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Halo Unreal Engine 5 vs Halo 3 2007 Graphics Comparison

The Halo Unreal Engine 5 reveal from Halo Studios (formerly 343 Industries) has everyone talking about Halo again. We thought we would take a look at some of the shots from Halo 3 2007 next to Halo Unreal Engine 5 test footage from the announcement. Why Halo 3? Well many fans seem to think there are some surprising similarities to locations in this Halo Unreal Engine 5 footage and Halo 3.

Obscure_Observer208d ago

YES!!!

I´m so glad Xbox didn´t listened to haters demanding 343i to be replaced by other studio.

MS not only double down on 343i as Halo main developers but also empowered that team even more!

Now as Halo Studios they only give us a taste of a next gen Halo powered by Unreal Engine 5 will look like:

Absolutely stunning!

isarai208d ago

I wouldn't call replacing like half the staff and dismantling the heads of the studio "doubling down" also all we've seen in some really basic environments with a masterchief model and a single object. Sh!t didn't even have animated foliage. I'd love for Halo to return to it's former glory, but I'll believe it when I see it.

Obscure_Observer207d ago

"I wouldn't call replacing like half the staff and dismantling the heads of the studio "doubling down" also all we've seen in some really basic environments with a masterchief model and a single object."

You´re free to be in denial all you want. Actual facts speaks by itself.

Xbox just allowed 343i to rename themselves and literally carved *Halo Studios* in Stone. They will NOT be replaced and no other first or third party studio will be leading any Halo project without their permission/supervision.

Xbox granted them freedom to make the transition to UE5 and realize their vision rather to force them to be stuck with the Slipspace Engine, which will give that studio flexibility to work on MULTIPLE Halo projects like they never had before.

So yeah, that´s what I call doubling down on a first party studio!

isarai207d ago (Edited 207d ago )

"Actual facts speak for themselves"

The actual facts are that they purged half the studio, replaced them with new blood, dismantled the heads of the studio, and showed basic environments with a single prop and a model of masterchief. This was as basic and barebones as tech demos come, weird you guys haven't learned from the overhype when they did exactly the same thing for Halo infinite, but at least that tech demo had animated foliage, too bad that couldn't make it to the final game tho 😂

If they deliver I'll be there! I love the bungie made games, played through all of them co-op with my best friend and we spent countless hours in forge together. But no Halo has even come close since. But I'll believe it when i see it, cause MS studiis and delivering on the product haven't gone hand in hand in a loooooooong time

Obscure_Observer207d ago

"The actual facts are that they purged half the studio, replaced them with new blood, dismantled the heads of the studio, and showed basic environments with a single prop and a model of masterchief. This was as basic and barebones as tech demos come, weird you guys haven't learned from the overhype when they did exactly the same thing for Halo infinite, but at least that tech demo had animated foliage, too bad that couldn't make it to the final game tho 😂"

Lol. The next mainline Halo game is several years away from release, dude.

You lack the most basic reading skills when you couldn´t even spot "work in progress" in that freaking video. It will probably be a next gen game as Halo Studios is hiring talent right now.

Awesome news for Halo fans. Not so great news for haters. 343i as Halo Studios is here to stay, so you can take your fake concerns elsewhere.

isarai207d ago

Congratulations, you've discovered my point! 😆 It is years away, it does say "work in progress" hints why i don't understand your very premature praise. It's genuinely weird how convinced you are that it will be awesome based on practically nothing, and this isn't even the 1st time. You would think at least SOME reservations are deserved, but to take every statement as truth while still treating burns from the nearly perfect 10yr record of lies and disappointment, is something deserving of a psychological study.

+ Show (1) more replyLast reply 207d ago
Jin_Sakai207d ago (Edited 207d ago )

Graphics were never the problem.

thesoftware730207d ago

Not just about the graphics buddy, watch the video again.

Notellin207d ago

I'm almost done with Ghost of Tsushima, finishing up Iki island!

Switching over to PS5 is going to be awesome now that I don't have to own an Xbox to play Halo!

Thanks for slowly converting me over through these forums the last few years 😂.

