350°

No Current UE5 Game Can Run at Native 4K Resolution With Decent Performance Due to Engine Design

At the time, there's no Unreal Engine 5 game that can run at native 4K resolution with decent performance, and this is due to how the engine is built.

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wccftech.com
Elda343d ago

That's a shame, not only fps matters but so does resolution. I love visuals that are crystal clear, sharp & vivid especially when playing video games.

Tapani343d ago (Edited 343d ago )

Yeah me too, that's why 4K DLSS Quality on version 3.7.1 fully utilized works great at 120fps on a 4090 in well optimized games. Can't distinguish from native 4K personally.

just_looken343d ago

Its not a shame its total bs

We should be very upset about this new console promised 4k we have graphics cards at over 1,000 dollars but the engine was so piss poor made we can not do 4k resolution?.

Na sorry i am not accepting this get a patch out fix this the industry is moving to the unreal 5 do too the ai tools i am not accepting that every game is going to run like trash there must be a patch down the line.

Profchaos343d ago

New consoles were never going to be 4k machines it was always up to 4k and heavy use of upscaling techniques.

Remember the one x was often used to prioritise native 4k over PS4 pros often 1440p checkerboard 4k and the result was always games performed better on PS4

Pushing 4k Native has always required sacrifice and unless you want games to stop pushing fidelity and graphics it will stay like this for a while longer

DarXyde343d ago

I'm curious... By "not accepting this", what will you do? Stop gaming on console...?

Just curious.

just_looken343d ago

I said we were told/promised 4k with the new console's

I think everyone has forgotten you have graphics slider's along with optimization back in the day consoles were the go too because devs had one sku to optimize get the most out of the hardware but today's gamer over and over defends broken games along with the deb team.

You should be demanding/upset were not getting 60fps games and games that are so unoptimized they crash or run below 1080p native but that never happens.

@DarXyde

There is not a single pc in the planet that can run cites skyline 2 past 60fps there are several unreal 5 games that can not get past 40fps on machines that are 2x or higher than the post recommend hardware.

Like FFS everyone is happy call of duty now uses the power of cloud tech to stream assets over the internet because a rtx 4090 is need to play at 1440p.

DaleCooper343d ago

I remember when the ps5 had 8k written on the box! What a joke. That's been removed on the recent boxes.

milohighclub342d ago

You do know ue5 has a massively upgraded lighting system, that and nanite can get pretty heavy depending on the scenes. It's not EPICs fault if devs are opting to use the new features and not optimising for it properly. It's more than likely budget cuts, Publisher pressure and lay offs that are forcing devs to release unoptimised games.
EPIC are constantly optimising ue5 and 5.4 runs much faster than .0, .1, .2 & .3.
If devs rushed in and released a game on .0 or .1 then it's up to them to pump out patches not EPIC

+ Show (2) more repliesLast reply 342d ago
Sonic1881343d ago (Edited 343d ago )

Oh wow. It's because the rendering assets scale exponentially on a per pixel basis and will load a higher res asset with increased resolution directly with things like nanite and probably lumen. Optimization needs to be made for each resolution and that seems like a pain for devs and it simply wont happen.

kryteris343d ago (Edited 343d ago )

4K is unrealistic. 2.5K or less will likely be the base for a long time.

FPS_D3TH343d ago

Indeed. Got a 3080 a few years ago to play 4K cyberpunk but it’s been a humbling experience with essentially every game struggling to put out max visuals at 4k when you start getting into Ray Tracing. I’m not a particular fan of DLSS in most games so I just stick to 2k and get about 100 fps in most games

DustMan343d ago

Give Nukems AMD frame gen mod a look (AMD gave 20 & 30 series cards a longer lifespan). I'm on a 3080, and the game becomes very playable at 4k. I play at 1440p and I can run everything on Ultra w/ ray tracing (even path tracing) and getting 80 - 100fps that says a 3090 or 40 series card required. I've tested it at 4k, and you get 60+ fps performance if you dial back the ray tracing settings. It's night and day. You'll here people complain about latency, but milliseconds of latency isn't really ruining my experience at all. I don't even notice it. It's a very, very simple install.

milohighclub343d ago

The latest dlss has very little fidelity issues. It's improved massively with the latest versions.

