90°

Alan Wake 2: Exploring The Brilliance Of Remedy Entertainment

Have you ever thought, “I could make an amazing game,” and started dreaming up all the features you would include in your ultimate creation? You likely envisioned some realistic elements based on your genre of choice, alongside ambitious ideas that could never be implemented without a budget backed by a AAA company like Rockstar or CD Projekt Red.

Why do we have these thoughts? Mostly because we’re passionate gamers who know what we love, and it often feels like developers miss the mark on what seems obvious to us. But every so often, there’s a glimmer of light in the darkness. After sifting through countless money-hungry, copy-and-paste style games, you stumble upon a gem that makes you think, “I love this,” and “I wish I had been in the writers’ room when they came up with this.” This game feels different, and unique, as though the developers had a story they were determined to tell, and they did it their way, without compromise.

Alan Wake 2 is one of those games.

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grittygamer.com
RhinoGamer88243d ago

AW2 - confusing brilliant with boring. :-)

SimpleSlave243d ago

Remedy has the Style down for sure. But when it comes to what really matters, the Gameplay, their games always face plant hard. From Max Payne to Control to Alan Wake, their games are just too shallow to be that interesting for long periods of time. They need to find a way to figure out how to translate their quirkiness into the Gameplay proper.

I think their games would be amazing if they take some stuff from Frogwares' games. Especially since most of Remedy's games are Mystery related. Also, aside from maybe Control, their level design is usually lacking. Maybe their games would benefit a lot if their worlds were more akin to Deus Ex Human Revolution and Mankind Divided Hub Worlds. Yes, sure, leave the Pew! Pew! Zap! in for sure. Why not? But more exploration and more Gameplay elements that help elevate their Quirky Story style should be their main priority.

Anyways, my point is that their games are all Style and no Substance. Here's hoping they get their own Miyazaki-like Game Director at some point.

Mcurry31243d ago

"Style" is a good way to put it. I think their ambition does outshine the key elements that make a game resonate with the masses with world design being one issue at times. But I do believe that Alan Wake 2 did a great job with the world. One part that stood out to me the most was the subway level when you play as Alan for the first time, all the different elements they put into the settings from the graffiti, to the details throughout the subway that creatied that feeling of being on edge.

I don't think they design their worlds to feel alive, like a Grand theft auto, or a yakuza game. I think they look at the level design as just a way to bridge the story from one point to another. Yeah, it could be done better like how well the last of us does with their settings.

I haven't noticed how lack luster their gameplay is and it maybe because I'm so immersed in the weird story. I'll have to pay more attention to this next time I play.

SimpleSlave243d ago

I'm the opposite. Because their Gameplay is so shallow and thin, I'm unable to completely immerse myself in their games. The way I see it, most of their games are simple Third Person Shooters that do a great disservice to their Style. I want to immerse myself in their Weird Stories and Worlds but Pew! Pew! Pew! Watch a Cinematic it's not for me.

Now, to be fair, Alan Wake 2 is the only game of theirs I haven't played. So maybe they turned it around. Which would be awesome of course. But their previous games left a lot to be desired. That's why I think a move toward the Adventure Genre, with Dialog Trees, investigative elements like the Sinking City, in tandem with more intricate level designs, and an Immersive Sim like approach to their world design and gameplay would elevate their Style to a whole new level. And with the substance to back it up.

I want to love their games because they're the only ones with their Style. But their shallow gameplay just turns me off to no end. Again, their games are fun in short burst, but that's about it.

The way I see it, Remedy games are a case of Style over Substance, and that's just a damn shame.

RaidenBlack243d ago

Max Payne(s) gameplay were bad?

TheNamelessOne243d ago

I don't think they do bad gameplay in general; especially with Max Payne and Control.

SimpleSlave243d ago

I never said it was bad, did I? Doesn't seem like it, no. What I said is that the style of Gameplay Remedy relies on for most of their games, Third Person Shooting, is just shallow in the worst way. Which does a great disservice to their Weird and Quirky Style. I'm lamenting that they're not trying to bring the Gameplay elements up in quality in order to match their Story and Presentation Style is all.

