290°

Video Game Developers Are Leaving The Industry And Doing Something, Anything Else

From line cooks to bike repairs, people who used to be video game developers are being forced to try something new

Read Full Story >>
aftermath.site
pwnmaster3000278d ago

Why be a game developer when you can make money else were. Game leader ship sucks.
Gamers in general might be even worse.
Quick to judge and pray on your downfall, while demanding more. I would hate to be a game developer knowing my customer

isarai278d ago

Passion, there are many professions using the same skillset that pay the same and more. But gaming is a creative industry, and most people enter creative industries because they have a passion for it

Cacabunga278d ago

it is a very unstable industry. this gen we touched the bottom of instability.
where is Ubisoft, EA, Sony? sad times to be a gamer...

cloganart278d ago (Edited 278d ago )

Very much so. It's hard to survive just being a Game Developer nowadays unless you have the cushion and security.

Not to mention the customer base being almost completely vile at times on Twitter and Instagram.

JackBNimble278d ago

Cacabunga
More like sad times to be a dev, and I mean just an average dev putting in the hours and eating a ton of shit only to be laid off when the executives don't make bonus money.

+ Show (1) more replyLast reply 278d ago
Darkegg278d ago

Other careers not necessarily greener but I can’t imagine life without stability. Think that’s why I found a career in video games unattractive. It’s also the first to go when times are not prosperous. Stability is in things ppl need and something to have. To be happy, lose the desire and craving for what you think you want. Be content with less or little. Appreciate the small aspects, that leads to greater fulfillment.

neutralgamer1992277d ago

The game development industry is facing a serious challenge with the exodus of talented individuals due to the increasingly unstable job market and toxic work culture. While this instability is concerning, another major issue is the shift in hiring practices. Instead of focusing solely on bringing in the most qualified or talented candidates, there seems to be an emphasis on inclusivity—hiring based on race, sexual orientation, or gender identity. While diversity is important, it feels like the industry is moving toward fulfilling quotas rather than ensuring the best talent gets the job. This ‘woke’ culture, while well-intentioned, may be contributing to the decline in quality and is alienating many experienced professionals.

Additionally, we’ve seen a dramatic shift in the kinds of games being produced. Once upon a time, developers focused on creating epic games like Gears of War and God of War—games that appealed to a core demographic of straight male gamers who just wanted fun, engaging experiences. Now, it feels like PR campaigns are more focused on the sexual preferences of fictional characters rather than making great games. Regardless of where the industry is heading, it’s clear that the majority of gamers just want enjoyable, immersive experiences—not political statements in their games

jwillj2k4278d ago

Good. This will force change for the better in the industry. More job longevity guarantees, hopefully lower salaries for executives and more for the production staff.

Einhander1972277d ago (Edited 277d ago )

I'm not sure how you think this will force any change for the better. None of the executives are getting fired, meanwhile the workforce is being replaced by AI.

These profitable companies aren't firing people because of lack of money, its so they can be replaced by AI. The two major cuts are customer service and creatives,.both things that are getting replaced by AI at the fastest rates.

People are leaving the industry because there is less job creation than loss, and it's not going to change for the better.

RhinoGamer88278d ago

Fair. Game leadership really sucks...

pwnmaster3000278d ago

Game leadership and gamers in general sucks.
Hardcore gamers is probably one the most judgmental, demanding, and straight annoying group.

Crows90278d ago (Edited 278d ago )

Nope. Maybe you suck but don't lump me in with your own issues.

Love how non judgemental you are btw

cloganart278d ago (Edited 278d ago )

I don't know why you got so many downvotes.

Quite a few colleagues have been plagued with senseless comments & DMs on social media, for games they've worked on where they assisted in development. A majority of the time the people who initiate these "attacks" are gamers who are not even customers who bought the product, but are people who are basing their attacks because of a primitive culture war that finally made its way into the video game circle since GamerGate.

Gaming culture of the 80s and 90s was different. Developers and Publishers would get letters from actual people with names, who put in the effort for genuine feedback.

