Have you ever thought, “I could make an amazing game,” and started dreaming up all the features you would include in your ultimate creation? You likely envisioned some realistic elements based on your genre of choice, alongside ambitious ideas that could never be implemented without a budget backed by a AAA company like Rockstar or CD Projekt Red.
Why do we have these thoughts? Mostly because we’re passionate gamers who know what we love, and it often feels like developers miss the mark on what seems obvious to us. But every so often, there’s a glimmer of light in the darkness. After sifting through countless money-hungry, copy-and-paste style games, you stumble upon a gem that makes you think, “I love this,” and “I wish I had been in the writers’ room when they came up with this.” This game feels different, and unique, as though the developers had a story they were determined to tell, and they did it their way, without compromise.
Alan Wake 2 is one of those games.
Remedy says there's always a big challenge trying to match creative ambition with realistic budgets, and how many units you can sell.
I wish they had released a Steam version on launch. I feel that should have been part of their focus right away from announcing the game.
Would have made up alot of ground had they have released a physical version at the same time as the digital release.
I think thats where it bit them in the bum to be honest.
Weren't they whining over not breaking even a few weeks ago? No all-of-a-sudden they're talking about overspending on the budget?
Remedy Entertainment has announced that Alan Wake 2 has finally recouped its development costs and has been profitable since the end of 2024.
Should have been a physical release as well at launch. That would have changed the numbers. Hopefully they and others learn from this digital is great but so many out there like physical too.
Remedy Entertainment reveals that Alan Wake 2 has sold over two million units and begun accruing royalties.
Probably would have sold a lot more had it been available physically at launch. I feel like Remedy's greed will eventually close them down.
I'm glad this finally broke 2 million units sold, but Silent Hill 2 hit that goal in far less time and on fewer consoles. Remedy really needs to rethink putting its games on EGS.
AW2 - confusing brilliant with boring. :-)
Remedy has the Style down for sure. But when it comes to what really matters, the Gameplay, their games always face plant hard. From Max Payne to Control to Alan Wake, their games are just too shallow to be that interesting for long periods of time. They need to find a way to figure out how to translate their quirkiness into the Gameplay proper.
I think their games would be amazing if they take some stuff from Frogwares' games. Especially since most of Remedy's games are Mystery related. Also, aside from maybe Control, their level design is usually lacking. Maybe their games would benefit a lot if their worlds were more akin to Deus Ex Human Revolution and Mankind Divided Hub Worlds. Yes, sure, leave the Pew! Pew! Zap! in for sure. Why not? But more exploration and more Gameplay elements that help elevate their Quirky Story style should be their main priority.
Anyways, my point is that their games are all Style and no Substance. Here's hoping they get their own Miyazaki-like Game Director at some point.