FinalFantasyFanatic206d ago

@thesoftware730,
I watched the video, it only showed the graphics, what else am I supposed to have seen here? Anyway, like Jin_Sakai said, graphics has never been a problem for Halo.

XiNatsuDragnel207d ago

It's not graphics homie, it's the work environment and finally gameplay my friend we need proof of the pudding before anything else

Obscure_Observer207d ago

Gameplay?

Infinite has the best gameplay among ALL Halo games. But who I´m kidding? You certainly wouldn´t known.

XiNatsuDragnel207d ago

@Obscure

That's your opinion and plus UE5 engine sometimes gameplay is chunky

Notellin207d ago

Halo Infinite does not have the best gameplay in the Halo series and that's not even close to a majority opinion.

Profchaos207d ago

@obscure you really think infinite had the best gameplay in the franchise I think they mainly kept a balance of 5 and reach but it felt like playing a cod game in lots of areas maybe I'm told but reach was the pinnacle for me

FinalFantasyFanatic206d ago

@Profchaos,
Reach was also the pinnacle for me, it's also my favourite Halo game.

Pickledpepper206d ago

@obscure
Look, I'm an xbox owner who loves halo but let's please be honest, Halo hasn't been what it was since Halo 4.
They have lost their way and it pains me to say it. Halo infinite was and is a really bad Halo game, It felt rushed and no real depth and don't get me started on the grappling hook crap

+ Show (3) more repliesLast reply 206d ago
Einhander1972207d ago (Edited 207d ago )

The reality is that in 2024 Halo is pretty much dead, the studio is barely hanging on and Microsoft seems to be outsourcing most of the work. They just switched engines to make the game easier to outsource after all the leadership left and much of the staff was fired.

And I'd seriously hope regardless of what engine they use that in 2027+ or whenever the next game releases that they would be able to have better graphics than a 2007 game.

Sonic1881207d ago (Edited 207d ago )

Can't wait to check out all future Halo games on gamepass for PC. I still can't believe this game is coming to PS5

darthv72207d ago

For years i have waited for the game to actually match the quality of the cinematic trailers they used to make. If UE5 can deliver that... sure Im all for it. Still to this day, nothing beats the Halo 3 reveal trailer. Especially if you saw it in a theater with the music and bass really booming. The scale of that shot overlooking the canyon with Covenant ships above and then the reflection in the chiefs visor... epic.

Notellin207d ago

The demo looked awful.

As the biggest Halo fan on this website, (I've attended and competed in over 20 Halo tournaments in the past decade and also completed against the Ogre brothers back in the Xbox Connect days before Online play was available), I hate and disagree with everything you said.

Mr_cheese207d ago

I've never seen anybody that adjusts goalposts and cheerleads the way you do obscure, bravo.

ThinkThink206d ago

He probably wouldn't have to cheer so loud if there weren't so many haters around sucking all the fun out. Gotta have balance.

babadivad207d ago

They're the team who quite literally, burned Halo to the ground. Why you and especially Microsoft has ANY faith in them is beyond compression.

ThinkThink206d ago

They are not the same team that "burned Halo to the ground". Those guys were either booted or left. New leadership and a new name is a way to make a fresh start. Everyone loves a good comeback story.

babadivad207d ago (Edited 207d ago )

@Obscure

You are talking crap about the "Slipspace Engine" not realizing their the ones who created that dog shit engine specifically for Halo and they STILL couldn't get it running properly.

Some how you believe UE5 will be the answer when they couldn't even get results on their own engine.

I'm sure the store front for Microtransactions will work without issue day one.

Obscure_Observer207d ago

"Some how you believe UE5 will be the answer when they couldn't even get results on their own engine"

Lol. The game ranks at 87 Metascore and you think your lame and ignorant opinions means sh!t.

babadivad207d ago (Edited 207d ago )

@Obscure

Yeah. The engine works so well they're abandoning it.

They missed so many deadlines for updates it's embarrassing. All that and they STILL couldn't get splitscreen co-op working.

They break every promise they make to the community. Again, they're so incompetent at using the engine they created, they're abandoning it after years and hundreds of millions of dollars of investment.