Today, we get "Go fucking kill yourself, you ruined X" from 'lula' with an anime profile picture, hidden behind anonymity. This person has likely not even bought the product, and is there because they got offended by something they saw from an influencer, a clip out of context, or just didn't like something in a promotion.

Of course developers start to hate the craft they do.

thorstein278d ago

@cloganart

Reexamine what you just said. A person posts something online, a few thousand people might like it, but many haven't even played said game.

Now, compare that few thousand to the multitude of "gamers" who dgaf about what some loser posted online.

You're projecting the beliefs of a tiny few onto the masses.

For example N4G gets 1 million views almost everyday. Total comments on a top post are usually about 50. Upvotes in the 30s.

The comments section is not indicative of the beliefs or thoughts of all the people who come here.

So while your colleagues were attacked, they were attacked by a vocal, ignorant minority that is ignored by millions.

cloganart277d ago (Edited 277d ago )

@thorstein

I'm not disagreeing with your point, hence why I'm not really arguing against it. I'm just giving a perspective as to why some are not so enthusiastic about staying in this field when they put weeks, months and years into something, then get flooded with "You made trash" "You ruined [X]" "Go KYS" messages and reactions - Do you really think they want to stick with it? Would you want to keep doing a job where loud customers keep cussing you out in droves? Unless the Stockholm Syndrome has hit, probably not. If a better opportunity has presented itself with less risk of backlash, you'd jump to that rightaway.

Some may say "Don't pay attention to that stuff." but negative voices are usually louder in these cases sadly.

And again, this is not for every dev. But if I had to gauge; almost 6 out of every 10 dev I've met has gone through a form of this and have expanded into other fields to not just rely on the games industry.

Job security is a bigger concern. Sometimes it all depends on a single product's success for you to keep your job. And if that doesn't work out, you're let go. Contracts are being cut left and right. People are turning to academics, which feels more secure but is usually not enough to keep the lights on. So people are just exploring more options.

thorstein277d ago (Edited 277d ago )

@clog

I understand that more than you know. My profession has been under attack for over 30 years, 27 of those years I've been actively engaged in it.

I tune out most of it and I empathize with those that leave my profession for exactly what your saying. The loud astoundingly uninformed minority ruins it for everyone.

And in the gaming industry, as with my own profession, journalism propagates falsehoods.

It's not that I'm mentally tougher than others, I realized early on that those naysayers didn't represent the majority.

TheNamelessOne277d ago

Welcome to N4G lol. I haven't come across (as a whole, there are good ones here) a worse group than I have here. It's entertaining though.

+ Show (3) more repliesLast reply 277d ago
WolfSeed277d ago

Gaming leadership is one of the most constantly evolving careers. You can't take the best leaders of the 90's and expect them to do well in today's market. Tools and engines evolve, expectations change, genre saturation, etc.

Zombieburger638278d ago

Sucks for all the good developers but hopefully this means all the dei tourist devs leave as well. Go back to being a nuisance for another industry and leave gaming alone.

Lightning77278d ago

It's investors over players that's the issue. Corporate lead games instead of player lead. Don't blame you guys at all. This industry is going to trash.

Petebloodyonion278d ago

Why should investors be blamed? Creating highly desired AAA games requires significant funding, which means utilizing investors' money. It's unlikely that one would accept a lower return rate from their bank than another, simply because the people are nice.
Would anyone invest their hard-earned retirement savings into a company that admits to carrying the risk of a single stock, yet offers a return that might be the same or lower compared to a safer option like index funds?

Here's an example: Visit your bank and inquire about a new mortgage. You can anticipate the bank will review your application, request guarantees, etc. before they provide any funds. Similarly, investors are like banks and behave in the same manner before providing money.

Mr_cheese278d ago

Investors can definitely yield some of the blame. After all, it's their money and they have a big say in the bs that gets put out there because they're expecting their pockets to be lined.

