630°

The New Path For Bungie

By Pete Parsons:
This morning, I’m sharing with all of you some of the most difficult changes we’ve ever had to make as a studio. Due to rising costs of development and industry shifts as well as enduring economic conditions, it has become clear that we need to make substantial changes to our cost structure and focus development efforts entirely on Destiny and Marathon.

317d ago Replies(2)
Sonic1881317d ago (Edited 317d ago )

You mean Sony lays off 17% of Bungie workers. Sony acquiring Bungie was a joke as of right now 😃. What a big mess

-Foxtrot317d ago

We don't really know if it was Bungie themselves since they still had independence or Sony after Bungie failed to deliver again after being given a chance.

The deal apparently going off rumoured reports was that Bungie needed to sort themselves out internally, especially the higher management which was a huge issue for the studio and it's why Sony gave Bungie an extra $1.2 Billion to keep people on.

It was also apparently said that there was a clause within the deal that said if Bungie didn't hit their promised financial goals Sony would be able to take over and push the problematic studio board / CEO's out.

There's a new rumour that says this has come into play and that they've lost their independence. Hermen Hulst has apparently taken over running the studio. Is it true? Who knows but we'll soon see.

BeHunted317d ago (Edited 317d ago )

Bungie only has Destiny. They need more than one game that constantly brings in revenue instead of letting Destiny slowly lose players every month.

I still don't think Marathon is going to be successful

RaiderNation317d ago

I doubt Hulst is "running" the studio. He's running PlayStation.

darthv72317d ago

IF he is running the studio.... Id love to see Bungie's take on Killzone. Even if its a live service game, it would be nice having KZ back.

-Foxtrot317d ago (Edited 317d ago )

@RaiderNation

Might be the same thing, he's running the studio as in PlayStation is running the studio

Or it could mean he's running temporally as they find someone else to run it.

ALSO

https://x.com/dirtyeffinhip...

Seems like it was more Bungie. The devs are p****** and rightfully so.

Cacabunga317d ago

Bungie, no matter what if it’s another gaas it will be without me..

Lightning77317d ago

Already happening here.

First, we are deepening our integration with Sony Interactive Entertainment, working to integrate 155 of our roles, roughly 12%, into SIE over the next few quarters. SIE has worked tirelessly with us to identify roles for as many of our people as possible, enabling us together to save a great deal of talent that would otherwise have been affected by the reduction in force.   

I believe a Sony take over was talked about within Bungie for about a year now. Though they're lay offs happening, some of those employees will be absorbed within other Sony Studios.

shinoff2183317d ago

@darth

Im not a huge kill zone fan but I'd rather see that then marathon. So I'd agree

Michiel1989316d ago

@foxtrot stop jumping through hoops, sony is not immune to bad decisions or layoffs.

-Foxtrot316d ago

I didn’t say they were

I’m just not an idiot who can’t see the differences in circumstances here with the deals in place

If I was to ignore that then I’d be called a hot head who’s reacting without knowing all the facts

+ Show (7) more repliesLast reply 316d ago
--Onilink--317d ago (Edited 317d ago )

Not that it justifies the layoffs, but I genuinely can’t comprehend how Bungie even had 1300 people in the first place with just 1 game generating revenue.

For context, Insomniac has 450 people and they still manage to have multiple teams working on separate projects and have a higher release frequency than most other game studios.

Even the reduced Bungie will still be practically twice as big as them.

I’ve always loved Destiny despite its flaws, but the current Bungie as a company has always felt like the epitome of inefficiency

StormSnooper317d ago

interesting take. I didn't think about it that way. Although, I don't presume to know the details of how companies may be in different economic circumstances, but on the face of it, you are absolutely correct. Now I wonder if Sony will be taking over the board as per their agreement or if they will try to mitigate the situation in some other manner. Either way, I hope Bungie's next game will be as big a hit as Destiny because I personally never got into that.

Lightning77317d ago

They got reduced to 850 staff members which is still allot of ppl but only working on one project for 10 years is pretty short sided. Considering the output that Insomniac does. Something needs to change at Bungie.

--Onilink--317d ago

@Lightning

Not even just Insomniac, since they are kind of on the opposite end of the spectrum when it comes to efficiency.

But looking at other studios, Santa Monica, Naughty Dog, Warframe Dev, Respawn, all of them have between 250 and 400+ people.

Bungie had 1300 people even after the initial round of layoffs this year, which means they started 2024 with close to 1500 people.

Its honestly crazy how bad can a studio be managed to have a headcount of 1500 people and still think you are “spreading yourself too thin” by working on 2.5 projects

Even the new numbers dont even add up to that idea, since before it was 1500 people for 3 projects and now its 850 for 2. You are just as “thinly” spread as before

Ra3030317d ago

No, no this means Sony is 1 step closer to taking over and running Bungie. Bungie still controls Bungie as of today but clearly they don't know what their doing and Sony will take it over.....this is great news!

DarXyde317d ago

It does appear that there's a bias in the reporting where it's being framed as Bungie laying off workers.

Sony owns them. I don't think they're that autonomous. I really don't know, but regardless, I'm genuinely curious to see what comes next. More AI? If so, fire for them.

