Astro Bot just might shape up to fill a void that Media Molecule's LittleBigPlanet and subsequent spin-off games left behind on PlayStation.
Hogwarts Legacy has remained in first place on the UK retail charts, according to GfK data for the week ending April 19, 2025.
Indiana Jones and the Great Circle, following the release of the PS5 version, came in second place.
Astro Bot dropped one spot to third place, while Monster Hunter Wilds remained in fourth place. Mortal Kombat 11 Ultimate is up one spot to fifth place and EA Sports FC 25 is up six spots to sixth place.
Playstation owners buy games.
Strange seeing Hogwarts there as I downloaded it for my son from PS Plus a couple of days ago.
2nd on the charts for a game such as Indy ain’t great.
Releasing half year after xbox version probably cooled off some demand.
This is a very good game, deserves the best chance to do well.
The real great performer here is Astrobot. keeping that rate of sales for a last year's game that is not GTAV, CoD and FIFA (now Hogwarts too). outselling MH Wilds and EA FC is kinda wild for Astrobot!
Hogwart's, Indiana, Astro Bot & Monster Hunter - that's a pretty nice top 4 once again.
I bet MachineGames are quite happy about the sales pouring in.
Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.
Astro Bot fans have all heard the story of the creation of the sponge power-up, but did you know developer Team Asobi also prototyped even wackier powers, like a coffee grinder and a roulette wheel?
There are currently 323 bots in the game, so there need to be 1 or 2 more to balance things out. Ending things at that odd number doesn't sit well with me.
Little Big Planet had great potential.
Lmao took it? It ran with it 🤣 sony doesn't want to bring back little big planet like that or the infamous series, sadly will be getting ignored like days gone
Interesting how the Kotaku article shares similar sentiments and is seen as the ultimate enemy of every playstation fanboy, because the author dared to criticize the company for letting go to waste so many classic experiences.
But I agree here with gamerant (and I actually read the articles here on N4G, as opposed to reading a headline and slugline and commenting like 99.9 do here).
Little Big Planet came at a perfect time, and Media Molecule embraced the creativity and celebrated DIY levels and aesthetics from their franchises as well as the company itself.
I remember wanting ModNation Racers to be the kart racer version of LBP, but it just didn't do it for me.
I'm not going to regurgitate every other person's line of "I just miss fun games! not games with dlc or empty open worlds, or 'cinematic experiences'", because those games have their place. But it shouldn't be a majority.
Devolver did a wonderful thing by bringing back AA game development and celebrating it as such.
We need to get back to mechanically interesting games, and hopefully Astro Bot spurs on enough momentum to get the heads at Sony back in the game and find a way to revitalize 3d platformers.
EDIT: something to note: I always found it interesting how so many people would lament the death of the mascot platformer, yet Nintendo keeps on trucking along making the types of games that both Sony and Microsoft have all but killed off.
What Sony and MS don't seem to understand is that we aren't looking for Yooka-Laylee. We don't need an exact emulation of a n64 platformer, because those games (if people take off their rose-tinted glasses to revisit them as I did as a 33 year old millennial) have massive problems.
We don't need a hub and spoke model to house a litany of fetch quest collect-a-thons. We want silky smooth rendered worlds that use the core action of jumping in new and exciting ways. And it doesn't need to be just super cartoony, either.
But for anyone who remembers the very opening of Mario 64, when you are outside the princess's castle, the simple act of controlling mario, having him flip from side to side, dive into dirt, climb trees, swim, even just running and jumping felt so strangely organic and intuitive. The same way that CastleVania and Metroid games are often considered "pixel-perfect" in their mechanics. If you die, it was your fault, not because of the game.
Hopefully we get more titles like Astro Bot, but they did what basically everyone was shouting at a studio like them to do: harness the power of your next-gen ("current gen") console to incorporate new ideas into an existing framework, and expand outword to reinvent a type of subgenre that has been all but decimated but defined by the perjorative tropes of earlier iterations.
I don't think so. Astro isn't a level creating game, and that was a huge aspect of LBP. You literally can't fill that void with Astro because there are thousands of levels that were made all the way back on the PS3 and all through 3 games that are now unaccessible forever. If anything LBP is what could ultimately happen to Astro, and most likely will happen.