Astro Bot hands-on report - Playstation Blog

Astro gets new abilities, battles the eight-limbed Wako Tako, and crosses paths with Kratos.

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Jin_Sakai42d ago

This looks amazing and tons of fun! Great level designs, power ups, and boss fights. Can’t wait!

Storm2340d ago

I am 36...and I think it is adorable and awesome. Can't wait to play this game. The kid in us never has to die.

GaboonViper42d ago

This looks absolutely phenomenal, easily my most wanted game and i feel like Sony are gonna have a massive hit on their hands here, the latest trailer has a 99% like ratio and Jason Schreier is really impressed after a hands on demo, i cannot wait to get this and that dog on Astros back is so damn cute.


darthv7241d ago

Would love an Astro themed DS5 controller. With various touches that depict the different PS properties throughout the years.


Forget Profound Narratives, Sony Needs To Take More Creative Risks Like Astro Bot

Team Asobi deems Astro Bot as a risk, but considering Sony's utter lack of experimentation these days, imaginative risks are what's needed.

Christopher1d 20h ago

I mean, everyone should do this IMHO. If there's a company that needs to be told to take more risks it's absolutely Ubisoft first in line. They need to redo their whole gameplay formula IMHO.

phoenixwing1d 15h ago (Edited 1d 15h ago )

As a gamer I agree chris. However, business wise they go off of sales and they sell a crap ton each time they release yet another assassins creedlike with no changes

CrimsonWing691d 7h ago

It comes down to what sells and what doesn’t. It’s easy to say this as a consumer, but you don’t run a business that involves the livelihoods of not only yourself, but others.

What’s a shame is back in the day there were so many “risks” taking that birthed a lot of these successful IPs you see today. With development costs and marketing being ludicrously high, they can’t afford flops.

smolinsk1d 7h ago

Sony is famous for taking chances and risks on a big scale with small gaming studios. Good stuff is coming.

Jingsing1d 5h ago

You mean cash in on their legacy but at the same time they are also destroying it with their multiplatform strategy. No one is going to have much nostalgia for PS5 because of their constant brand dilution.


Astro Bot Dev Confirms Game Length Of Around 12-15 Hours, No Padded Content

Team Asobi, the developer behind Sony Interactive Entertainment's upcoming 3D platformer, Astro Bot, has revealed the game's length.

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GaboonViper7d ago

My most wanted game, this is gonna be awesome.

Relientk777d ago

Day one! So excited for this. Astro's Playroom rules and I'm so glad were getting a longer full-fledged adventure this time.

rlow17d ago

It looks like a sure fire win.

purple1017d ago

A few interesting details.

They overhauled the physics and graphics engine
This is Astro on steroids

They will go even further with dualsense than before by letting you feel smooth or rough walls not just the floors like before

No VR in this game because that is best when you design the game with VR from the beginning

60 person team made this with 4 people assigned purely to make new dualsense mechanics

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Astro Bot Was Going To Be Open-World First; Here's Why That Didn't Happen

Astro Bot devs initially planned to go the open-world route with the game but decided against it for a level-based approach.