Destiny 2 writes: "“We’ve investigated this with our partner NERF. We are currently in contact with the artist to make sure they are compensated and credited for their incredible artwork."
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
Destiny 2's Heresy is about to be released, and it's already lacking an important part of new seasons and Episodes.
Funny how easy it is to avoid this problem if companies instead would just contact these talented mofos and just hire em temporarily or even just full time. Clearly there's a lack of creativity in these companies cause there always seems to be reports of them just googling up art for games they make.
long story short, they did compensate the original artist. So at least they did good there.