310°

Assassin's Creed Shadows Season Pass and DLC Prices Leaked

A dataminer has revealed several details on the upcoming Assassin's Creed Shadows (formerly Assassin's Creed Red) post-launch content.

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insider-gaming.com
purple101348d ago

dlc and season pass before the games eve launched - yep, that'd be Ubisoft.

Inverno347d ago

It's the whole industry but some devs get a pass. DLC has been cut content for years now. It's why so many games have dlc ready before the end of it's first month out.

--Onilink--347d ago (Edited 347d ago )

Not saying some devs dont cut content, because it definitely happens, but many times its also just some clear lack of understanding of how game development (or most software development for that matter)

People tend to think that every single developer is working on the same thing at the same time without considering that many of them will be over with their initial tasks for the base game long before the rest of the team is finishing up the game and they obviously wont just stand around doing nothing for months.

Skuletor347d ago

Games have cut content day one, like preorder bonuses and deluxe editions with extra in-game content.Not to mention the times when the DLC you have to pay for, is already on the disc.

Eonjay347d ago

I don't think they realize that they are turning people off like myself when they do this.

Goodguy01348d ago (Edited 348d ago )

Oh God lol. Remember to be patient with Ubisoft games folks, they tend to go on sale quickly after release and heavily reduced after a year or so.

Chocoburger347d ago

A better idea is just don't waste your lifespan playing Ubi-junk games at all.

Money is less valuable than lifespan.

LOGICWINS347d ago

AC games are generally fantastic action RPGs (Odyssey in particular), the problem is that they're overpriced at launch.

--Onilink--347d ago

@logic
I wouldnt say they are overpriced, they certainly dont lack content or production values.

My biggest issue is that the “made by committee” feel for Ubi games has become way too apparent recently. They end up feeling bloated and boring because its been years since all Ubi games feel the same

LOGICWINS347d ago

@--Onilink-- You're 1000% correct. There's a persistent Ubisoft formula in these games, but I don't think that necessarily a bad thing if the formula is fun and the characters are interesting.

We could say the same thing about Yakuza, God of War, and COD....but I enjoy all those IPs despite the gameplay being largely unchanged from the previous iteration with small improvements.

It's like having a food recipe that's been perfected across many generations.

Barlos346d ago

Agree. I'm not supporting these practices so as much as I enjoy AC games, I'll be passing on this one.

+ Show (1) more replyLast reply 346d ago
Skuletor347d ago

My Ubisoft Connect launcher library on PC has a section I've never seen before called Inactive games now, which only has my copy of The Crew and a tone-deaf banner telling me the game is unplayable and suggesting I go to their store to buy another game. Why? so you can take my access away from that too? Lol

notachance347d ago

as much as I'd like to play an open world ninja game, I'll wait for the eventual complete edition and bug fixes.. it's ubisoft after all

RaidenBlack347d ago

Even though the setting have bee much anticipated one for AC ... the moment I realized that this was helmed by the AC Odyssey dev ... my curiosity greatly plummeted. Odyssey was a good expansive RPG but it didn't feel like an AC game.
So the season pass news doesn't surprise me much. Will still check it out mainly for the graphics.
I am more curious regarding AC Project Hexe. Its less expansive than the recent AC RPGs (more like the earlier OG AC games) & is being directed by Clint Hocking, responsible for technically ambitious Ubi games like SC:Chaos Theory, Far Cry 2 & Watch Dogs Legion.

anast347d ago

That's the cut content that is being sold back to the customer.

Show all comments (29)
110°

PS5 Best-Seller in the US in March, Assassin's Creed Shadows Debuts in 1st

The PlayStation 5 was once again the best-selling console in the US in March 2025 in terms of units sold and dollar sales, according to figures from Circana (formerly The NPD Group). Circana includes the dates for the five-week period of March 2 to April 5.

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vgchartz.com
neutralgamer19921d 16h ago (Edited 1d 16h ago )

Not surprised by PS5 dominance. It will be interesting to see if sales for ACS drop off the cliff or gradually slide down. UBI would want a gradual slide over many months while staying in top 10 for next 3-6 months.

