The second episode of Destiny 2, Revenant, will need to do a lot to atone for the sins of the first and the fall-off after The Final Shape's release.
In a world where Gambit thrived, Destiny 2’s seasons, storylines, and even its endgame might’ve revolved around PvEvP as a core foundation.
Destiny already has the pretty hyper 'raid' fixation and then they added legendary raid dungeons. Hyperfixating in PvEvP wouldn't work as well because you need a lot more than 2% of the userbase to keep that going unlike raids that are propped up by streamers who make running them their whole job. Most players don't play all the raids let alone run them over and over. And most who play PvP don't want structured PvE elements.
Destiny 2's Episode Heresy has done a lot of things right, but players have noticed an odd change that makes the endgame harder.
Destiny 2's Heresy is about to be released, and it's already lacking an important part of new seasons and Episodes.
My dude, episode echoes is fine and is only in act 1.
Destiny Tracker shows 819.8K PvE Players yesterdays. That’s about half of the highs from The Final Shape. To a casual observer, that looks like a dramatic fall-off, but to anyone following live service games and Destiny in particular, these numbers show a gentle slope.