630°

The New Path For Bungie

By Pete Parsons:
This morning, I’m sharing with all of you some of the most difficult changes we’ve ever had to make as a studio. Due to rising costs of development and industry shifts as well as enduring economic conditions, it has become clear that we need to make substantial changes to our cost structure and focus development efforts entirely on Destiny and Marathon.

285d ago Replies(2)
Sonic1881285d ago (Edited 285d ago )

You mean Sony lays off 17% of Bungie workers. Sony acquiring Bungie was a joke as of right now 😃. What a big mess

-Foxtrot285d ago

We don't really know if it was Bungie themselves since they still had independence or Sony after Bungie failed to deliver again after being given a chance.

The deal apparently going off rumoured reports was that Bungie needed to sort themselves out internally, especially the higher management which was a huge issue for the studio and it's why Sony gave Bungie an extra $1.2 Billion to keep people on.

It was also apparently said that there was a clause within the deal that said if Bungie didn't hit their promised financial goals Sony would be able to take over and push the problematic studio board / CEO's out.

There's a new rumour that says this has come into play and that they've lost their independence. Hermen Hulst has apparently taken over running the studio. Is it true? Who knows but we'll soon see.

BeHunted285d ago (Edited 285d ago )

Bungie only has Destiny. They need more than one game that constantly brings in revenue instead of letting Destiny slowly lose players every month.

I still don't think Marathon is going to be successful

RaiderNation285d ago

I doubt Hulst is "running" the studio. He's running PlayStation.

darthv72285d ago

IF he is running the studio.... Id love to see Bungie's take on Killzone. Even if its a live service game, it would be nice having KZ back.

-Foxtrot285d ago (Edited 285d ago )

@RaiderNation

Might be the same thing, he's running the studio as in PlayStation is running the studio

Or it could mean he's running temporally as they find someone else to run it.

ALSO

https://x.com/dirtyeffinhip...

Seems like it was more Bungie. The devs are p****** and rightfully so.

Cacabunga285d ago

Bungie, no matter what if it’s another gaas it will be without me..

Lightning77285d ago

Already happening here.

First, we are deepening our integration with Sony Interactive Entertainment, working to integrate 155 of our roles, roughly 12%, into SIE over the next few quarters. SIE has worked tirelessly with us to identify roles for as many of our people as possible, enabling us together to save a great deal of talent that would otherwise have been affected by the reduction in force.   

I believe a Sony take over was talked about within Bungie for about a year now. Though they're lay offs happening, some of those employees will be absorbed within other Sony Studios.

shinoff2183285d ago

@darth

Im not a huge kill zone fan but I'd rather see that then marathon. So I'd agree

Michiel1989284d ago

@foxtrot stop jumping through hoops, sony is not immune to bad decisions or layoffs.

-Foxtrot284d ago

I didn’t say they were

I’m just not an idiot who can’t see the differences in circumstances here with the deals in place

If I was to ignore that then I’d be called a hot head who’s reacting without knowing all the facts

+ Show (7) more repliesLast reply 284d ago
--Onilink--285d ago (Edited 285d ago )

Not that it justifies the layoffs, but I genuinely can’t comprehend how Bungie even had 1300 people in the first place with just 1 game generating revenue.

For context, Insomniac has 450 people and they still manage to have multiple teams working on separate projects and have a higher release frequency than most other game studios.

Even the reduced Bungie will still be practically twice as big as them.

I’ve always loved Destiny despite its flaws, but the current Bungie as a company has always felt like the epitome of inefficiency

StormSnooper285d ago

interesting take. I didn't think about it that way. Although, I don't presume to know the details of how companies may be in different economic circumstances, but on the face of it, you are absolutely correct. Now I wonder if Sony will be taking over the board as per their agreement or if they will try to mitigate the situation in some other manner. Either way, I hope Bungie's next game will be as big a hit as Destiny because I personally never got into that.

