160°

Nintendo President Says Longer Game Development Cycles Are "Unavoidable"

During the recent shareholder Q&A, Shuntaro Furukawa mentioned how game development today is "more prolonged, more complex, and more advanced", and to deal with this Nintendo must continually expand its "development resources" and make "necessary investments".

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nintendolife.com
gold_drake294d ago

i agree but i also think console generations need to last longer cause of it.

i mean we are half through the current gen and we havent had alot of games that took full advantage of the tech yet ha but Sony and Microsoft wont take that risk unfortunately, imo.

_SilverHawk_294d ago

I'm hoping that switch 2 games quality and scrutiny is as if they were ps4,ps5 and xbox games because too many times I've bought switch games where the performance issues and graphics were horrible but were glossed over by reviewers and other fanatics. There are so many powerful and affordable hybrid consoles available now so there shouldn't be any excuses.

Cacabunga294d ago (Edited 294d ago )

it always took them a complete gen to release a new Zelda game..
we also haven't got a new 3D Mario since Odyssey like 7 years ago. Same for Wonder that came out 10+ years after Bros U.

Michiel1989294d ago

@caca because they don't do sequels for their mainline mario games with the exception of Galaxy. I like it, means that you get a fresh experience every time. It also works for them since most of their blockbuster 1st party games become smash hits. There is in fact correlation between taking your time and making a good game.

Kneetos293d ago

What is with you people
You keep flip flopping between "the switch is a handheld and doesn't compete with the two main consoles to "why isn't the switch compared to the ps5 or xbs"

News flash, no one cares about graphics, and no one cared about frame rates till Sony started prioritising 60+ fps

VariantAEC292d ago

@Kneetos
"...no one cares about graphics, and no one cared about frame rates till Sony started prioritising 60+ fps[.]"

If that were even true, PS2 is when 60FPS became a normal target for PS games not PS5. Basically every game I own on PS2 targets and largely sticks to 60FPS. At this point PS1 and PS3 are the anomalies with even those systems having numerous 60FPS games however uncommon. On PS2 we have all the Ace Combat games (the holy trinity), Ratchet and Clank (4 titles), Jak and Daxter (3 games), Haven: Call of the King (the first No Mans Sky/Squadron 42), GT3/4. Even the majority of demos I remember were targeting or stuck to 60FPS. All PS2 platformers that I know of were 60FPS... Super Mario Sunshine was 30FPS, but it did have very good graphics. Uh, wait, I thought PS was the one pushing graphics, not Nintendo? In reality if graphics didn't matter Nintendo and really no one would be improving on that totally useless feature of gaming because it would be completely useless... but everyone is doing that. If no one ever cared about graphics why are better graphics the most requested feature of Switch 2? No one is saying I want 3rd parties at 60FPS with ugly smeary visuals at 300p they want better performance **AND** better graphics (at higher resolutions too).

But no one cares about graphics... 🤔

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franwex294d ago

Yep. If we’re simply talking about Nintendo, I feel like this gen did last a good while though.

P_Bomb294d ago

Switch gen has definitely lasted.

FinalFantasyFanatic293d ago

The Switch gen is insane, and the games' library for that thing is massive, the only reason it feels long in the tooth is that the hardware is so under powered.

DarXyde293d ago

We did have that moment with the X360 and PS3. That was a pretty long generation.

Personally, I didn't mind because the games were great, however the there is valid concern in trying to compete against mobile devices with static hardware. And in the age of AI, there is risk in not having the latest hardware to support the latest AI functionality. We know they're pushing for that.

CobraKai293d ago

I agree. Let them push the hardware till it’s completely exhausted like with the previous generations

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XiNatsuDragnel294d ago (Edited 294d ago )

Longer dev cycles are unavoidable doesn't mean you can't make them more efficient and cheaper with new technologies, and methods to things efficient.

Profchaos294d ago

You can make tools better and hardware faster as Cerny stated ps5 has the fastest time to triangle to date but game Dev takes longer because they want to aim high. I think that's why there's so many companies delving into the vaults of their past and releasing games like quake 2 hd to just have something on shelves while their big games like doom are polished up

Demetrius294d ago

Some truth to it, but it would be dope for most devs to up support for certain titles, why is it only no mans sky devs are the main ones who refine their game. Gotham knights for example is so much fun I don't compare it to the arkham series. Gk coulda got more updates but support stopped, forspoken coulda atleast got more support and other titles, devs just give up so easily nowadays on certain games.

neutralgamer1992294d ago

That's because if publishers don't see their returns early they just give up to next game

Goodguy01294d ago

Well covid had a huge impact after all. And games are adding more content and upping their visuals more and more with each year.

Blad3runner00294d ago

Longer dev cycles on Switch?
It's not like the hardware is pushing any graphical boundaries.

If anything the Switch, to an extent, should not be having the same long development cycle issues that exist on PS5/SeriesX/PC. The graphics barely reach PS4 levels, and that came out late 2013?

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120°

Elder Scrolls 6 probably won’t be “drowned in stats”, focus on “real choices”, ex-Bethesda designer

Ex-Bethesda designer Bruce Nesmith explains that The Elder Scrolls 6 likely won't offer deeper stats, but deeper choices.

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videogamer.com
The_Blue11h ago

This means they will likely be more open-ended decisions; speed runners may be in for a treat.

Christopher11h ago(Edited 11h ago)

I'll believe it when I see it. I also don't feel Bethesda games are stat intensive as it is, though. It seems pretty basic.

jznrpg8h ago

Bleh I want more stats not less. So lame going for casuals

isarai6h ago

Aren't RPGs SUPPOSED to be stat heavy? So are they leaning even more away from being an RPG? Ugh ☹️

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90°

Original Elder Scrolls Oblivion designer was floored by Bethesda’s new release

Original Elder Scrolls IV: Oblivion designer Bruce Nesmith discusses the new Oblivion Remastered project, and how amazing it truly is.

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videogamer.com
anast12h ago

If this guy was floored, the bar has been set comically low. The thing barely works.

12h ago
P_Bomb2h ago

Just bought it! This’ll be my May game.

110°

Fallout 3 designer expects remaster to revise gunplay to make it closer to Fallout 4

Fallout 3 game designer Bruce Nesmith explains that the upcoming remaster should revise the game's gunplay to be more modern.

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videogamer.com
neutralgamer19921d 7h ago

Give us FO3 with all the dlc remastered like ESO. Load times faster, quality of life improvements, gun play improvements

I believe it shouldn't just be graphical they should make improvements where they can to make the game better. A simple face lift isn't what's needed

ZeekQuattro1d 7h ago

Still my favorite one. I remember getting a digital copy of FO3 when I got FO4(XBO). It was nice to finally play a stable version of the game. Then when I got a Series S it was an even better expierence. Quick resume and FPS boost made it feel like a whole new game. Updated gunplay would be very welcome though. One of the few things FO4 did better.