FPS_D3TH343d ago (Edited 343d ago )

@Milohighclub it looks fine in most games today but I’m not getting a 40 series card to get those benefits. Cyberpunk is much better now than it was when first released but there’s still some games like say Tarkov for example, that it makes bushes blurry allowing players to hide behind them better when they can be seen much better on native. To say the least, I don’t recommend it on anything that isn’t a single player or casual multiplayer game.

just_looken343d ago

4k has been out for over 10years now

It is not unrealistic in truth we should be seeing at as a standard not some huge goal post 8k screen have been out for 4 years at this point get your standers up.

Rainbowcookie342d ago

In those 10 years , cost of development and optimisation also increased when we got raytracing etc. Thats my take.

just_looken342d ago

@rainbow

I just finished the gear 4 campaign native 4k with 4k textures everything maxed out with 6.2gb of vram usage native 4k 120hz.

The game only crashed once (my fault) it was a smooth fun experience except those jubles? annoying enemy oh but the game was from 2016....

231d ago
Flewid638343d ago

Who cares? Framerate & Graphics > Resolution

MetalProxy343d ago

Nah man I don’t want no blurry crap just so you can have higher fps.

darthv72343d ago

for fast-paced games, I prefer higher FPS. for slower games, higher res is preferred.

Flewid638343d ago

Calling anything under 4K blurry is cap though

The_Hooligan343d ago

Just give me constant 60fps. I played Marvel SP2 in 60fps and then tried to play on 30fps on new game + and I couldn't do it. The game felt slower. I can care less about the graphics. It could be 1080p or checkered 4k or whatever, as long as its 60fps I am good.

TiredGamer343d ago

So do you care a lot or just a little less about graphics?

Agree with the 60 fps though. Not saying that I couldn’t care less about graphics, but I’ve gotten to the point where I don’t care a lot about them once a reasonable level has been established.

The_Hooligan343d ago

I personally care about fps more than graphics. Horizon FW, Stellar blade, Marvel SP2 are, to me, perfect example of how 60fps games should look. On the other hand Ff7 rebirth's 60fps should look better than it does but I'd still pick that over the graphics mode. Again this is just my preference and I wouldn't disagree with someone who prefers graphics mode over performance because everyone wants to play it in their own way. I just want companies to keep giving us different modes to play. I think 40fps should also become a standard because that's the best of both worlds.

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120°

Unreal Engine Lumen vs. Ray Tracing Explained: Software and Hardware

Unreal Engine 5 is the most popular game engine of 2025. Of course, it has its flaws, particularly concerning Nanite and Lumen, but the Epic logo is prominent among the most popular titles. Recent hits to feature UE5 include Clair Obscure, Oblivion Remastered, Runescape, Delta Force, Fragpunk, Split Fiction, InZOI, etc.

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pcoptimizedsettings.com
70°

Frostpunk Returns: Unreal Engine 5 Remaster Titled Frostpunk 1886 Revealed

The original Frostpunk is getting a remaster in Unreal Engine 5 alongside new content for returning fans.

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dualshockers.com
820°

The Witcher 4 Stuck In Development Hell Due To Unreal Engine 5, Says KCD2 Director

The renowned director says The Witcher 4 is stuck in development hell due to UE5 as the engine can't handle complex open worlds.

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tech4gamers.com
Christopher107d ago

PLEASE NOTE: This is the opinion of a developer not working on any CDPR games and only spoke to 'someone' at CDPR about it. This really should not move the needle of concern at all.

IMHO, developers not working on actual games should shut up about those games until it's released. Why are you stepping on the toes of fellow industry professionals and making claims that could be out of context to the intent of the original? Just shut up. I'm certain you don't want others talking similarly about your own games.

rippermcrip107d ago

Ya it's pretty messed up of him to bring this to the public.

Eonjay107d ago

The internal Source may have wanted this info to be made public. He may have also been responding to DF's underhanded critique on using CryEngine (as opposed to UE5).

From a dev perspective there is nothing more frustrating than developing in a difficult environment. From a management perspective there is nothing worse than having a tool result in extended development times which only explode costs.

AAA costs are high enough. These issues are being passed on to consumers.

dveio107d ago

It happened in the past already that fellow studio talent from the outside were given top secret information on purpose to talk about it publically.

