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380°

Concord Is Everything Wrong With Today's Gaming; It Deserves To Be Opposed

A paid hero shooter with hollow gameplay design, exhausted concepts, and cringe-inducing writing, what was Sony even thinking with Concord?

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Community315d ago
TheNamelessOne315d ago

As far as this one goes, seems gamers are speaking with their wallets. Even the open beta is getting abysmal players.

Leeroyw314d ago

Don't like the look of the characters, the TTK is too long and it is not going to survive if the wait times for game lobbies continue like they did for me. There are better. And free, options.

OtterX314d ago

Yea, I always enjoy wild, creative alien designs and find painted human faces a cheap, corny design. Guardians of the Galaxies at least has the excuse that it's a product of the 70's and 90's revival. What is Concord's excuse?

Pyrofire95314d ago

If you want a short TTK just play COD. I don't get the obsession with short TTK. There is no opportunity for combat, it just becomes reaction time and fastest gun, it makes an enormous limitation to gameplay.

KyRo314d ago (Edited 314d ago )

Long TTK generally means having a higher skill gap. Alot of games today moved away from long TTKs to draw in larger, more casual crowds to their games. I don't mind either personally but I can see why a lot of people wouldn't like a long TTK.

RaiderNation314d ago (Edited 314d ago )

The character design is straight ass! There's not one single "bad ass" character in the lineup. They all look like they were made in a boardroom full of millennial DEI consultants. You have one heavy in the lineup and you name him...Star Child?? Wtf?? Is he the lead singer of KISS??

_SilverHawk_314d ago

I can't believe sony would make a game with amazing controls, amazing graphics but decide to have character designs that we aren't used to. Sony should have copied everything we've seen and played before because that's something gamers would never complain about.

Stop trying to be different sony and just give gamers a lot of what we've seen before

RaiderNation314d ago

@Silverhawk

Different doesn't automatically = good. Those character designs are flat out garbage! And no, there's nothing "amazing" about this game. In fact, that's it's biggest problem. It's just a right down the middle, competent GAAS hero shooter. Its not bad per say (except the characters), but it does absolutely nothing to stand out or differentiate itself enough to justify it's existence. I cannot belive Sony bought this company based on seeing THIS game!

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315d ago Replies(2)
gold_drake315d ago

the issue is that there was a report that gatcha games are really popular and people tend to spend money on them. its fast money for devs.

i absolutely hate it.

Chocoburger315d ago (Edited 315d ago )

I have no interest in this game or genre, but the market will decide how long this game lasts and Sony's direction for the future.

So in that case I personally don't want it to guide Sony first party games towards live service, filler, grindy design, peddling pathetic digital junk within the micro-trash-action store.

I pre-ordered Astro Bot, and I'd do the same if the executives ever pull their heads out their rears and green light Ape Escape 4.

LoveSpuds314d ago

I reckon we have already seen Sony shift away from a live service focused direction with the recent change in leadership. Inevitably, some of the projects started under the previous management will need to release as they were so close to completion, but I think in general, the new Sony management have already identified that their fan base aren't interested in the majority of the live service stuff they were touting.

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50°

There’s a Demand for Original Games (Just Not Live Service Slop)

The success of numerous original titles and the failure of several live service games demonstrate a strong demand for story-driven experiences.

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330°

PS5 Mega-Flop Concord Is Reaching Absurdly High Prices on eBay

World's most expensive coaster

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Community72d ago
BISHOP-BRASIL72d ago

Pretty standard for pulled off products, collectors love useless but very limited things.

TheEroica72d ago (Edited 72d ago )

This reminds me of when people spend big on "poo-art"...

72d ago Replies(1)
goken72d ago

Worlds most expensive coaster 🤣

badz14972d ago

what's so different between this and those useless NES cartridges or even supposedly "rare" pokemon cards? they are like NFT, just physical. Concord is an actual flop that has been pulled from stores, while Nintendo artificially limited their supply for artificial scarcity.

darthv7272d ago

ehh... I'll stick with the controller. I got enough coasters, they are called xbox games (snickers)

72d ago Replies(2)
Kurt Russell72d ago

Not the biggest coaster collection from xbox this gen :P

TheEroica72d ago (Edited 72d ago )

Concord is the biggest flop of all time... Sony could've saved 5 years by standing over the toilet and flushing 400 million. Remember, Concord is so bad that you cannot even play it anymore. It's vapor. You can't even have a retro review on it or pretend like "maybe there are a few people at home enjoying it". Lol, it was so so bad that it's been obliterated along with piles and piles of money.

The good news is all that failure leads to more pc ports of sonys better games. Sony is a good 3rd party publisher. I'll give them that!

72d ago Replies(1)
Richhard172d ago

Good, I have two sealed copies,

GotGame81871d ago

You can buy a sealed copy for $59 on eBay.

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280°

Sony's Recent Live Service Game Cancellations Is Reportedly Tied To Failure Of Concord

Sony Interactive Entertainment's recent cancellation of live service game projects is tied to the failure of Concord, based on a new report.