Lightning77285d ago

They got reduced to 850 staff members which is still allot of ppl but only working on one project for 10 years is pretty short sided. Considering the output that Insomniac does. Something needs to change at Bungie.

--Onilink--285d ago

@Lightning

Not even just Insomniac, since they are kind of on the opposite end of the spectrum when it comes to efficiency.

But looking at other studios, Santa Monica, Naughty Dog, Warframe Dev, Respawn, all of them have between 250 and 400+ people.

Bungie had 1300 people even after the initial round of layoffs this year, which means they started 2024 with close to 1500 people.

Its honestly crazy how bad can a studio be managed to have a headcount of 1500 people and still think you are “spreading yourself too thin” by working on 2.5 projects

Even the new numbers dont even add up to that idea, since before it was 1500 people for 3 projects and now its 850 for 2. You are just as “thinly” spread as before

Ra3030285d ago

No, no this means Sony is 1 step closer to taking over and running Bungie. Bungie still controls Bungie as of today but clearly they don't know what their doing and Sony will take it over.....this is great news!

DarXyde285d ago

It does appear that there's a bias in the reporting where it's being framed as Bungie laying off workers.

Sony owns them. I don't think they're that autonomous. I really don't know, but regardless, I'm genuinely curious to see what comes next. More AI? If so, fire for them.

TheExecutioner284d ago

I feel empathy toward narrow-minded people

OlderGamer17284d ago

No Sony did'nt stop spreading lies, BUNGIE was bought by Sony with the restiction that they would be a full third party Developer. So they toke a risk. They must develop games for all systems, theyr decision.
That backfired. .That they have to let a lot of people go is theyr fault, not Sony's fault

glennhkboy284d ago

Hasn't Bungie already gone thru a massive layoff right after the takeover?

+ Show (4) more repliesLast reply 284d ago
-Foxtrot285d ago (Edited 285d ago )

So when Sony gave them $1.2 Billion extra to make sure employees didn't leave, Bungie decides to cut jobs anyway...

What a bunch of arseholes

I bet that extra money went to the studio board over the hard workers.

porkChop285d ago

"I bet that extra money went to the studio board over the hard workers."

Let's put it this way. In less than 2 years Pete Parsons has spent over $2.7M buying vintage cars on BringATrailer. That includes a Porsche he bought for $201,000 just 3 weeks after the layoffs last October that he'd made some big sad post about. This is the same guy that, just 3 days before the layoffs, went around bragging about his expensive cars and inviting a bunch of female employees over to "look at the cars".

Conveniently, Bungie also doesn't withhold exec bonuses when doing layoffs because they "aren't that kind of company".

Fishy Fingers285d ago (Edited 285d ago )

"Bungie decides"

So we're saying Sony bought them, owns them, then handed them an extra billion dollars of additional funding only then to closed their eyes, put their fingers in their ears and don't ask how any of those funds were being allocated or used, nor do they have any control over what Bungie, a subsidiary of their company does?

wtf :D

-Foxtrot285d ago (Edited 285d ago )

The deal was they let Bungie be independent, they asked them to sort their shit out, they gave them money during this time so people wouldn't leave or get fired and then waited on financial results to see if they had turned things around on their own. They didn't. Layoffs still happened and now Sony is taking control.

It's called giving them a chance but Bungies leadership decided to spit it back in Sony's face.

Sony f****** up buying them, a stupid reaction to Microsoft buying Zenimax but now they have to deal with the mess they are in.

Fishy Fingers285d ago

Bro, if you think Sony aquired something for 3.6b, then give them a further 1.2b (nearly 5% of their net worth) only to let them operate completely independently without any saying, insight or approval you're playing the fool.

"Heres $5bil, I'm going to cross my fingers and hope for the best" :\

Sony was "in control" the day the acquisition was signed.