Maybe to raise attention to an on-going internal conflict in HR people over there are afraid of raising themselves.

Or like here, for one of a technical matter they're also afraid to talk about fearing punishments.

My personal take:

This here is the game director of Kingdom Come: Deliverance 2 talking, with probably a ton of very good connections and knowledge within the industry's "What to say and what not to say".

And he by himself did NOT choose UE5 on purpose for KCD2.

Because not just maybe, but highly likely there IS indeed truth about UE5 rather being curse than blessing for the entire industry in its current shape & management goals:

https://youtu.be/M00DGjAP-m...

I really recommend watching all the channels videos. This one linked here isn't even the newest.

Rebel_Scum107d ago

Fully agree with your point about devs commenting on other devs work whilst in development.

Also worth mentioning that learning a new engine has its growing pains on every individual developer.

porkChop106d ago

Also, Witcher 4 basically just entered full production. I don't see how they could already be in development hell at this point.

Iras_106d ago

Name one complex open world game on UE5.

Christopher106d ago

What do you mean by complex? Lords of the Fallen? Ark? STALKER 2? Fortnite LEGO?

Will you just find some excuse to ignore games to make a point or are you actually looking for games?

Avowed? Clair Obscur? MGS Delta? Fable?

+ Show (2) more repliesLast reply 106d ago
RaidenBlack107d ago

There's still a chance to ship the Cyberpunk sequel in Red Engine.
The 2077 build is already there, just use it to create the sequel, instead of using UE5 from scratch.
CP2077 looks better than most current gen games and is actually a current gen game, the last gen builds shouldn't even exist.
So that they can adjust the dev timeline, delay the UE5 Witcher and prepone the Red-engined-CP-sequel development and release. I know it wont happen but to me this makes abit sense.

Christopher107d ago (Edited 107d ago )

***There's still a chance to ship the Cyberpunk sequel in Red Engine. ***

I have it on pretty good authority that this is not going to happen. They moved to UE to make it easier to develop multiple games at once and have people move from one project to another and an ease of integration from outside sources.

Edit: to note, I agree that Red Engine is great and produced an amazing cyberpunk game that I'm not sure would be the same in UE. It's sad to see an engine go away after all that time they put into it as well, even going from third-person to first and having to reconfigure the game to match those needs because they couldn't get it to work in third-person to begin with.

RaidenBlack107d ago (Edited 107d ago )

I know. The decision was final. Hence my end statement above.
But ..... a last Red Engine endeavor still makes sense. They've got the very tech-laden/forward build ready. It outclasses most rivals. They've just gotta think of a new story, progression and world design. Instead of going all-in on UE for all 3 projects from scratch at the same time. Witcher projects can start their UE transition, CP can follow later.
There's a reason some AAA studios are sticking to the same IP/engine for some time and not transitioning to somethin new . Like Guerilla and Sucker Punch. Coz they can iterate on the previous build than put effort in a whole new IP design change or engine change from scratch.
And CP 2077's Red build at current state is just really good.
But anyways, they wanna streamline internally, so my opinion is from a surface level observation here. But one last Red engine hurrah would've been great.

babadivad107d ago

No there isn't. The talent who knew that engine intimately are gone. It's why they moved to Middleware. So they don't have to spend time training new hires on their engine.

persona4chie107d ago

I was thinking, “What is KCD2”? I didn’t recognize the abbreviation. Then I looked it up and thought, “wait so this guy doesn’t even work at CDPR, nor is he working on the Witcher 4 sooo what is he on about?”

GamingSinceForever107d ago

Who ever said that game development doesn’t have its hurdles? Whatever is happening they will figure it out.

glennhkboy107d ago

If this person was quoting the truth from the insider source, than it show that there maybe some fundamental problem on the CDPR development process. CDPR changed to UE5 because it struggle with its own engine. Now it is rumored to struggle with a common engine UE5.

Johnh5223107d ago

From what I read its true which is the reason cd project is not just using UE5 but they are working in tandem with Unreal to improve the entire engine for other devs and them also its a collaboration.

Christopher107d ago

UE grows based on working with the people who needs it to do things better for them. They may pay for it, but it's definitely a collaborative effort on improving the engine. After all, if Epic doesn't listen to the needs of their customers, they'll just stick to their own engines.

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