So their rebranding themselves as Halo Studios and using a third-party engine because the engine they created was a piece of trash.

They are the same douche bag with a different t-shirt. That's all.

It took them YEARS so implement forge. So many basic features from previous Halo games, they were to incompetent to get going in Infinite. Store front was working from day one though.

I will throw them a bone. The gameplay in Infinite was the best since Bungie left.

The actual gameplay was very fun, but still very buggy. I can't count how many times I glitched through the map to my death.

Microsoft letting these morons continue to desecrate the corpse of Halo is the clearest sign that Microsoft has no idea what their doing in gaming anymore.

Halo used to be THE behemoth in gaming and 343 have turned the brand into a joke. Unbelievable.

Can you even imagine Nintendo allowing a development studio to do to Mario what 343 has done to Halo?

OVER TEN YEARS of failure. I'm done talking about it. I'm disgusted.

Obscure_Observer206d ago

@babadivad

"Yeah. The engine works so well they're abandoning it."

Yeah, just like CDPR is leaving REDenginge for UE5 because it didn´t work. /S

Developers knows better what´s best for their creations unlike dumb and ignorant people on the internet.

They tried NEW THINGS with Infinite!

You said they failed on their promises and deliver "basic split-screen co-op" and I say what?

Have you ever though about how hard is to implement such feature in an open world game? I mean, how many open world action/first person shooters exist in the market? Your comparisons with previous Halo games and the challenges to overtake between such different games and *scope* is just dumb.

"OVER TEN YEARS of failure. I'm done talking about it. I'm disgusted."

Good. So I hope you´ll to be truth to your own words and never get back to Halo ever again. You won´t be missed.

ThinkThink206d ago

Let's see how stalker 2 turns out before throwing in the towel. That's the next first person shooter using Unreal Engine 5. Besides, by the time the new halo game ships, they will likely port it over to UE6 while targeting next gen xbox specs.

babadivad206d ago (Edited 206d ago )

@Obscure

The Engine they built DIDN'T work. It was and still is a buggy piece of shit.

Even after delaying the game an entire year, it was still a big riddled mess.

Then you add another year delay for the campaign to launch(again, a buggy nightmare). Then another months long delay for online co-op campaign. Something they said would initially launch feature complete.

You are asking me if I know how hard it is to get multiplayer on an open world game. Why are you posing this question to me?

I didn't promise to deliver on this, 343 did. They kept saying it was coming, then canceled it.

The things missing from the multiplayer of this game has nothing to do with the "scope" of the game. The multiplayer is the same as any other Halo game.

Also, open world multiplayer games isn't new ground they were breaking. Borderlands have been doing it since 2009.

That's besides the point. They built the engine. They promised to deliver on it, and failed yet again.

Promised short seasonal content. They always missed their deadlines and when they did produce content, it was always less than what they promised.

Bringing up CD Project is a red haring. They have launched their games and seen them through.

343 said they Infinite was going to be a 10 year constantly updated game with campaign dlcs to expand the story.

Then they abandoned the entire game.

Seriously, with a track record like this, how can you have ANY faith in a studio that's shown time and again they can't deliver on anything they set their minds to?

Lastly, you can say "I won't be missed". It's true YOU may not miss me but Microsoft certainly does.

Me and the millions of people like me who have become disillusioned by disaster Halo has become.

I want nothing more than for Halo to become the icon of the gaming world again but 343 are not the studio to deliver on that. You only have to look at their track record to see that.

Changing the name of the studio isn't going to change the quality (or lack thereof) of their content.

+ Show (2) more repliesLast reply 206d ago
Profchaos207d ago

I hope this rumoured remake of Halo 1 comes together as well as the tech demo has but 343 have a bad track record it's undeniable. The best thing they have done is halo 4 from a graphical standpoint it was a highlight of the 7th generation but story wise a let down I hope they don't mess this up

babadivad206d ago

I hope it's just a rumor. They'll only ruin it with their incompetence.

vikingland1207d ago

That looked great, just imagine how Craig is going to look!

just_looken207d ago

Unreal engine monopoly needs to be stopped the death of there slipspace engine needs to be exposed.