Babadook7284d ago (Edited 284d ago )

@Fishy

So you'd rather have Sony do what MS does? Take control and run another great company to the ground with corporate overreach?

just_looken285d ago

Top studio brass making more than those in the trenches na that never happens /s

Well regardless this is another live service fiasco

Sciurus_vulgaris285d ago

Song overpaid for Bungie, 3.7 billion seemed overly steep at the time of acquisition. I think Bungie is missing revenue targets. Employees across the game industry need increased job protection.

Demetrius285d ago

Exactly it always go to the higher ups or whatever lil name makes em feel important in their heads smh. Shhi so irritating, I remember at a job I used to work management bragged about bonuses THEY get paid with cause we doing good during busy hours, we'd be working hard while they look around yelling HEY DONT SLACK UP smh folks really lame af

+ Show (2) more repliesLast reply 284d ago
Relientk77285d ago

What a waste of money this was for Sony. Never should have bought them. There's so many better studios out there.

StormSnooper285d ago

I don't think so. Bungie is a mega hit maker in the multiplayer sphere, that no one can take from them. I think Sony needed Bungie's expertise in that department so I don't think the purchase was bad for them. Now that, according to people here, Sony has the right to fully take over Management, it will be an even better proposition for Sony(presumably).

porkChop285d ago

"Sony needed Bungie's expertise in that department"

Oh wow, look at how well that's worked out for them. While Bungie has been in charge of their MP focus they've cancelled projects, shut down studios, while serving up GAAS titles like Concord that no one asked for. Yeah that was $3.7B well spent.

StormSnooper285d ago (Edited 285d ago )

What are you talking about? Are you living in alternate reality? If you are going to blame other studios on Bungie, then the success of Helldivers goes to Bungie too. Based on that, Bungie has been incredible then.

Meanwhile, MS cancelled projects, shut down studios, while ONLY serving up GAAS and nothing else. Yeah that was $85.00B well spent.

shinoff2183285d ago

Agreed. I'd rather they went after some rpgs studios or publisher.

285d ago Replies(1)
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150°

Stellar Blade Dev Will Reveal Next Game "Project Witches" by June Following Successful Q1

Today, Korean developer Shift Up, known for Stellar Blade and Goddess of Victory: Nikke, announced its financial results for Q1 of 2025

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simulationdaily.com
RaidenBlack11h ago(Edited 11h ago)

UE5 based this time

robtion6h ago

That said, I think Stellar Blade looks better than most current UE5 games.

Relientk776h ago

If Stellar Blade is anything to go by, yeah I am hyped to see this new game.

robtion5h ago

I just saw the Stellar Blade director just finished Clair Obscur (96hrs playtime). He clearly has good taste. Gives me some confidence concerning their new game.

robtion6h ago

Let's hope so. If not I have no interest in it.

robtion6h ago

Very interested to see what they follow Stellar Blade up with. Easily my GOTY 2024.

Levii_925h ago

I have 120 hours in this game..

Astro Bot was mine easily but Stellar Blade is right behind it and then Silent Hill 2.

robtion4h ago

Yeah I have around 260 hours. I also loved the Silent Hill 2 remake and Space Marine 2.

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70°

Shantae Advance: Risky Revolution—The Lost Shantae Game Returns—Launches Summer 2025

Shantae Advance: Risky Revolution launches summer 2025 on modern platforms—20 years after its original development was shelved.

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ZycoFox4d ago

Glad they didn't change the art style. This is looking good.. Why did they change the way the characters look anyway? The very first style was kind of ok, it was fine by Risky's Revenge and Pirate's Curse.. both in game sprite and the dialogue popups, why keep changing it? I am not as fussed on her newer look. She's looking kinda too dark or sunburnt now.

80°

The Final ‘Marathon’ Closed Alpha Review: How Did It Go?

In the end, how did the Marathon Closed Alpha go? There are two components to this, how the game felt and how it was received more generally.

Notellin3d ago

It went poorly. We've got another Concord on our hands.