The wheel doesn't have to be invented every time, but it certainly needs air in it to get it rolling

Lightning77277d ago (Edited 277d ago )

The reason why Kill The Justice League exists instead of a AAA highly quality Batman game is due to Investors over at WB Games and will double down on LS DC stuff still even after the failure of Kill The Justice League, instead of learning and understanding what the players actually want.

Investor lead VS player lead.

FinalFantasyFanatic277d ago

This, it's partially corporate greed, trend chasing and trying to trick or nickle and dime customers into spending more, shutting down studios regardless of sales, then they'res the push for ESG/DEI (gamer gate part 2), and spending big AAA budgets that no one wants to buy/play, mostly ignoring AA opportunities... I never thought the industry would implode so spectacularly in the past 4 or 5 years, there's so many issues, I don't blame developers for leaving.

Show all comments (57)
80°

Josh Sawyer: "I feel good about the ability for people to create games."

Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.

Read Full Story >>
gamepressure.com
290°

The Real Enemy of Gaming Isn’t DEI. It’s the CEO

From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.

Read Full Story >>
rushdownradio.net
jambola9d ago

maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad

senorfartcushion7d ago

This is very much a “dummy who volunteers themselves to the middle” comment.

The real enemy is a common phrase, people use it all the time.

Calm down.

jambola7d ago

i'm very calm
you seem very upset however

Notellin7d ago

You don't seem calm at all. Don't take this so seriously, you seem desperate responding to others defending your opinion that lacks any value or critical thought.

jambola7d ago

stop projecting
i'm not desperately dong anything, i'm tapping at keys on my keyboard bud

PapaBop7d ago

It's not like kids show with one bad guy? I present to you.. Bobby Kotick

ABizzel17d ago (Edited 7d ago )

DEI was never the problem and it was an ignorant take to begin with.

DEI is why games like Kena Bridge of Spirits, South of Midnight, and Ghost of Tsushima exist.

DEI is why we have a huge resurgence in Japanese, Chineses, and Korean developers producing games like Stellar Blade, Black Myth, and why Nintendo & Sony exist.

DEI is why more and more games have HUGE accessibility options with both Sony and MS fully behind this.

DEI was never a bad thing, the entire purpose of DEI is representation of all people, genders, disabilities, etc…

The problem was people used DEI as a default derogatory term to describe what they believed was forced representation, which allowed colorist, racist, sexist, misogynist, homophobic, and xenophobic fools to run away with the negative DEI narrative.

jambola6d ago

you don't get to decide other people's motivations
sorry to break it to you

ABizzel15d ago (Edited 5d ago )

To each their own, however, nothing you said invalidates why some people take offense to DEI incorrectly.

+ Show (1) more replyLast reply 5d ago
Sciurus_vulgaris9d ago

Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.

Killer2020UK7d ago

The fact that they also rarely have any real expertise in game development compounds things. They'll look at what's been successful elsewhere, lack the knowledge to properly understand why they have been successful and then force a team to 'reproduce' their badly interpreted idea of that success.

We see it so often with sequels to games that were successful too. The team are left well alone, they have a break through hit and all of sudden the money men descend on the IP and completely railroad the dev team's ideas. Usually winds up being 'make the same game but MORE'

LoveSpuds7d ago

This is true throughout all of the corporate and public sector organisations to be honest. CEO's generally move amongst the corporate world without any need to have experience of a particular industry, they simply need to rely on their senior leadership credentials. A CEO of a retail giant will just as easily transition to a CEO role in the energy sector for example.

Not defending CEOs here to be clear, I think it's a huge part of the reason the western world is so fucked up. CEOs don't need to care about the sector they work in, in fact it's better if they don't care if they want to screw everyone to make profits.

GhostScholar7d ago

Companies don’t hire executives to break even. If the goal is breaking even then why start the company in the first place.

Soy7d ago

That's understood; it's getting record profits and expecting to always beat those record profits, and seeing anything less as a total failure. Then they lay people off and raise prices to reach those record profit levels again, just to sate shareholders. It's setting expectations way too high just to spike share prices, then inevitably falling short. It's feeling entitled to being more successful than everyone else. It's the CEOs doing all this to boost their own bonuses.

