With the PS5 clearly winning this generation over the Xbox, it means more people are investing in their digital libraries on the PlayStation platform. Unless people are willing to ditch their digital games and start fresh on a new platform, the gap will continue to widen in future generations
Razer has revealed their new V3 Line for the Kishi mobile platform.
A year packed with major releases for Xbox consoles, PC and Game Pass.
ninja Gaiden being released 8 days apart is insane MS hasn't learned anything with shoulder to shoulder releases. October 29 for Outer Worlds and October 21 for Ninja Gaiden. These games now range from 60 to 80$. Yalls audience might GP it but other platforms have to buy it and your average person won't shell out that kinda money a week apart.
I count 7 original multiplatform IPs, which were ultimately bought and are now published by Microsoft.
Sigh.
Famitsu has published its estimated physical game software data for Japan for week of June 2, 2025 to June 8, 2025.
Hardware Sales (followed by lifetime sales)
Switch 2 – 947,931 (New)
PlayStation 5 – 14,535 (5,690,661)
Switch OLED Model – 8,040 (9,060,680)
Switch Lite – 6,089 (6,581,795)
PlayStation 5 Pro – 4,230 (218,056)
Switch – 2,482 (20,109,545)
PlayStation 5 Digital Edition – 2,017 (974,094)
Xbox Series S – 163 (337,686)
Xbox Series X – 113 (320,660)
Xbox Series X Digital Edition – 57 (20,820)
PlayStation 4 – 24 (7,929,628)
So its official. Switch 2 dethroned PS2 in Japan for the biggest hardware launch ever.
Tripled the switch launch numbers, yeah Nintendo's domination of the Japanese market is going smooth
And take note. This is just for retail sales only; sales from the Nintendo Japanese website are not yet included.
75% of Xbox Series owners bought the S.
Modern gamers want what the X, PS5, and PCs can handle.
This isn't rocket science.
The power difference between Series S and X is secondary to Microsoft's terrible communication and inability to have any consistent expectations.
MS said Series S was a 1440p 60fps machine. Wrong.
MS had Halo Infinite running at 120fps in the beta on Series S. That mode was taken out until it returned a year later.
Last gen games couldn't run in their best form on the new gen Series S.
All this RDNA2 talk, but no first-party examples taking advantage of the feature set.
Unoptimized SDKs at launch.
Day One Game Pass launches, but no big first party games for the entirety of 2022 and first half of 2023.
And now, it's impossible to know which games of theirs will end up on what platforms.
They shot themselves in both feet with their absolute lack of confidence in their own platform. Why develop for Xbox when Xbox is developing for PS and Switch, and making Steam the best storefront to buy their games on PC with improved support for mods and such?
1. Lowest market reach
2. Majority of audience is on weakest console hardware
3. Most publishers are not on board with subscription gaming except if they can get more money from MTX/DLC down the road when full sales have declined greatly
As a publisher or a developer you are into it to make money back just like any business. Microsoft after the XB360 has been going down hill. They are dead last in sales, developers have to nerf their game to run on the Series S, Microsoft can't figure out what to do with the Xbox brand. They just finally released an all digital Series X which is really late to the party. I'm sorry but if I were a developer or publisher I would skip the Xbox flood the market on PC, PS5, and the Switch if it can handle the game. I honestly don't regret selling my Series X.
No shit...