S2Killinit1d 15h ago

Assassins Shadows is a success whether some people like it or not. They did try their hardest. But in the end facts are facts (not that those matter to some these days). Im just enjoying the crow eating at this point.

neutralgamer19921d 10h ago

It’s not that we want games like Assassin’s Creed Shadows to fail—most of us love gaming and want to see great titles succeed. But when big publishers consistently make anti-consumer decisions, it's important for the community to speak up. If we don't push back, we risk normalizing practices that hurt us as players in the long run.

A lot of people point to the hype around upcoming releases like the Switch 2 and say, “Where’s all the negativity now? It’s already sold out.” But launch-day sellouts don’t tell the whole story. Historically, every new console sells well at launch. The real question is how it performs over time, especially if concerning trends continue.

Look at what Nintendo is doing: they’re charging $90 for a remaster bundled with DLC—content that many would expect to be priced far lower. Meanwhile, Xbox just released Oblivion, nearly remade and packed with all its DLC, for $50. That’s almost half the price for significantly more value. So should we just sit back and accept Nintendo charging almost double, or is it fair to question this pricing strategy?

It’s not just one game—it’s a pattern. Nintendo has been making several anti-consumer moves: physical editions costing more than digital, while also raising the price of digital games. And this isn't happening in isolation. For years, the standard price for a new game was $60. That held steady for over 15 years. Then it jumped to $70. Now, just four years later, we’re seeing $80–$90 price tags depending on the edition, platform, and whether it’s digital or physical.

These things add up. The industry is slowly training consumers to accept higher prices and fewer benefits, and when we don't speak out, we're essentially giving them permission to continue. This isn’t about hating companies or wanting products to fail—it’s about holding the industry accountable so it stays healthy, fair, and respectful of its audience.

We all want to enjoy great games, but we should also care about how they’re made, priced, and delivered. If we don’t ask questions now, we might not like the answers the industry gives us later

Eonjay1d 14h ago

"Digital SKUs for March accounted for 70 percent of Xbox Series X|S sales and 50 percent of PlayStation 5 sales. Digital SKUs year-to-date have accounted for 75 percent of Xbox Series X|S sales and 50 percent of PlayStation 5 sales."

Okay this is interesting.

yenevar1d 10h ago

I see a lot of people talking about the 50% digital rate on PS5 but, that needs to be subtracted by the number of disc drives they sell. Also the fact that 15-20 percent of all PS5's are Pro's which are digital only by default so that 50% is heavily skewed.

In truth the vast majority of PS5's have a disc drive attached to them.

It's similar to the discussion about digital sales, where when you look at the total digital on PS5 seems high because so many games release digital only, but when you look at games that have physical releases the split on those games is still 50-60+ percent physical.

The majority of PlayStation owners still want physical games.

Lexreborn21d 3h ago

50% of a game that sells 2 million is still more then 75% that sell 1million. So, it really doesn’t mean much if you don’t know the approximate numbers

yenevar1d 3h ago

Lexreborn2

What is even the point you're trying to make?

Factually as we have seen reported by Sony and other publishers that games that have disc versions still sell 50-60 percent of the total copies physically on PlayStation, the number of total units sold is irrelevant when talking about the percent of individual products.

Kassanova071d 6h ago

That site is so broken still after all these years.

dmonee5h ago(Edited 5h ago)

I wonder if oblivion remastered numbers for april will trounce the sales numbers of assassins creed origins? Hopefully it shows developers what gamers really want in a game. They don’t have to be perfect. They just need to have an identity or a soul. Easiest way to put it, is they need to be fun and entertaining. If it means remastering a 20 year old game to prove that, then so be it

60°
7.0

Assassin's Creed Shadows (XS) Review | VGChartz

VGChartz's Stephen LaGioia: "For my money, Shadows could have been better served stripping away or limiting a few more peripheral gimmicks (e.g. the Hideout and Kuji-Kiri meditations), while adding more combat abilities and nuance, which are a bit thin here. The game mixes in a slurry of elements that both work and don’t quite work from Valhalla, Mirage, and Odyssey, while sprinkling in a few new things that don’t really land as a whole (like scouts used for map details and resources, which need to be replenished). The result is a game that shines brightly in terms of presentation, as well as some combat and progression elements, but overall feels like a “jack of all trades” and a Samurai master of none."

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vgchartz.com
50°

Assassin's Creed Shadows' Age Rating Might Indicate a Switch 2 Port is Coming

TNS: This year's second-biggest hit seems ready to back Switch 2, as Assassin's Creed Shadows listing for the console was spotted on the wild.

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thenerdstash.com