They also needs to let master chief story to end the cow needs a rest the lore is there for another odst halo wars or even a story of unsc vs other humans like pre covenant war.

But this is 343 they have yet to make anything past a mid game in a decade.

OldDuffer206d ago (Edited 206d ago )

As a huge fan of Halo and Halo 2 I would simply love them to recapture that brilliance and become undisputedly great again.
I believe 343 have been bankrupt of ideas for a long time and infinite proved it. This was a chance for MS to take a cherished IP and give it to Devs who know how to create a great game (they have ID ffs), but they have missed that opportunity imo.
I could have knocked out those images by myself in UE5 its easy to import models and use the tools already present to create good looking landscapes - it shows nothing of any interest if you actually know what you are looking at.

Switching engines to one partially owned by Sony (they own 5.5% of Epic) seems more like capitulation than a solid investment for the future.
However, I love the original IP so much I still wish them success..

1Victor206d ago

@obscured: “ You´re free to be in denial all you want. Actual facts speaks by itself.”

Speaking of facts don’t disappear when they announce it to be released on PlayStation 6 month later like you did for the great circle.

We all knew it was going to show day and night difference on graphics and now with a 3rd party engine designed to run on everything don’t expect it to hold as good as the original engine designed for ONE console squeezing every ounce of power instead of making sure it run on everything smooth

Obscure_Observer206d ago

"Speaking of facts don’t disappear when they announce it to be released on PlayStation 6 month later like you did for the great circle."

13 months had past and you don´t even got Starfield yet. But hey, you´re free to believe in whatever your crystal ball told you.

"We all knew it was going to show day and night difference on graphics and now with a 3rd party engine designed to run on everything don’t expect it to hold as good as the original engine designed for ONE console squeezing every ounce of power instead of making sure it run on everything smooth"

The next gen Xbox will be the *lead platform* for the upcoming Halo games, genius. The PC will get a port as usual and that´s it. I wish you luck waiting for a PS6 port, though.

+ Show (12) more repliesLast reply 206d ago
DivineHand125207d ago

It looks good though I wish they would have compared it with Halo Infinite instead of Halo 3. It better not take 10 years to make and be 30 fps.

Einhander1972207d ago

I wouldn't put too much stock in the graphics in this...

Remember that 2019 Halo bullshots trailer they showed... Yeah... the actual game looked nothing at all like that. And Microsoft does that constantly, this is the company that constantly lies about games being showed on console when they are actually on high end PC.

just_looken207d ago

This it was up there with killzone 2 E3 footage

Einhander1972207d ago

You're talking about something that happened 20 years ago, Microsoft is still doing it.

And Killzone 2 was one of the best looking games of that generation. You can't say Halo Infinite was the best game of any generation, heck Killzone 2 arguably had better graphics than Infinite and that was a PS3 game.

Noskypeno207d ago (Edited 207d ago )

There's plenty of games that look almost just as good. SH2 remake, the Bodycam games, the liminal games, Hellblade 2, all in UE5. I know some of those are walking sims or not as large scale as Halo is with dozens of enemies at once, but it's plausible to achieve this result. And by the time this comes out it'll be using the most up to date version, maybe even on the next gen Xbox, so it'll max it out like how Rocksteady maxed out UE3 with Arkham Knight.

PhillyDonJawn207d ago

I swear ppl just talking and don't know anything about Halo. It's wild.

BISHOP-BRASIL207d ago

Pretty sure that was his point, he's not saying previous titles were 30 fps, but like, he wouldn't want for them to take that long to make a new Halo that's eye candy only for it to end up performing worse than previous entries.

Inverno207d ago

I really don't like this whole moving to U5 thing the industry is going through. These engines are usually made with the game the devs are making in mind. They know the ins and outs and also how to make em work for the hardware they are exclusively stuck on. They also have years of assets that now they'll either hafto try to port or make from scratch. Not to mention that current gen hardware hasn't exactly been able to keep up with U5 advancements. It's still 343, no name change or engine change will magically make em better at making HALO, if anything this has more potential of ruining em further.

