? Or a teaser? Will it be ready before the end of the gen?
0 current-gen ND game. It’s kind of embarrassing.
There are only very, very few studios out there which every game they've released not just only became a critical and a commercial success.
But that are also followed by other studio veterans, press and the community watching their achievments in audiovisual game design.
And I think it's safe to say that Naughty Dog are right up that list. Maybe there is noone constantly at the #1 spot, it changes, which is good.
But wether you like Uncharted, TloU1 & TloU2 or not doesn't matter in this regard - technologically speaking, I still to this day find it unbelievably impressive what they've had accomplished with TloU2 in that field. And of course every other game respectively for its time.
There are only a few movies and movie directors out there, comparatively to the whole pool, that won awards in all the 'best' categories. And even fewer that won them twice or even more times.
Naughty Dog is right up in that very unique list, too.
I don't really care what they've been working on, which should be 5 full years soon if development started at the beginning of 2020.
But I really wish they've made it through that rough time at their studio.
"Hopefully" it's going to be a new IP - because I have the feeling that the efforts they had put into the TloU franchise really became exhausting and tiring from a creative standpoint.
You just need to do work on something different from time to time.
Sry for the love letter, but I just love their dedication and work.
The Last of Us is easily in my personal list of the top 5 franchises and videogames ever created.