For what it is worth, Concord and PlayStation are not the only victims of this growing disconnect between consumers, developers, and executives. It doesn't take an expert to see Concord, hear its pitch, and send the team back to the drawing board . And there are many other examples of this. With Concord though and The Last of Us Online, it's increasingly obvious that things are a little all over the place at PlayStation as they try and realize this live service initiative they've undertaken.
The success of numerous original titles and the failure of several live service games demonstrate a strong demand for story-driven experiences.
World's most expensive coaster
Pretty standard for pulled off products, collectors love useless but very limited things.
ehh... I'll stick with the controller. I got enough coasters, they are called xbox games (snickers)
Former PlayStation executive Shuehi Yoshida, who recently departed Sony after more than 30 years with the electronics giant, revealed that he went hands-on with Naughty Dog’s cancelled The Last of Us Online game, and came away quite impressed.
“But Bungie explained [to them] what it takes to make live service games, and Naughty Dog realised, ‘Oops, we can’t do that! If we do it, we can’t make Intergalactic: The Heretic Prophet.’ So that was a lack of foresight.”
Well that was an expensive oopsie!
Why does everything multiplayer have to have some elaborate service plan? Factions 1 didn’t. It was just a good multiplayer with some add-ons down the road. Simple yet effective.
I’m sure it was. They should have got another studio to maintain it after release and have ND consult the ongoing direction. Oh well , spilled milk at this point
If only they did the same thing as the original
an additional bit of fun that turned out really great
but no, live service shit ruins even more
They probably did not want to risk damaging the reputation of The Last Of Us in the eyes of the consumer.
Idiocy, with help from Bungie's online "expertise".
Concord likely had many more years behind it as well as it was the entirety of work from that one studio versus the multiple items at ND. I mean, ND worked on remasters and whatnot, not just MP game. Likely working on the next two unannounced games as well. They had stuff to work on that it didn't take their whole studio to work on the MP.
Concord was in development for 8 years (as they revealed earlier last week)
The studio was bought in 2023 by Sony
Meaning the game was already on the last stretch before release this year and it might be the reason why Sony decided to buy the studio during their live service push since the game was almost done.
Factions II was wasting NaughtyDogs resources and because they went far too ambitious with it (which is annoying as they didn't have to) they realised it would have taken a lot of manpower to keep things running as a live service title with constant updates, patches, community interaction and so on.
So they focused on Concord instead so NaughtyDog could get back to what they do best since they've now wasted like 4 years since TLOU2 and there's now going to be a gap before their next game comes out.
It makes sense, it's shitty but it tracks. Why have the better studio working away on a title that's not their main bread and butter.
Factions II should have been a non live service smaller title, a simple upgrade to the first online with some new improvements...that's it, they didn't need to go big with it. We've seen with Uncharted 2 where a more barebones "less is more" multiplayer works. The less stuff you've got going on the less stuff you've got to balance.
Concord was that studios main project, factions was not NDs main project. Very simple