During the recent shareholder Q&A, Shuntaro Furukawa mentioned how game development today is "more prolonged, more complex, and more advanced", and to deal with this Nintendo must continually expand its "development resources" and make "necessary investments".
Ex-Bethesda designer Bruce Nesmith explains that The Elder Scrolls 6 likely won't offer deeper stats, but deeper choices.
This means they will likely be more open-ended decisions; speed runners may be in for a treat.
I'll believe it when I see it. I also don't feel Bethesda games are stat intensive as it is, though. It seems pretty basic.
Aren't RPGs SUPPOSED to be stat heavy? So are they leaning even more away from being an RPG? Ugh ☹️
Original Elder Scrolls IV: Oblivion designer Bruce Nesmith discusses the new Oblivion Remastered project, and how amazing it truly is.
Fallout 3 game designer Bruce Nesmith explains that the upcoming remaster should revise the game's gunplay to be more modern.
Give us FO3 with all the dlc remastered like ESO. Load times faster, quality of life improvements, gun play improvements
I believe it shouldn't just be graphical they should make improvements where they can to make the game better. A simple face lift isn't what's needed
Still my favorite one. I remember getting a digital copy of FO3 when I got FO4(XBO). It was nice to finally play a stable version of the game. Then when I got a Series S it was an even better expierence. Quick resume and FPS boost made it feel like a whole new game. Updated gunplay would be very welcome though. One of the few things FO4 did better.
i agree but i also think console generations need to last longer cause of it.
i mean we are half through the current gen and we havent had alot of games that took full advantage of the tech yet ha but Sony and Microsoft wont take that risk unfortunately, imo.
Longer dev cycles are unavoidable doesn't mean you can't make them more efficient and cheaper with new technologies, and methods to things efficient.
Some truth to it, but it would be dope for most devs to up support for certain titles, why is it only no mans sky devs are the main ones who refine their game. Gotham knights for example is so much fun I don't compare it to the arkham series. Gk coulda got more updates but support stopped, forspoken coulda atleast got more support and other titles, devs just give up so easily nowadays on certain games.
Well covid had a huge impact after all. And games are adding more content and upping their visuals more and more with each year.
Longer dev cycles on Switch?
It's not like the hardware is pushing any graphical boundaries.
If anything the Switch, to an extent, should not be having the same long development cycle issues that exist on PS5/SeriesX/PC. The graphics barely reach PS4 levels, and that came out late 2013?