Vits207d ago

Engine consolidation has been happening for at least two generations, and honestly, it sucks. There's no stopping it, though. Most new developers can only work with Unreal or Unity, and I’m not kidding - many courses out there don’t even cover the programming side of game development anymore because it’s seen as unnecessary for developing on those engines.

franwex207d ago

Right? Plus what’s the point of Microsoft spending billions to buy studios and publishers if they are still gonna use “competitor” engines? They own Bethesda, they cannot use the Doom engine? They own Call of duty, they cannot use that engine (maybe not that one, but it’s still a proprietary game engine). Instead spend further again for unreal 5? How come those games seem to be for the most part fine with their own engines and 343 that has the same engine for over a decade cannot keep up? It’s the developers, not the engines.

PhillyDonJawn207d ago

Again uniformed 343 has been shaken up a lot if they're bring in new talent that mostly have experience with UE and slipspace was a struggle for those people and caused delays in the game what do you think is the best thing to do?

franwex206d ago (Edited 206d ago )

@phillydonjawn
If unreal 5 allowed for to make the halo game that they want. Then fine. As stated above, usually they build a game engine around the game design, not design around the engine. It works for ID software with Doom and infinity ward/treyarch with Call of duty. Those games use their own engines. Even Bethesda (the studio not publisher) uses their own engine with Starfield and other RPGs (though maybe they should use U5). The point is that it doesn’t matter what engine they use as the problem is the studio itself as other studios (that are now part of Microsoft) don’t have that problem.

thesoftware730207d ago

It's not just talking about graphics...if you played Infinite the gameplay was super fun, gun play, gameplay loop, sound and the campaign was excellent...only held back by the one Biome.

The problem was obviously the engine and management at the time, just look at the progress and level of multiplayer updates that we have seen for the game since the shake up..night and day difference from the launch

Now that they moved to UE, it really changes the workflow, time to develop, and updating/DLC will be easier that before...so it's not just the graphics that this whole switch is about.

Einhander1972207d ago (Edited 207d ago )

It's funny how before yesterday I saw literally zero people ever complain about the games engine, today it's the cause of all the problems with Halo...

Xbox fans are delusional, Microsoft puts its games on PlayStation, xbox fans: it's not because games don't sell on xbox. Microsoft asks developers why they are skipping xbox, xbox fans: games aren't skipping xbox. Microsoft goes to court and says game pass needs 5x the subscribers to maintain itself xbox fans: game pass is profitable... I could go on and on... alternate reality...

thesoftware730207d ago (Edited 207d ago )

"It's funny how before yesterday I saw literally zero people ever complain about the games engine,"

Not entirely true at all, since Infinite came out, true Halo fans like my Son has been known the the engine was using old but updated tech.

As for the larger majority of people how the hell were we to complain about something that we were not fully aware of? That's how it works, Devs tell us their struggle and we either believe them or not, and apparently you chose to be in the latter camp, because you know, well, your you.

"Xbox fans are delusional, Microsoft puts its games on PlayStation, xbox fans: it's not because games don't sell on xbox. "

You lie, no one ever says this, even Phil himself said they have to make money back after the A/B deal, GP subs is what it's all about, and they need to increase that...no one says games sell on Xbox, again you are lying.

"Microsoft goes to court and says game pass needs 5x the subscribers to maintain itself xbox fans: game pass is profitable... I could go on and on... alternate reality"

I don't recall the 5x number, due to your earlier lie, I think you are lying again...during the court hearings it's smart for them to downplay themselves... Sony also said they could not compete with MS sub services and that GP had more Subs than PS+, see the down play ..it's court.
As we saw from MS last earning report Sub and services were up a fair bit, with hardware down.

Microsoft asks developers why they are skipping xbox, xbox fans: games aren't skipping xbox.

I know 100s if not thousands of games get released and I bet you can only tell me like 5-10(if that) that "skipped Xbox. A survey is a survey, and I'm not sure what games we are talking about skipping Xbox..Black Myth? The other one I forget the name, two games from China devs(I think) which Xbox is all but non-existent? Final fantasy games, which we obviously know now that SE ain't happy with and Xbox is going to receive SE titles including FF. What else, old Capcom fighting games? And games that Sony paid for exclusively? Name all the other, worth mentioning titles that skipped Xbox, some indies maybe?

