100°

Astro Bot Cut Content Included a Bird Flight Level and a Headless Astro

Astro Bot fans have all heard the story of the creation of the sponge power-up, but did you know developer Team Asobi also prototyped even wackier powers, like a coffee grinder and a roulette wheel?

Iceball200057d ago

Well hopefully we get some more content soon.

DivineHand12557d ago

There are currently 323 bots in the game, so there need to be 1 or 2 more to balance things out. Ending things at that odd number doesn't sit well with me.

1Victor57d ago

It’s a nice number not every number have to be a even number plus it’s the same back and forward 🤣

The_Hooligan57d ago

I hope they do few more free levels and add FF bots.

Levii_9257d ago

I personaly wouldn’t mind even if they add a big paid DLC with loads of new stuff levels and bosses. I just want moaaaar.

REDGUM57d ago

Although I agree with you, I'd be happy to pay for them too considering the quality of the game itself.

60°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing1h ago

How about an official level editor for Boltgun?

70°

Sony's Live Service Ambition Died So PlayStation's History of Quirky Games Can Thrive Once Again

TNS: Sony has had an interesting career with live-service games, making this new lineup of PlayStation releases all the more interesting.

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thenerdstash.com
lellkay20h ago

Nice little read and I really hope it rings true.

Gameseeker_Frampt8h ago

It is not every day that I get to read an article pointing to a videogame that is releasing on PC, PlayStation, and XBox and another game published by Bandai Namco as proof of Sony's return to "quirky games."

Sony does need to return to their roots but since they've closed most of their studios that took those risks it will not be easy. It would also be nice to return to those times where we go more than 1 new first-party exclusive a year. It is hard to take risks if you are only releasing 1 game a year.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac16h ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.