110°

Microsoft's Xbox gaming handheld will fail unless someone else makes it

Despite Microsoft's experience in hardware manufacturing, I don't trust it not to fumble its first gaming handheld device which may eventually lead to a successor not getting released.

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notebookcheck.net
LG_Fox_Brazil34d ago

Unless it has some fature that really makes it standout I don't think someone who wants a handheld will pick it when the Switch 2 is just around the corner and the Steam Deck offers a huge library with much better prices worldwide

OtterX34d ago (Edited 34d ago )

Especially since the existing PC handhelds (Steam Deck, ROG Ally, etc) can already run Gamepass. I don't have a Steam Deck yet, but I did see Forza Horizon 5 already running pretty well on it natively, so I'd imagine most XBox exclusives on Steam would run pretty well too. The most Microsoft could do is try to brute force a more expensive, higher power handheld. I doubt it would do well if that were the case.

ABizzel134d ago

This has been my point. It’s too little too late, and there are too many options out now that can already do the same thing with similar or better tech, in a similar price-range. A best case scenario for them is slightly above Steam-Deck performance at $100 less, but that’s not a huge selling point for anyone who has already jumped into the handheld PC market, and people still on the fence. Or go the other route of as cheap as possible but making it a streaming only device around $199.

It would do well and reach over 1m sold just because of the Xbox branding, but their consoles are already selling less and less (by the looks of it), so I don’t see a handheld being this great savior for them.

They simply need to rebrand one of the Surface tablets into the device with dedicated controls and more gaming focused, and call it a day instead of heavily investing in a handheld

VariantAEC33d ago

I'm guessing Xbox Wireless will be a streaming system like PS Portal. And yes I fully expect their portable Xbox to be given a really stupid name like "Wireless." Maybe even a dumber name like the Xbox Series W.

Jingsing34d ago

Doesn't make much sense to have a handheld that is locked down to the Xbox ecosystem when the PC handheld can run everything. I'm sure the same people that bought the Xbox fridge will give Microsoft their free money though.

XBManiac34d ago

Microsoft handheld Qualcomm based... you will see it next year... and you will see it sink.

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30°

Boosteroid Drops Lots of New Information in Exclusive Interview With Cloud Dosage

We've wrapped up our live interview with Boosteroid. Lots of new information released about the cloud service:

- New datacenters (Brazil, California, Omaha)!
- New AMD hardware coming. Specialized for Boosteroid.
- Cloud Gaming User Counts
- Boosteroid Coming to Vehicles!
- New Smat TV Apps

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clouddosage.com
70°

Japan: Nintendo gacha key-rings available in their stores

Japan is the home of Nintendo’s main headquarters. Because of this, the country tends to get a lot more merchandising and goodies for Nintendo fans compared to the rest of the world.

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mynintendonews.com
160°

Leaked RDNA 4 features: AMD to catch up in RT - doubled RT intersect engine could come to PS5 Pro

A partially redacted data sheet highlighting the expected ray tracing features coming to RDNA 4 GPUs has been shared by well-known hardware information leaker @Kepler_L2. We expect the features to also be present in the hybrid RDNA 3 + RDNA 4 RT design coming to PS5 Pro when it launches (presumably) later this year or early next year. The leaked data points seem to confirm that advancing ray tracing technology is going to be a major focus of RDNA 4.

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tomshardware.com
Einhander19722d ago

This will be the actual start to Ray Tracing on consoles, I'm really looking forward to seeing what PSSR is capable of as well.

I can't wait to see what games designed around this can do.

sagapo2d ago (Edited 2d ago )

Don’t hope for anything major imo. RT remains a power consuming feature and I don’t think a pro version will make all that much difference. Higher frames (say 60fps) with RT features as they are now would be a big win if that would be the case. If RT features would be extended, games will probably stick at 30fps like they do now, is that worth a pro upgrade?

Einhander19722d ago (Edited 2d ago )

Zero first, second or major third party console exclusives have lacked a 60 fps mode on PlayStation, 30 fps is an xbox problem.

The GPU alone statistically offers 40% uplift, and with PSSR upscaling games designed around the console should have a significant performance uplift.

And my understanding is that RT has been largely decoupled from the CU's in RDNA 4 so the performance hit from RT should be much less than on current AMD GPUS. And regardless, the huge number of RT cores with the doubled RT intersect engine should be able to power through RT in a way that simply is not possible on current consoles.

fr0sty1d 18h ago (Edited 1d 18h ago )

With a rumored (according to the leaks) 4x performance jump in RT performance (and a 40% boost in overall GPU performance), in addition to the added AI upscaling frame generation tech, the actual RT performance increase should be significant.

sagapo1d 16h ago (Edited 1d 16h ago )

@Frosty; 40% GPU boost you claim. With PS4 pro vs base at the time, that increase basicly doubled so 40% ain’t that big of a deal imo.
4x performance jump with RT (if true) sounds impressive but will we be able to play games in 60fps quality mode then? If not then pro is a waste as most gamers prefer 60fps performance over 30fps quality mode.

Einhander19721d 16h ago (Edited 1d 16h ago )

@sagapo

The PS4 Pro had the same GPU as the PS4, the PS5 Pro is switching from RNDA 2 to a mix of RDNA 3 and 4. The 40% increase is just the CU increase and doesn't include any uplift from the technological improvements AMD has done to RDNA which have been significat.

PS5 Pro is going to be a much bigger improvement than the PS4 Pro was, especially when you take into account the RT improvements..

sagapo1d 6h ago

@Einhander; assuming you are right, answer my question: will the pro do 60fps in quality (RT) modes? Because if not, why bother imo.

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FinalFantasyFanatic2d ago

I really hope so, AMD has been pretty far from Nvidia's performance on Ray Tracing, so to see such a huge uplift, with greater performance and efficiency is a big win.

Destiny10802d ago

if astro bot is fully raytraced / 60fps on the pro model, we can start believing the hype

fr0sty1d 18h ago (Edited 1d 18h ago )

No games are fully raytraced as of now, even on PC. All of them utilize a combination of raytraced and rasterized graphics, with ray tracing being used for shadows, reflections, or global illumination in the best cases, but not for the entire rendering process.

Whitey2k2d ago

There's gonna be quite a difference between ps5 and ps5 pro compared to ps4 and ps4 pro

fr0sty1d 18h ago (Edited 1d 18h ago )

agreed, PS4 Pro was only geared at pushing more pixels per frame (and HDR), not making those pixels look better in the process. PS4 Pro didn't offer much as far as increasing the actual quality of the rendering went.