And I know you can go on, once again, because you are a Sony shill and sometimes lie(see above). You should pay more attention to games like Concord, and HZD: remake and an Gaas one coming...and see how many people are begging for MS games on PS ..don't worry you will like Halo once it's on your plastic box(I think MS will release Halo on PS and I think they should).

Einhander1972207d ago (Edited 207d ago )

Wow.. you just denied all the things I said you guys deny... It's kinda funny how you confirmed what I just said...

Alternate reality...

Tacoboto207d ago

"It's funny how before yesterday I saw literally zero people ever complain about the games engine"

Again - This is a delusional take that skips over the reality of how the game is viewed.
The biggest issues against Infinite were management and its tech.

Where were you for the E3 2020 reactions? The tech and graphics were railed against. The flat lighting and character models.
At launch and for the following year - jokes about how the UI couldn't even support a long list of modes. PC performance wasn't and still isn't polished. The netcode was horrible for the first 2+ years for a lot of players. Complaints will always be there about how so far behind the game is compared to the first Engine Trailer (that wasn't even from the engine).

You know what's not complained about? The gameplay.

But what gets in the way of the gameplay? An engine that was duct taped together by a revolving door of contractors.

PhillyDonJawn207d ago (Edited 207d ago )

Sounds like you're uniformed, if you're not a halo fan (which you obviously aren't cause you didn't know bout the struggles 343 had with the engine) why are you here?

P.s: Software owned you

Einhander1972207d ago (Edited 207d ago )

You guys can say whatever after the fact...

"Where were you for the E3 2020 reactions? The tech and graphics were railed against. The flat lighting and character models."

What I remember is people commenting about how the models and lighting were worse than previous games... So, it didn't have anything to do with the engine if prior games had better lighting and models. What I remember is that Phil was trying to rush the game out the door (it was supposed to be a launch game) before things like lighting and models could be finished, on top of the fact they promised 120 fps and being hamstrung by the xbone a console that was weak even from the day it was launched.

What I don't remember is ANYONE blaming it on the engine.

"At launch and for the following year - jokes about how the UI couldn't even support a long list of modes. PC performance wasn't and still isn't polished. The netcode was horrible for the first 2+ years for a lot of players."

Again these are issues that prior games using the same engine didn't have, all these things that you're bringing up speak more to the rushed state of the game and if anything simply the incompetence of the people making it and the management all the way up to Phil.

This is the same Phil Spencer that rushed Redfall out the door (and said they expected it to review two points higher) in a alpha state, the memory management for the game wasn't even working with textures that took minutes to load enemies that were flat out broken and couldn't even track the player when the player was standing next to them and and had to have a sticker on the box because they couldn't add the 60fps mode they promised.

Nothing you said to me indicates an engine problem, but a management problem from Phil all the way down.

Tacoboto207d ago

The things you are describing as not being engine-related are 100% ENGINE RELATED! Good grief. Every single thing. The lighting. The models. The assets. The netcode. Even Redfall's lack of optimization due to Unreal's heavier bits combined with management forcing it out the door.

And guess what? Sometimes when updating an older engine to a newer form - you make mistakes and bad calls. Especially when there are rotating engineers taking their knowledge with them on the way out. You seriously cannot be this ignorant and naive. It took until earlier this year for them to finally fix the netcode and they applied it in a phased rollout because their updates to it were so botched.

You're even wrong about 120fps. The Series X included it at launch, day one. It was the Series S that had it removed from the beta and not returned until a post-launch patch.

Einhander1972207d ago

Previous games ---->USING THE SAME ENGINE<---- had better lighting, textures and features.

Tacoboto207d ago

The first and only game made on Slipspace is Halo Infinite.

It was derived from the earlier Halo tech but it is not and was not the same.

Einhander1972207d ago

It's the same engine, just like Bethesda says they have a new engine even though it's the same thing modified a bit.

This was just Microsoft marketing renaming the engine to hype up the game just like 343 is now Halo studio, it's the same thing with a new name.