TheExecutioner316d ago

I feel empathy toward narrow-minded people

OlderGamer17316d ago

No Sony did'nt stop spreading lies, BUNGIE was bought by Sony with the restiction that they would be a full third party Developer. So they toke a risk. They must develop games for all systems, theyr decision.
That backfired. .That they have to let a lot of people go is theyr fault, not Sony's fault

glennhkboy316d ago

Hasn't Bungie already gone thru a massive layoff right after the takeover?

+ Show (4) more repliesLast reply 316d ago
-Foxtrot317d ago (Edited 317d ago )

So when Sony gave them $1.2 Billion extra to make sure employees didn't leave, Bungie decides to cut jobs anyway...

What a bunch of arseholes

I bet that extra money went to the studio board over the hard workers.

porkChop317d ago

"I bet that extra money went to the studio board over the hard workers."

Let's put it this way. In less than 2 years Pete Parsons has spent over $2.7M buying vintage cars on BringATrailer. That includes a Porsche he bought for $201,000 just 3 weeks after the layoffs last October that he'd made some big sad post about. This is the same guy that, just 3 days before the layoffs, went around bragging about his expensive cars and inviting a bunch of female employees over to "look at the cars".

Conveniently, Bungie also doesn't withhold exec bonuses when doing layoffs because they "aren't that kind of company".

Fishy Fingers317d ago (Edited 317d ago )

"Bungie decides"

So we're saying Sony bought them, owns them, then handed them an extra billion dollars of additional funding only then to closed their eyes, put their fingers in their ears and don't ask how any of those funds were being allocated or used, nor do they have any control over what Bungie, a subsidiary of their company does?

wtf :D

-Foxtrot317d ago (Edited 317d ago )

The deal was they let Bungie be independent, they asked them to sort their shit out, they gave them money during this time so people wouldn't leave or get fired and then waited on financial results to see if they had turned things around on their own. They didn't. Layoffs still happened and now Sony is taking control.

It's called giving them a chance but Bungies leadership decided to spit it back in Sony's face.

Sony f****** up buying them, a stupid reaction to Microsoft buying Zenimax but now they have to deal with the mess they are in.

Fishy Fingers317d ago

Bro, if you think Sony aquired something for 3.6b, then give them a further 1.2b (nearly 5% of their net worth) only to let them operate completely independently without any saying, insight or approval you're playing the fool.

"Heres $5bil, I'm going to cross my fingers and hope for the best" :\

Sony was "in control" the day the acquisition was signed.

Babadook7316d ago (Edited 316d ago )

@Fishy

So you'd rather have Sony do what MS does? Take control and run another great company to the ground with corporate overreach?

just_looken317d ago

Top studio brass making more than those in the trenches na that never happens /s

Well regardless this is another live service fiasco

Sciurus_vulgaris317d ago

Song overpaid for Bungie, 3.7 billion seemed overly steep at the time of acquisition. I think Bungie is missing revenue targets. Employees across the game industry need increased job protection.

Demetrius317d ago

Exactly it always go to the higher ups or whatever lil name makes em feel important in their heads smh. Shhi so irritating, I remember at a job I used to work management bragged about bonuses THEY get paid with cause we doing good during busy hours, we'd be working hard while they look around yelling HEY DONT SLACK UP smh folks really lame af

+ Show (2) more repliesLast reply 316d ago
Relientk77317d ago

What a waste of money this was for Sony. Never should have bought them. There's so many better studios out there.

StormSnooper317d ago

I don't think so. Bungie is a mega hit maker in the multiplayer sphere, that no one can take from them. I think Sony needed Bungie's expertise in that department so I don't think the purchase was bad for them. Now that, according to people here, Sony has the right to fully take over Management, it will be an even better proposition for Sony(presumably).

porkChop317d ago

"Sony needed Bungie's expertise in that department"

Oh wow, look at how well that's worked out for them. While Bungie has been in charge of their MP focus they've cancelled projects, shut down studios, while serving up GAAS titles like Concord that no one asked for. Yeah that was $3.7B well spent.

StormSnooper317d ago (Edited 317d ago )

What are you talking about? Are you living in alternate reality? If you are going to blame other studios on Bungie, then the success of Helldivers goes to Bungie too. Based on that, Bungie has been incredible then.

Meanwhile, MS cancelled projects, shut down studios, while ONLY serving up GAAS and nothing else. Yeah that was $85.00B well spent.

shinoff2183317d ago

Agreed. I'd rather they went after some rpgs studios or publisher.

317d ago Replies(1)
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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 8h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 4h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon22h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack3d ago

NOooooooooooooooooooooo....... ..............

mkis0072d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai3d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack3d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga2d ago (Edited 2d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos2d ago

Sony's not paying the price its workers are.

z2g2d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh2d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg2d ago

People needed to buy the first game! And not at 20$

neutralgamer19922d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole2d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog2d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 2d ago
-Foxtrot3d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT2d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel12d ago (Edited 2d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog2d ago (Edited 2d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel11d 15h ago (Edited 1d 15h ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

3d ago
Obscure_Observer3d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing692d ago

Jim Ryan got fir—err I mean, retired.

anast2d ago

Jimmy followed Phil's advice.

2d ago
raWfodog2d ago (Edited 2d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot2d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog2d ago (Edited 2d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate913d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly472d ago (Edited 2d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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