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290°

Video Game Developers Are Leaving The Industry And Doing Something, Anything Else

From line cooks to bike repairs, people who used to be video game developers are being forced to try something new

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pwnmaster3000286d ago

Why be a game developer when you can make money else were. Game leader ship sucks.
Gamers in general might be even worse.
Quick to judge and pray on your downfall, while demanding more. I would hate to be a game developer knowing my customer

isarai286d ago

Passion, there are many professions using the same skillset that pay the same and more. But gaming is a creative industry, and most people enter creative industries because they have a passion for it

Cacabunga285d ago

it is a very unstable industry. this gen we touched the bottom of instability.
where is Ubisoft, EA, Sony? sad times to be a gamer...

cloganart285d ago (Edited 285d ago )

Very much so. It's hard to survive just being a Game Developer nowadays unless you have the cushion and security.

Not to mention the customer base being almost completely vile at times on Twitter and Instagram.

JackBNimble285d ago

Cacabunga
More like sad times to be a dev, and I mean just an average dev putting in the hours and eating a ton of shit only to be laid off when the executives don't make bonus money.

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Darkegg285d ago

Other careers not necessarily greener but I can’t imagine life without stability. Think that’s why I found a career in video games unattractive. It’s also the first to go when times are not prosperous. Stability is in things ppl need and something to have. To be happy, lose the desire and craving for what you think you want. Be content with less or little. Appreciate the small aspects, that leads to greater fulfillment.

neutralgamer1992285d ago

The game development industry is facing a serious challenge with the exodus of talented individuals due to the increasingly unstable job market and toxic work culture. While this instability is concerning, another major issue is the shift in hiring practices. Instead of focusing solely on bringing in the most qualified or talented candidates, there seems to be an emphasis on inclusivity—hiring based on race, sexual orientation, or gender identity. While diversity is important, it feels like the industry is moving toward fulfilling quotas rather than ensuring the best talent gets the job. This ‘woke’ culture, while well-intentioned, may be contributing to the decline in quality and is alienating many experienced professionals.

Additionally, we’ve seen a dramatic shift in the kinds of games being produced. Once upon a time, developers focused on creating epic games like Gears of War and God of War—games that appealed to a core demographic of straight male gamers who just wanted fun, engaging experiences. Now, it feels like PR campaigns are more focused on the sexual preferences of fictional characters rather than making great games. Regardless of where the industry is heading, it’s clear that the majority of gamers just want enjoyable, immersive experiences—not political statements in their games

jwillj2k4286d ago

Good. This will force change for the better in the industry. More job longevity guarantees, hopefully lower salaries for executives and more for the production staff.

Einhander1972285d ago (Edited 285d ago )

I'm not sure how you think this will force any change for the better. None of the executives are getting fired, meanwhile the workforce is being replaced by AI.

These profitable companies aren't firing people because of lack of money, its so they can be replaced by AI. The two major cuts are customer service and creatives,.both things that are getting replaced by AI at the fastest rates.

People are leaving the industry because there is less job creation than loss, and it's not going to change for the better.

RhinoGamer88286d ago

Fair. Game leadership really sucks...

pwnmaster3000286d ago

Game leadership and gamers in general sucks.
Hardcore gamers is probably one the most judgmental, demanding, and straight annoying group.

Crows90285d ago (Edited 285d ago )

Nope. Maybe you suck but don't lump me in with your own issues.

Love how non judgemental you are btw

cloganart285d ago (Edited 285d ago )

I don't know why you got so many downvotes.

Quite a few colleagues have been plagued with senseless comments & DMs on social media, for games they've worked on where they assisted in development. A majority of the time the people who initiate these "attacks" are gamers who are not even customers who bought the product, but are people who are basing their attacks because of a primitive culture war that finally made its way into the video game circle since GamerGate.

Gaming culture of the 80s and 90s was different. Developers and Publishers would get letters from actual people with names, who put in the effort for genuine feedback.

Today, we get "Go fucking kill yourself, you ruined X" from 'lula' with an anime profile picture, hidden behind anonymity. This person has likely not even bought the product, and is there because they got offended by something they saw from an influencer, a clip out of context, or just didn't like something in a promotion.

Of course developers start to hate the craft they do.

thorstein285d ago

@cloganart

Reexamine what you just said. A person posts something online, a few thousand people might like it, but many haven't even played said game.

Now, compare that few thousand to the multitude of "gamers" who dgaf about what some loser posted online.

You're projecting the beliefs of a tiny few onto the masses.

For example N4G gets 1 million views almost everyday. Total comments on a top post are usually about 50. Upvotes in the 30s.

The comments section is not indicative of the beliefs or thoughts of all the people who come here.

So while your colleagues were attacked, they were attacked by a vocal, ignorant minority that is ignored by millions.

cloganart285d ago (Edited 285d ago )

@thorstein

I'm not disagreeing with your point, hence why I'm not really arguing against it. I'm just giving a perspective as to why some are not so enthusiastic about staying in this field when they put weeks, months and years into something, then get flooded with "You made trash" "You ruined [X]" "Go KYS" messages and reactions - Do you really think they want to stick with it? Would you want to keep doing a job where loud customers keep cussing you out in droves? Unless the Stockholm Syndrome has hit, probably not. If a better opportunity has presented itself with less risk of backlash, you'd jump to that rightaway.

Some may say "Don't pay attention to that stuff." but negative voices are usually louder in these cases sadly.

And again, this is not for every dev. But if I had to gauge; almost 6 out of every 10 dev I've met has gone through a form of this and have expanded into other fields to not just rely on the games industry.