But maybe you arrived at that conclusion because deep down that's how you really feel? Could be...

RaidenBlack242d ago

ok,
So the gameplay's not bad but,
shallow in the worst way
So how do you want them 'to bring the gameplay elements up in quality'?
By going the investigative immersive sim route?
I think that's what they kinda tried with Alan Wake 2? Not to the fullest degree though.
And as for their other IPs, Max Payne was envisioned to be the hard boiled noir esque, stylized third person shooter and Control is where they ventured off from the noir style to "new weird" genre but still rooted in third person gameplay albeit changed quite a bit to suit the weird style. Acting as their genre and gameplay style between MaxPayne 2 and Alan Wake 2.
I understand your criticism a bit, and a 4th IP sitting above Alan Wake in terms of weirdness can target the immersive sim genre even more?
Remedy targets the gameplay genre first and then wraps the narratives over it.

110°

Remedy Talks Going Over Budget on Alan Wake 2

Remedy says there's always a big challenge trying to match creative ambition with realistic budgets, and how many units you can sell.

TheColbertinator41d ago

I wish they had released a Steam version on launch. I feel that should have been part of their focus right away from announcing the game.

LucasRuinedChildhood41d ago

They definitely wanted to but Epic published the game.

REDGUM41d ago

Would have made up alot of ground had they have released a physical version at the same time as the digital release.
I think thats where it bit them in the bum to be honest.

IAMRealHooman40d ago

honest question, have they broken even yet?

senorfartcushion40d ago

Weren't they whining over not breaking even a few weeks ago? No all-of-a-sudden they're talking about overspending on the budget?

70°

Alan Wake 2 Finally Recouped Development Costs 16 Months After Launch

Remedy Entertainment has announced that Alan Wake 2 has finally recouped its development costs and has been profitable since the end of 2024.

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tech4gamers.com
REDGUM78d ago

Should have been a physical release as well at launch. That would have changed the numbers. Hopefully they and others learn from this digital is great but so many out there like physical too.

ravens5278d ago

Yup. I'd like to know how many physical copies it sold. I still haven't bought it yet, but I plan to.

jznrpg41d ago (Edited 41d ago )

I bought it right away but I’m sure it recieved less sales than it would have. I the end I’d rather wait to have dlc and game on disc, but you never know if that’s going to happen or not.

140°

Alan Wake 2 Sales Surpass 2 Million Units, Max Payne Remake and Control 2 Progressing Well

Remedy Entertainment reveals that Alan Wake 2 has sold over two million units and begun accruing royalties.

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twistedvoxel.com
Jingsing80d ago

Probably would have sold a lot more had it been available physically at launch. I feel like Remedy's greed will eventually close them down.

toxic-inferno80d ago

I'm not sure it's about greed. I am one of the fans who waited until the physical version was released (I've only just played it, as a matter of fact).

Remedy's games are a hard sell in most regards. The nature of the story appeals to a smaller group of people than the average game with it's level of ambition. As a result, and to ensure they can release the game they want to make, they are required to partner with companies that impose restrictions and make decisions like seen in this case.

Remedy is not complaining that it has only just become profitable. They are used to this. I think it has been said that Alan Wake II is the game of theirs that has turned a profit quickest.

Out of all the developers out there, I think they are possibly one of the least greedy. Many other developers would choose to make decisions that increase their financial takings - Remedy seems to make decisions that allow them to release the game they want to release, without sacrificing the vision that they have.

Rainbowcookie56d ago

I agree very Niche games , awesome but pretty niche. I do applaud them to sticking too their vision instead of buckling to the crappy spirit of the age.

Tacoboto79d ago

Remedy's greed, talk about not knowing what you're talking about.

I'm guessing everyone forgot that Epic published and funded this game, and put the terms on its distribution...

RiseNShine80d ago

It took too many wrong decisions like EGS exclusivity and no physical edition.

80d ago
Scissorman80d ago

I'm glad this finally broke 2 million units sold, but Silent Hill 2 hit that goal in far less time and on fewer consoles. Remedy really needs to rethink putting its games on EGS.

Kassanova0780d ago

Good to hear. Next time do a Physical release day 1.

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