A44 Games' Flintlock: The Siege of Dawn locks players from earning achievements/trophies if they play on the easiest difficulty.
Review - Flintlock: The Siege of Dawn has a lot of heart, and is more than capable of providing an enjoyable playthrough.
Flintlock's "Souls-lite" approach isn't without flaws, but ultimately works.
NoobFeed editor Azfar Rayan writes - There are some great moments in Flintlock: The Siege of Dawn, but overall, it's just an average ARPG game. It crawls to a halt at the beginning, while the plot and character development fall well short of expectations. I wouldn't call it an exceptional game or anything that really leaps out. It took me just over twenty hours to finish the game on normal while grinding a bit for reputation and resources to upgrade.
I’m enjoying it, almost done. Honestly all the woke freak out was kinda pointless, there’s not much here. Woke or otherwise. It’s suuuuuuppper slow for the first few hours. But it’s got enough cool design elements and the combat is fun enough that I’m enjoying it. Quintessentially AA though. Any good ideas are almost cancelled out by meh ideas and a couple bad ones, leading to a fun but ultimately unimpressive experience. It’s not objectively bad though. Definitely worth a buy on a deep sale or a download for free. Unless you’re a “SBI Detected” person, then just carry on foaming at the mouth like a rabid racoon. 😂
It did not fix the bug where SBI's Kiss of Death is already unlocked.
That's fine
This isn't new for games. If you're basically able to *walk* through the game at ease I don't see the issue with it. It's a fair tradeoff, all told.
A lot of games require you to play on normal or higher for trophies. Personally I prefer it that way but whatever the devs decide is fine with me it’s their game they set the rules.
I played it on that mode & beat the game in 6hrs. It was fun & I didn't care about getting any achievements.