ABizzel17d ago

Growth benefits the company’s profits and therefore the company’s stock if publicly traded, which pleases the shareholders making them more and more rich, which is why Growth is always at the forefront of the vast majority of any publicly traded company.

More growth = More Money and the people at the top want all the money they can get. I can’t really blame them anyone would love to see their profits go from tens of thousands to hundreds of thousands, to multi-millions it’s almost like a gambling addiction.

But it also goes to show someone how morals can go out the window for a lot of these people, and how amazing some CEOs are when they catch this early and provide a balance solution that takes complete care of their employees across the board while keeping the business sustainable IE: Insomniac Games ALWAYS on the best places to work list. The rest of the industry could learn.

jambola9d ago

honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it

TiredGamer7d ago

I think the reality that we don't want to convince ourselves of is that without the rise of "horse armor" and DLC, game budgets would have essentially stagnated (smaller teams/smaller games), or game prices would have risen much more dramatically than they have. There was an incessant drive for bigger worlds, infinite detail, and hundreds of hours of "gameplay" over the last two decades, that while perhaps a natural evolution of things, needed a suitable funding stream to accomplish.

HyperMoused7d ago

What...CEOs make tens of millions and that doesnt include SLT etc etc...we now have multiple editions of games, in game currency, MT's, battle passes.....and what do we get..worse game than what was coming out 20 years ago....dont drink the cool aid, its this nickel and dime crap that is absolutely leading us to gaming destruction.

senorfartcushion7d ago

This is the worst possible answer to this conundrum. Blaming the masses is blaming the only people who are constantly “told” to buy.

Consumers are the only ones not to blame here. People make their own choices all the time. Disney movies are bombing and DEInis being blamed. Has that been enough to put Disney out of business? No and it never will.

Christopher7d ago

Disagree. Businesses are able to do what they do because people are bad consumers and don't think critically about purchases. Disney got away with doing shit stuff for years and it's just the last year where people got tired of it. It's not like it didn't work for 5 years or so for Disney to do the things they've done. They'll just move onto another way to get people to see movies and it will be just as bad but more profitable until people wake up and realize it.

TiredGamer7d ago

Consumerism drives business behavior. It's not so much "blaming" as it is observing behavior. The point I'm making is that the direction that games have gone are driven by the spending. Consumers are spending on DLC and they are driving the expectation of more glitz and padded out (lengthier) games. If they continue to pay, they will continue to drive that direction until a threshold is reached that forces a change in behavior.

senorfartcushion7d ago

Corporate advertising is the most powerful force on the planet.

This is N4G for god sake, every day there are arguments between people who are Team Xbox and Team PlayStation because they’ve been convinced that having an identity built on paying money to Sony and Microsoft matters more than having one as individual gamers who can play whatever they want.

And THEN we get to the corporate advertising part: to play whatever you want is to sink MORE into the advertising pits, making it so that you can more than one specific product.

jambola7d ago

ah you're right
they were told to buy it, it's clearly impossible to avoid that
if enough people stopped supporting, it would stop
disney not stopping would only be because enough people didn't stop

+ Show (1) more replyLast reply 7d ago
victorMaje7d ago

Agreed. I’ve been saying for years, announce you won’t be buying the upcoming game because of the practices of the previous game, then you only have to stick to your guns once, see how quickly things change for the better.

We have to unite in what we shouldn’t purchase.

jambola7d ago

just imagine a world, fifa came out worse, nobody buys the next one until they see proof it's better and stick to it
or games being forced online for single player and nobody buys it
things would change so fast

HyperMoused7d ago

Just like scooby doo, you have shown us the real monsters are us

+ Show (1) more replyLast reply 7d ago
Inverno7d ago

Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.

coolfool7d ago

I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.

Show all comments (51)
80°

Silly Polly Beast: A Silent Girl's Fight for Freedom • VGMM

Play as Polly, a silent girl on the run from her dark past in this neon-soaked psychological horror shooter.

Read Full Story >>
videogamesmademe.com