Team Asobi, the developer behind Sony Interactive Entertainment's upcoming 3D platformer, Astro Bot, has revealed the game's length.
Hogwarts Legacy has remained in first place on the UK retail charts, according to GfK data for the week ending April 19, 2025.
Indiana Jones and the Great Circle, following the release of the PS5 version, came in second place.
Astro Bot dropped one spot to third place, while Monster Hunter Wilds remained in fourth place. Mortal Kombat 11 Ultimate is up one spot to fifth place and EA Sports FC 25 is up six spots to sixth place.
Playstation owners buy games.
Strange seeing Hogwarts there as I downloaded it for my son from PS Plus a couple of days ago.
2nd on the charts for a game such as Indy ain’t great.
Releasing half year after xbox version probably cooled off some demand.
This is a very good game, deserves the best chance to do well.
The real great performer here is Astrobot. keeping that rate of sales for a last year's game that is not GTAV, CoD and FIFA (now Hogwarts too). outselling MH Wilds and EA FC is kinda wild for Astrobot!
Hogwart's, Indiana, Astro Bot & Monster Hunter - that's a pretty nice top 4 once again.
I bet MachineGames are quite happy about the sales pouring in.
Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.
Astro Bot fans have all heard the story of the creation of the sponge power-up, but did you know developer Team Asobi also prototyped even wackier powers, like a coffee grinder and a roulette wheel?
There are currently 323 bots in the game, so there need to be 1 or 2 more to balance things out. Ending things at that odd number doesn't sit well with me.
My most wanted game, this is gonna be awesome.
Day one! So excited for this. Astro's Playroom rules and I'm so glad were getting a longer full-fledged adventure this time.
It looks like a sure fire win.
That's actually decent
A few interesting details.
They overhauled the physics and graphics engine
This is Astro on steroids
They will go even further with dualsense than before by letting you feel smooth or rough walls not just the floors like before
No VR in this game because that is best when you design the game with VR from the beginning
60 person team made this with 4 people assigned purely to make new dualsense mechanics