With the PS5 clearly winning this generation over the Xbox, it means more people are investing in their digital libraries on the PlayStation platform. Unless people are willing to ditch their digital games and start fresh on a new platform, the gap will continue to widen in future generations
Shift Up once again proves that they appreciate their team, as they have just rewarded their developers with new Nintendo Switch 2s to celebrate the Stellar Blade sales reaching 3 million.
Sony’s PS5 era has generated over $13 billion in profits, surpassing the combined earnings of PS1–PS4, with $136 billion in sales.
Their recent Playstation revenue is also more than Xbox and Switch combined, obviously in large part due to 3rd party sales.
And this is why the game output for ps5 has been a tad slower…
1) they needed to be… games take longer to develop, and they’d burn out their teams trying to maintain the same pace as ps3.
2) they can afford to… games cost more than ever to push boundaries, so Sony had to figure out a way to match Xbox’s clever profit strategies in order to afford to continue to innovate and take risks.
@ s2killinit
Thats xbox which includes other services. The playstion division also includes other services as well. Its mostly playtion but not all playstation. What's up with all the double standards around here.
Only because of games prices otherwise it’s the worst generation in PlayStation history especially for games
The tour is coming to the states as new dates have been revealed.
75% of Xbox Series owners bought the S.
Modern gamers want what the X, PS5, and PCs can handle.
This isn't rocket science.
The power difference between Series S and X is secondary to Microsoft's terrible communication and inability to have any consistent expectations.
MS said Series S was a 1440p 60fps machine. Wrong.
MS had Halo Infinite running at 120fps in the beta on Series S. That mode was taken out until it returned a year later.
Last gen games couldn't run in their best form on the new gen Series S.
All this RDNA2 talk, but no first-party examples taking advantage of the feature set.
Unoptimized SDKs at launch.
Day One Game Pass launches, but no big first party games for the entirety of 2022 and first half of 2023.
And now, it's impossible to know which games of theirs will end up on what platforms.
They shot themselves in both feet with their absolute lack of confidence in their own platform. Why develop for Xbox when Xbox is developing for PS and Switch, and making Steam the best storefront to buy their games on PC with improved support for mods and such?
1. Lowest market reach
2. Majority of audience is on weakest console hardware
3. Most publishers are not on board with subscription gaming except if they can get more money from MTX/DLC down the road when full sales have declined greatly
As a publisher or a developer you are into it to make money back just like any business. Microsoft after the XB360 has been going down hill. They are dead last in sales, developers have to nerf their game to run on the Series S, Microsoft can't figure out what to do with the Xbox brand. They just finally released an all digital Series X which is really late to the party. I'm sorry but if I were a developer or publisher I would skip the Xbox flood the market on PC, PS5, and the Switch if it can handle the game. I honestly don't regret selling my Series X.
No shit...