120°

Forget Switch 2 — Nintendo Just Released a $100 Interactive Alarm Clock Called Alarmo

With the gaming world waiting with bated breath for Nintendo to announce Switch 2, the company behind Mario has once again surprised its fans with the announcement of a completely unexpected piece of hardware: an interactive alarm clock called Alarmo.

Neonridr247d ago

this is that motion sensor thing that people were wondering about a short while ago. Cool for those who are into that sort of stuff I guess.

jznrpg246d ago

Forget video games you can play with a clock? Yeah f that I’ll get the Switch 2

CrimsonWing69246d ago

It’s got that Nintendo charm to it, I’ll give it that. But man… $99 for an alarm clock that has 5 Nintendo themes is kind of a tough sell.

porkChop246d ago

$130 CAD. Nah. I would have probably picked it up for like $50. $130 is insane for what is just a fancy alarm clock.

gerbintosh246d ago

Alarm clock? People still bought those?

Show all comments (9)
90°

Famitsu Sales: 6/2/25 – 6/8/25

Famitsu has published its estimated physical game software data for Japan for week of June 2, 2025 to June 8, 2025.

ZeekQuattro1d 5h ago

Hardware Sales (followed by lifetime sales)

Switch 2 – 947,931 (New)
PlayStation 5 – 14,535 (5,690,661)
Switch OLED Model – 8,040 (9,060,680)
Switch Lite – 6,089 (6,581,795)
PlayStation 5 Pro – 4,230 (218,056)
Switch – 2,482 (20,109,545)
PlayStation 5 Digital Edition – 2,017 (974,094)
Xbox Series S – 163 (337,686)
Xbox Series X – 113 (320,660)
Xbox Series X Digital Edition – 57 (20,820)
PlayStation 4 – 24 (7,929,628)

repsahj1d ago

So its official. Switch 2 dethroned PS2 in Japan for the biggest hardware launch ever.

H914h ago

Tripled the switch launch numbers, yeah Nintendo's domination of the Japanese market is going smooth

repsahj1h ago

And take note. This is just for retail sales only; sales from the Nintendo Japanese website are not yet included.

40°

ASUS ROG Xbox Ally is the “tightest collaboration” between Microsoft’s Gaming and Windows teams ever

Xbox boss Phil Spencer explains that the new ASUS ROG Xbox Ally X is Microsoft's best collaboration between gaming and Windows teams.

Read Full Story >>
videogamer.com
Jingsing16h ago

This is the tightest collab since the windows key on a keyboard, lol

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 3h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon17h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.