180°

Part 3 Of Final Fantasy VII Remake Trilogy Will Surpass All Expectations, According To Director

Part 3 of Square Enix's Final Fantasy VII Remake trilogy will surpass all expectations, according to director Naoki Hamaguchi.

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twistedvoxel.com
franwex250d ago

Im glad they have the confidence. Also that they are taking to account all the feedback. The first two parts were really good, so let’s finish it off nicely!

MeteorPanda250d ago

It will pass all of mine cause i gave up on any. Sephiroth went from scary horror to like...anime half assed villan...like aerith just walks up to him to take something. He fanboys over cloud...its such a joke

And then the Red voice change...

gold_drake250d ago

i mean your opinion is valid, but i think your wrong.
sephiroth was never scary horror ha cause we dont see the actual guy until the very end minus the flashback.

and reds voice change also happens in the og, we just cant hear it. it even happens in the movie lol.

Nebaku250d ago

Oh! Well if renowned movie Advent Children does something, it must be a good idea!

MeteorPanda249d ago

He was literally based of Jaws in that we see his destruction before we saw him. He was an actual villain with a 'what could have been' backstory. Great character. The physiological horror of ff7 is something they wont be able to ever recreate. Like fml Hojo isnt even trying to hide his insanity, How Rufus just ignores his maniacal laughter non stop? He somehow dug 3 kilometers into the nebilheim mountains withoout anyone knowing lol. It's so so stupid. I was so disconnected with how childish the writing was.

The Red voice l'd be okay with if it was just a voice change..the words...my god his whole script change is so cringe he went from my main fighter to benched.

andy85250d ago

What about the red voice change? Made perfect sense

Snookies12249d ago

Plus it's still the same voice actor. It's not like they just got another voice entirely.

MeteorPanda249d ago

For me it wasnt so much the voice change..it was the script change. If he had kept the same mannerisms l'd be all for it, but no. we got..that.

CrimsonWing69250d ago

Man, I hope so. I was scared they’d scale back after Rebirth’s sales.

gold_drake250d ago

well we dont know how many sales they had to begin with.

but i thinkt hey dont scale back because they are going to sell that trilogy for the next 20 years haha.

Gamehard250d ago

If anything, I hope they scale back some of the open world padding. I'm not a fan of the over abundance of mini games either, but they're optional so it's kinda whatever.

Lionsguard250d ago

It's the small stuff that makes open world worth having in the first place. Otherwise you just have a big empty open world just for the sake of it.

Becuzisaid250d ago

They already budgeted for this game years ago not knowing what rebirth would do. They aren't going to skimp on this.

Tzuno250d ago

Not sales, wait for complete edition

smashman98249d ago

I mean you do you but Rebirth has more content than of ff7 and it isn't close.

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90°

10 Highest Rated PS5 Games

Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.

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theouterhaven.net
100°

Big Games, Big Deals promotion comes to PlayStation Store April 23

Discounts on the likes of Dynasty Warriors: Origins, Final Fantasy VII Rebirth and more for a limited time.

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blog.playstation.com
160°

2020s - The Decade of Bloated Masterpieces

VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.

In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."

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vgchartz.com
Profchaos38d ago (Edited 38d ago )

To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast

One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter

gold_drake38d ago

omg hogwarts

i love every second of it but damn, does it feel like a chore to play haha.

scorpio_204938d ago

Hogwarts Legacy should have stuck to what other games couldn’t do: Let us be a Hogwarts student. The open world aspect was just like any Ubisoft game.

attilayavuzer38d ago

Honestly wish it had more of a Bully feel. It was clear that 90% of the attention went to the school and town and the rest felt like the northern chunk of Just Cause 3's map. Almost like they had to justify the flying mechanic by spreading things out.

Profchaos38d ago

Yeah agree the Hogwarts castle and grounds is ripe for exploration. Look at the PS1 Argonaut game i felt like that old game did a better job with relaying what it's like to be a student at Hogwarts than what legacy did.

Legacy was like ok you've done a few classes learnt to ride a broom go spend the next multitude of hours exploring nearby towns and killing hundreds of goblins and spiders I don't think they did enough with the school grounds.

I appreciate them including Hogsmeade but I felt like it didn't need to expand past that point

7d ago
SimpleDad38d ago (Edited 38d ago )

Why don't we have more 12-15h single player stories for $45 is beyond me.

Profchaos38d ago

My guess is I recall around the late 2000s game trades were a big issue which resulted in publishers shifting away from standard single player campaigns that could be beaten in a month and we started to see more expansive open worlds that would take longer to see everything to keep the player invested long enough that they wouldn't trade in the game when it was going to be the most profitable retail window e.g the first month

With the rise of all digital games I can see those games making a comeback as there is no second hand market

I_am_Batman38d ago

Expecting a 12-15h game to be $45 is part of the problem. These games don't sell well at full price anymore and relatively speaking it takes a lot fewer resources to stretch it into a 30-40 hour game that can be sold for full price.

We can complain about padding all we want, but most people simply pay more for padded games.

thorstein38d ago

Eternal Strands $48. 18 hours

Citizen Sleeper 2 $23 10 hours.

AstroBot (got as a gift) 16 hours and they keep adding levels.

CantThinkOfAUsername38d ago

Totally agree. I'm tired of the same bloated fluff that games present as 'content.'

anast38d ago (Edited 38d ago )

BG Act III is dense. It's the opposite of bloat.

andy8538d ago

Act 3 is massive. I think I finished the game 4 times for the platinum and I know I must have missed at least half the stuff in that city

anast38d ago

There is some much unique content in that ACT.

gold_drake38d ago

i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author

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