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Community135d ago
-Foxtrot135d ago

Good. Let it be a lesson.

I’m super curious about how they are going to go about Fairgame$. It’s a live service title which didn’t get a good reception with the announcement and it’s being made by a brand new studio they decided to buy straight away because of the live service title they were making. It’s super similar to Concord and Firewalk Studios.

Will they cancel it this far into development or release it with the high chance of it being another disappointment and making Sony the laughing stock.

JEECE135d ago

It feels like that one is far enough along that they are going to go ahead and just push it out.

RaidenBlack135d ago (Edited 135d ago )

The Horizon live-service game is on the ... err horizon as well it seems, don't think that's getting cancelled.
Honestly if one modern Sony live-service game that I wish wasn't cancelled, that'd be the "Spider-Man: The Great Web". The leaked trailer looked cool and imho, it had potential. The timing was just not on its side.
With Avengers and Gotham Knights fumbling and Suicide Squad also not garnering much positivity at the time, Sony pulled the plug.
And 2 other I can also consider as well would be Factions 2.0 and Twisted Metal. Any form of a new Twisted Metal game is still fine for me than nothing.
Hope after all this, Marathin delivers. Oh, it better, especially after they changed such an amazing IP's genre.
I am really curious to see what they can pull-off.

PapaBop135d ago (Edited 135d ago )

Marathon is Sony's only real hope I think on the live service front, any live service game released before then will be going out to Freddie Mercury singing "another one bites the dust". They have to hope Bungie have some magic left in them and deliver a product worthy of the name. Live service games and Sony fans are like square pegs in a round hole. They need to really knock it out of the park to justify them and remove the negative stigma surrounding live service games.

CrimsonWing69135d ago

Didn’t they literally announce recently that they’re committed to GaaS?

isarai135d ago

I really don't know how seriously I would take that Herman has always just come off as a yes man. But I say I don't know because I really don't know it could be one way or the other

neutralgamer1992135d ago

Sony's decision to cancel two more live-service games, one from Bluepoint Games and another from Bend Studio—neither of which have significant experience in live-service development—has raised serious concerns among fans. Many of us had been eagerly awaiting announcements about these studios' projects, believing they were nearing completion after years of development.

Now, it appears several first-party studios are being forced to start over, highlighting what feels like a pattern of mismanagement this generation. Sony's strategy seems to be floundering, leaving its first-party portfolio with a string of missteps.

This situation is eerily reminiscent of the "arrogant Sony" era leading up to the PS3's troubled launch. Unfortunately, unlike that time, there’s no strong competition from Xbox to compel Sony to course-correct and refocus on what made them successful in the first place.

135d ago
FinalFantasyFanatic135d ago

Idk, I don't feel like they've learnt their lesson, in the case of Fairgame$, I suspect they'd release it if it's too far along to back out, at least try and make some money on it, if that's possible.

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gold_drake135d ago

i still find it ridiculous that they had soo many, 12, in the pipeline. if they had like 3, sure, but 12 is a huge number for potential failure.

Alos88135d ago

They were throwing stuff against the wall and praying something stuck... considering how poorly thought out the whole thing was they should be grateful they even got one win with Helldivers.

PapaBop135d ago

How the hell would that even work? Were they going to create 12 completely different games to try and cater to different audiences? Or would they expect some gamers to be juggling multiple ones and on top of whatever third party ones get created? I really hope someone high up at Sony has pressed the big red panic button because they're starting to look MS levels of incompetent.

attilayavuzer135d ago

Honestly I think the strategy was to have one of them be a huge success (billions in revenue) and have that pay for all the other games and devs they'd shut down from the failures. One Fortnite-level success would double the brand's profit, so it makes sense why they'd take a flier on it, even if the odds were terrible and in practice has so far been about worst case scenario.

FinalFantasyFanatic135d ago

I think they expected multiple failures, they only needed a few to succeed to rake in the big bucks. But there are already a lot of these games out there to the point of saturation, and trying to pull people away from other, popular GaaS games was going to be a big challenge.

MetroidFREAK21135d ago (Edited 135d ago )

They need to wake up. A God of War live service game... what a joke

Relientk77135d ago

A God of War live service game doesn't even make sense no matter how you spin it. What a dumb idea.

bartfart135d ago

Yeah anyone remember gow: ascension multiplayer? Me neither

raWfodog135d ago

I’m a huge God of War fan and this had me scratching my head like ‘huh?’ Stop trying to add GaaS to every IP. It just doesn’t work that way.

Goodguy01135d ago

Focus on quality singleplayer like you had with the ps4 and 3 that made you so well loved. 3rd party will do all the live servicing.

RaidenBlack135d ago (Edited 135d ago )

You need some multiplayer titles as well ... not unlike olden days ... but just not so many of 'em that you lose the quality over quantity.
And plus, experimental smaller projects to keep things interesting.

135d ago
SonyStyled134d ago

They closed all of their ‘small’ game studios though for the GAAS focus. They shot themselves in the foot. PixelOpus, Japan, London (Psygnosis) closed

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