At the end of the day, Red Alert 3 doesn't add anything brand new or innovative to the RTS genre: it takes the same old familiar formula, grabs elements from other RTS games, and improves on them in its own, quirky way. If you liked previous installments of Red Alert, you'll like this one. Fans of the Tiberium saga may not be as willing to embrace the changes or unique style, but RTS fans in general should give it a spin.
Pros:
• Lengthy campaign mode
• Good story
• Great use of water warfare
• Stellar soundtrack
• Each unit has a special ability
• Armies are extremely different
• Great cast of B-listers
Cons:
• Co-op mode requires very little co-operation
• Annoying tech-up for Allies and the Empire of the Rising Sun
• Some special abilities require difficult micro management, especially for the Empire
• Resource gathering is an afterthought
ABG's newest bad-lad of the internet, Oliver Southern, has compiled a list of some of gaming's best(?) celebrity cameos. Look out for; Michael Jackson in SEGA's Space Channel 5, The Hoff in Command & Conquer: Red Alert 3, and...Justin Bieber playing basketball?
Alex S. from Link-Cable writes: "A while ago we counted down the very best video game sequels of all time and so we decided to flip the table and look at the very worst sequels ever made. Now we’re not specifically looking at bad sequels to bad games, that would be boring, instead we’re looking at sequels that took what was present in a good game and completely wrecked it. These 10 games started out by building up our hype to extreme levels only to shatter our dreams and break out hearts once we got our hands on them and so we’re calling these out as the worst sequels ever made."
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Dragon age 2 was not a bad game, just a terrible sequel if that makes any sense. Should have been it's own IP.
Lord of Shadows 2 was one that left me scratching my head because I loved the first one! Red Faction Armageddon was another one that I still wonder why they didn't just give us something more like Guerrilla.
OX writes: "Halo Wars 2 is a Halo game in which instead of controlling one big space soldier, you control lots of little space soldiers from high above the battlefield. It's a real-time strategy game, yes. But aren't strategy games on consoles always terrible? Not always, as we discover in Show of the Week."