Obscure_Observer207d ago

"It's funny how before yesterday I saw literally zero people ever complain about the games engine, today it's the cause of all the problems with Halo..."

Get over yourself dude.

No one said that the old engine is the problem. Just quite with your lying bs. You´re just jealous because another Xbox first party studio is making a transition to the best current engine in the market.

In house solutions can only get you far and HS don´t want their game to look like an Xbox One game. Sleepspace was build based on both Xbox One and Xbox Series hardware in mind, it´s a cross gen tech.

Halo Studios devs wants to leave it behind and work on a superior technology that MOST devs on the planet are familiar with. For instance, most studios at XGS are now familiar with UE5 not to mention The Koaliton that are Masters of Unreal Technology, so dev time for most Xbox first party games will be faster, shared and uniform.

It´s kind of ironic how Xbox first party studios are becoming masters of a tech that Sony partially owns, but it is what it is.

thesoftware730206d ago

You sir are a liar, and could not refute one thing I said.

Additionally, because you didn't hear about engine problems means that it didn't exist? Or no one else were talking about it? You are bugging.

+ Show (8) more repliesLast reply 206d ago
Rude-ro207d ago

The gameplay was dated and nowhere near “new gen”.

I’m sorry… but if halo is going to be worth the money of Microsoft’s money… not even marketing can save mediocre.
It has to move beyond fandoms and innovate.

Players expect more… and no.. PvP is not what made halo famous. Period.

Make a game. If you want players connected, as Microsoft does, then it it has to be co-op through an amazing campaign.

isalas011981207d ago

daannnnnnnnnnnnnnnnnnnnnnnnn mmmmmmmmmmmm.

DAY ONE... Hopefully they release it for PC the same day.

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Are Multiplayer Modes Vanishing As Developers Look To Cut Costs

With some recent and pending releases opting to exclude a multiplayer mode; Skewed and Reviewed ask in a new Opinion Piece if this is a growing trend as developers seek to cut costs more than ever.

Christopher13h ago

I think the riskier option is to sell a SP game that you throw some form of MP into just for the sake of it and that ends up affecting the quality of the SP experience. With the plethora of F2P MP games out there, why spend time and money on something when you can focus on the SP experience. Not to say that means they're all good, but at least they're not wasting time with things people don't want in SP games. I doubt anyone bought Veilguard for MP let alone will buy the next Star Wars SP game and expect MP either.

Garethvk13h ago

There is that. I think the modes that were tried for The Last of Us is a good example. But for me a FPS missing multiplayer seems off as it was such a staple FPS, RTS, and sports games are where gamers expect it to be.

Vits13h ago

It's the current logic. People are paying more, for less.

If that "saved" money were actually spent on improving the single-player experience, that’d be one thing. But anyone who actually plays games knows that’s not what happens. We’re in the era of “safe” games, stripped-down, polished packages full of shiny lighting, big setpieces, and all the interactivity of a NES-era background.

Multiplayer modes, extra features, modding tools, things that used to add value for players, keep getting cut. Why? Because they don’t add value for the company. And, as always, the useful idiots will cheer, pay more all while getting less than before. So of course companies will keep doing it.

Garethvk13h ago

Exactly and what gets me is if it is done correctly, multiplay adds money. Ask Activision how much they make on skins and DLC all the while giving a year of free content updates. You get through a Call of Duty campaign in about 8-12 hrs. The multiplayer and frequent content updates are what keeps people playing. I always pop back in when new maps and content release. I do not buy skins and packs but many do. I wonder if we will get the Half-Life 2 mode where Multiplayer is added later. Some may see how the game does and then decide to add it later.

isarai12h ago

I wish they would go back to having SOME simple mp, like instead of the only choices being going all out and gambling on a super roadmaped, season pass, Battle Royale, multiplayer with open world maps and tons of loot OR no multiplayer at all. Why cant we have something in between sometimes? Where's just this very simple PVP probably reusing a sectioned off peace of a level from a single player like they used to do

Garethvk12h ago

I think they all have a place but simpler forms are needed. I wish we would see more co-op play in a campaign.