Job security is a bigger concern. Sometimes it all depends on a single product's success for you to keep your job. And if that doesn't work out, you're let go. Contracts are being cut left and right. People are turning to academics, which feels more secure but is usually not enough to keep the lights on. So people are just exploring more options.

thorstein285d ago (Edited 285d ago )

@clog

I understand that more than you know. My profession has been under attack for over 30 years, 27 of those years I've been actively engaged in it.

I tune out most of it and I empathize with those that leave my profession for exactly what your saying. The loud astoundingly uninformed minority ruins it for everyone.

And in the gaming industry, as with my own profession, journalism propagates falsehoods.

It's not that I'm mentally tougher than others, I realized early on that those naysayers didn't represent the majority.

TheNamelessOne285d ago

Welcome to N4G lol. I haven't come across (as a whole, there are good ones here) a worse group than I have here. It's entertaining though.

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WolfSeed285d ago

Gaming leadership is one of the most constantly evolving careers. You can't take the best leaders of the 90's and expect them to do well in today's market. Tools and engines evolve, expectations change, genre saturation, etc.

Zombieburger638286d ago

Sucks for all the good developers but hopefully this means all the dei tourist devs leave as well. Go back to being a nuisance for another industry and leave gaming alone.

Lightning77286d ago

It's investors over players that's the issue. Corporate lead games instead of player lead. Don't blame you guys at all. This industry is going to trash.

Petebloodyonion285d ago

Why should investors be blamed? Creating highly desired AAA games requires significant funding, which means utilizing investors' money. It's unlikely that one would accept a lower return rate from their bank than another, simply because the people are nice.
Would anyone invest their hard-earned retirement savings into a company that admits to carrying the risk of a single stock, yet offers a return that might be the same or lower compared to a safer option like index funds?

Here's an example: Visit your bank and inquire about a new mortgage. You can anticipate the bank will review your application, request guarantees, etc. before they provide any funds. Similarly, investors are like banks and behave in the same manner before providing money.

Mr_cheese285d ago

Investors can definitely yield some of the blame. After all, it's their money and they have a big say in the bs that gets put out there because they're expecting their pockets to be lined.

The wheel doesn't have to be invented every time, but it certainly needs air in it to get it rolling

Lightning77285d ago (Edited 285d ago )

The reason why Kill The Justice League exists instead of a AAA highly quality Batman game is due to Investors over at WB Games and will double down on LS DC stuff still even after the failure of Kill The Justice League, instead of learning and understanding what the players actually want.

Investor lead VS player lead.

FinalFantasyFanatic285d ago

This, it's partially corporate greed, trend chasing and trying to trick or nickle and dime customers into spending more, shutting down studios regardless of sales, then they'res the push for ESG/DEI (gamer gate part 2), and spending big AAA budgets that no one wants to buy/play, mostly ignoring AA opportunities... I never thought the industry would implode so spectacularly in the past 4 or 5 years, there's so many issues, I don't blame developers for leaving.

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90°

The 'Stop Killing Games' initiative is close to its final deadline

Ross Scott—also known as Accursed Farms on YouTube—has been fighting tooth and nail for almost a full year to help spearhead game preservation. Starting after it was announced that Ubisoft's The Crew would be shutting down, permanently ending support for the game, Scott launched the "Stop Killing Games" initiative.

That makes a twofold deadline for the Stop Killing Games initiative. Or, at least, one headed up by Scott: The UK petition, which ends July 14, and the EU Citizens' Initiative, which ends July 3.

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M3talDiamond2d ago (Edited 2d ago )

If you live in the EU then Please sign this or our game ownership rights and game preservation is
at stake. I know there isnt much time left but please consider signing the petition

-Foxtrot1d 14h ago

I never knew Ross Scott was doing this

I love Freemans Mind

Inverno1d 4h ago (Edited 1d 4h ago )

People whine and in the end don't do a thing. Then whine more when they get screwed some more smh. If this makes it then it'll be monumental for consumers. That Pirate software guy was no help either smh.

GazCBG19h ago

The EU Date is the 31st July not the 3rd

170°

Xbox June Update: Copilot for Gaming Available on Mobile, Aggregated Gaming Library, and More

There are many exciting updates this month for Xbox. Copilot for Gaming is available now for early preview on mobile and will be coming to PC soon. Xbox PC app introduces a wave of new updates: Aggregated gaming library gives players quick access to games from Xbox, Game Pass, and other leading PC storefronts, and with publisher channels players can browse their favorite franchises. Updates for the Xbox Console includes customization for Most Recently Used, free-to-play benefits, Game Hubs, and dialog improvements for game saves.

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darthv723d ago

"Players can now hide system apps, pin favorites to the list, and reduce the number of tiles displayed. This update is part of our ongoing effort to make Home more personal, flexible, and responsive to feedback."

This is welcomed, i like a less cluttered home screen.

Profchaos3d ago

Not everything needs co pilot ms

1Victor2d ago

Gotta be a slow news day when a 18 hours and 3 comments (now 4)makes it to the front page🤷🏿
.
Well anything that adds and help gamers is a good thing even if some don’t need it there’ll be more that will use it.

darthv722d ago

Well its MS news... those are usually pretty dry, unless it has something to do with another game being ported to PS. then its top of the pops.

Obscure_Observer2d ago

"Well its MS news... those are usually pretty dry, unless it has something to do with another game being ported to PS. then its top of the pops."

Oh look no further than the "Upcoming layoffs at MS" topic. It will easily top the Hottest of the week.

Special guests like Mr. Dead might also show up. You just watch.

120°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

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